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Mapping of physregs can make it so that the designated and input physregs are
the same. In this case, don't emit a noop copy. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28008 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -611,6 +611,19 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, const VirtRegMap &VRM) {
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DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
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DesignatedReg = ReusedOperands.GetRegForReload(DesignatedReg, &MI,
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Spills, MaybeDeadStores);
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Spills, MaybeDeadStores);
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// If the mapped designated register is actually the physreg we have
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// incoming, we don't need to inserted a dead copy.
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if (DesignatedReg == PhysReg) {
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// If this stack slot value is already available, reuse it!
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DEBUG(std::cerr << "Reusing SS#" << StackSlot << " from physreg "
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<< MRI->getName(PhysReg) << " for vreg"
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<< VirtReg
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<< " instead of reloading into same physreg.\n");
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MI.SetMachineOperandReg(i, PhysReg);
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++NumReused;
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continue;
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}
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const TargetRegisterClass* RC =
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const TargetRegisterClass* RC =
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MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
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MBB.getParent()->getSSARegMap()->getRegClass(VirtReg);
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