Improve codegen for BUILD_VECTORs on ARM.

If we have a BUILD_VECTOR that is mostly a constant splat, it is often better to splat that constant then insertelement the non-constant lanes instead of insertelementing every lane from an undef base.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@163304 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
James Molloy 2012-09-06 09:55:02 +00:00
parent 486270aee6
commit ba8562af44
2 changed files with 90 additions and 10 deletions

View File

@ -4161,10 +4161,21 @@ SDValue ARMTargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
}
// Scan through the operands to see if only one value is used.
//
// As an optimisation, even if more than one value is used it may be more
// profitable to splat with one value then change some lanes.
//
// Heuristically we decide to do this if the vector has a "dominant" value,
// defined as splatted to more than half of the lanes.
unsigned NumElts = VT.getVectorNumElements();
bool isOnlyLowElement = true;
bool usesOnlyOneValue = true;
bool hasDominantValue = false;
bool isConstant = true;
// Map of the number of times a particular SDValue appears in the
// element list.
DenseMap<SDValue, int> ValueCounts;
SDValue Value;
for (unsigned i = 0; i < NumElts; ++i) {
SDValue V = Op.getOperand(i);
@ -4175,13 +4186,21 @@ SDValue ARMTargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
if (!isa<ConstantFPSDNode>(V) && !isa<ConstantSDNode>(V))
isConstant = false;
if (!Value.getNode())
ValueCounts.insert(std::make_pair(V, 0));
int &Count = ValueCounts[V];
// Is this value dominant? (takes up more than half of the lanes)
if (++Count > (NumElts / 2)) {
hasDominantValue = true;
Value = V;
else if (V != Value)
usesOnlyOneValue = false;
}
}
if (ValueCounts.size() != 1)
usesOnlyOneValue = false;
if (!Value.getNode() && ValueCounts.size() > 0)
Value = ValueCounts.begin()->first;
if (!Value.getNode())
if (ValueCounts.size() == 0)
return DAG.getUNDEF(VT);
if (isOnlyLowElement)
@ -4191,9 +4210,34 @@ SDValue ARMTargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
// Use VDUP for non-constant splats. For f32 constant splats, reduce to
// i32 and try again.
if (usesOnlyOneValue && EltSize <= 32) {
if (!isConstant)
return DAG.getNode(ARMISD::VDUP, dl, VT, Value);
if (hasDominantValue && EltSize <= 32) {
if (!isConstant) {
SDValue N;
// If we are VDUPing a value that comes directly from a vector, that will
// cause an unnecessary move to and from a GPR, where instead we could
// just use VDUPLANE.
if (Value->getOpcode() == ISD::EXTRACT_VECTOR_ELT)
N = DAG.getNode(ARMISD::VDUPLANE, dl, VT,
Value->getOperand(0), Value->getOperand(1));
else
N = DAG.getNode(ARMISD::VDUP, dl, VT, Value);
if (!usesOnlyOneValue) {
// The dominant value was splatted as 'N', but we now have to insert
// all differing elements.
for (unsigned I = 0; I < NumElts; ++I) {
if (Op.getOperand(I) == Value)
continue;
SmallVector<SDValue, 3> Ops;
Ops.push_back(N);
Ops.push_back(Op.getOperand(I));
Ops.push_back(DAG.getConstant(I, MVT::i32));
N = DAG.getNode(ISD::INSERT_VECTOR_ELT, dl, VT, &Ops[0], 3);
}
}
return N;
}
if (VT.getVectorElementType().isFloatingPoint()) {
SmallVector<SDValue, 8> Ops;
for (unsigned i = 0; i < NumElts; ++i)
@ -4205,9 +4249,11 @@ SDValue ARMTargetLowering::LowerBUILD_VECTOR(SDValue Op, SelectionDAG &DAG,
if (Val.getNode())
return DAG.getNode(ISD::BITCAST, dl, VT, Val);
}
SDValue Val = IsSingleInstrConstant(Value, DAG, ST, dl);
if (Val.getNode())
return DAG.getNode(ARMISD::VDUP, dl, VT, Val);
if (usesOnlyOneValue) {
SDValue Val = IsSingleInstrConstant(Value, DAG, ST, dl);
if (isConstant && Val.getNode())
return DAG.getNode(ARMISD::VDUP, dl, VT, Val);
}
}
// If all elements are constants and the case above didn't get hit, fall back

View File

@ -261,3 +261,37 @@ define void @redundantVdup(<8 x i8>* %ptr) nounwind {
store <8 x i8> %2, <8 x i8>* %ptr, align 8
ret void
}
define <4 x i32> @tdupi(i32 %x, i32 %y) {
;CHECK: tdupi
;CHECK: vdup.32
%1 = insertelement <4 x i32> undef, i32 %x, i32 0
%2 = insertelement <4 x i32> %1, i32 %x, i32 1
%3 = insertelement <4 x i32> %2, i32 %x, i32 2
%4 = insertelement <4 x i32> %3, i32 %y, i32 3
ret <4 x i32> %4
}
define <4 x float> @tdupf(float %x, float %y) {
;CHECK: tdupf
;CHECK: vdup.32
%1 = insertelement <4 x float> undef, float %x, i32 0
%2 = insertelement <4 x float> %1, float %x, i32 1
%3 = insertelement <4 x float> %2, float %x, i32 2
%4 = insertelement <4 x float> %3, float %y, i32 3
ret <4 x float> %4
}
; This test checks that when splatting an element from a vector into another,
; the value isn't moved out to GPRs first.
define <4 x i32> @tduplane(<4 x i32> %invec) {
;CHECK: tduplane
;CHECK-NOT: vmov {{.*}}, d16[1]
;CHECK: vdup.32 {{.*}}, d16[1]
%in = extractelement <4 x i32> %invec, i32 1
%1 = insertelement <4 x i32> undef, i32 %in, i32 0
%2 = insertelement <4 x i32> %1, i32 %in, i32 1
%3 = insertelement <4 x i32> %2, i32 %in, i32 2
%4 = insertelement <4 x i32> %3, i32 255, i32 3
ret <4 x i32> %4
}