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https://github.com/c64scene-ar/llvm-6502.git
synced 2025-07-25 13:24:46 +00:00
Minor spiller tweak to unfavor reload into load/store instructions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@52477 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -121,8 +121,12 @@ namespace llvm {
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return getBaseIndex(index) + InstrSlots::STORE;
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return getBaseIndex(index) + InstrSlots::STORE;
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}
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}
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static float getSpillWeight(bool isDef, bool isUse, unsigned loopDepth) {
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static float getSpillWeight(bool isDef, bool isUse, bool isMem,
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return (isDef + isUse) * powf(10.0F, (float)loopDepth);
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unsigned loopDepth) {
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float Weight = isDef;
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if (isUse)
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Weight += isMem ? 1.2f : 1.0f;
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return Weight * powf(10.0F, (float)loopDepth);
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}
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}
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typedef Reg2IntervalMap::iterator iterator;
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typedef Reg2IntervalMap::iterator iterator;
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@@ -135,6 +135,13 @@ public:
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assert(Reg < VRegInfo.size() && "Invalid vreg!");
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assert(Reg < VRegInfo.size() && "Invalid vreg!");
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return VRegInfo[Reg].first;
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return VRegInfo[Reg].first;
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}
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}
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/// setRegClass - Set the register class of the specified virtual register.
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void setRegClass(unsigned Reg, const TargetRegisterClass *RC) {
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Reg -= TargetRegisterInfo::FirstVirtualRegister;
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assert(Reg < VRegInfo.size() && "Invalid vreg!");
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VRegInfo[Reg].first = RC;
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}
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/// createVirtualRegister - Create and return a new virtual register in the
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/// createVirtualRegister - Create and return a new virtual register in the
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/// function with the specified register class.
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/// function with the specified register class.
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@@ -988,6 +988,7 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI,
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unsigned loopDepth = loopInfo->getLoopDepth(MBB);
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unsigned loopDepth = loopInfo->getLoopDepth(MBB);
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bool CanFold = false;
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bool CanFold = false;
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RestartInstruction:
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RestartInstruction:
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bool isMem = MI->getDesc().mayLoad() || MI->getDesc().mayStore();
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for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
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for (unsigned i = 0; i != MI->getNumOperands(); ++i) {
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MachineOperand& mop = MI->getOperand(i);
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MachineOperand& mop = MI->getOperand(i);
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if (!mop.isRegister())
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if (!mop.isRegister())
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@@ -1055,7 +1056,7 @@ rewriteInstructionForSpills(const LiveInterval &li, const VNInfo *VNI,
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}
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}
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// Update stack slot spill weight if we are splitting.
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// Update stack slot spill weight if we are splitting.
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float Weight = getSpillWeight(HasDef, HasUse, loopDepth);
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float Weight = getSpillWeight(HasDef, HasUse, isMem, loopDepth);
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if (!TrySplit)
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if (!TrySplit)
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SSWeight += Weight;
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SSWeight += Weight;
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@@ -1248,6 +1249,7 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit,
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bool MIHasUse = rwi.HasUse;
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bool MIHasUse = rwi.HasUse;
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bool MIHasDef = rwi.HasDef;
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bool MIHasDef = rwi.HasDef;
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MachineInstr *MI = rwi.MI;
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MachineInstr *MI = rwi.MI;
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bool isMem = MI->getDesc().mayLoad() || MI->getDesc().mayStore();
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// If MI def and/or use the same register multiple times, then there
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// If MI def and/or use the same register multiple times, then there
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// are multiple entries.
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// are multiple entries.
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unsigned NumUses = MIHasUse;
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unsigned NumUses = MIHasUse;
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@@ -1395,7 +1397,7 @@ rewriteInstructionsForSpills(const LiveInterval &li, bool TrySplit,
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// Update spill weight.
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// Update spill weight.
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unsigned loopDepth = loopInfo->getLoopDepth(MBB);
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unsigned loopDepth = loopInfo->getLoopDepth(MBB);
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nI.weight += getSpillWeight(HasDef, HasUse, loopDepth);
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nI.weight += getSpillWeight(HasDef, HasUse, isMem, loopDepth);
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}
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}
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if (NewVReg && TrySplit && AllCanFold) {
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if (NewVReg && TrySplit && AllCanFold) {
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@@ -1637,6 +1639,7 @@ addIntervalsForSpills(const LiveInterval &li,
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LiveInterval &nI = getOrCreateInterval(VReg);
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LiveInterval &nI = getOrCreateInterval(VReg);
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bool isReMat = vrm.isReMaterialized(VReg);
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bool isReMat = vrm.isReMaterialized(VReg);
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MachineInstr *MI = getInstructionFromIndex(index);
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MachineInstr *MI = getInstructionFromIndex(index);
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bool isMem = MI->getDesc().mayLoad() || MI->getDesc().mayStore();
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bool CanFold = false;
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bool CanFold = false;
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bool FoundUse = false;
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bool FoundUse = false;
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Ops.clear();
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Ops.clear();
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@@ -1689,7 +1692,7 @@ addIntervalsForSpills(const LiveInterval &li,
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// Update spill slot weight.
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// Update spill slot weight.
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if (!isReMat)
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if (!isReMat)
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SSWeight += getSpillWeight(true, false, loopDepth);
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SSWeight += getSpillWeight(true, false, isMem, loopDepth);
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}
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}
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Id = SpillMBBs.find_next(Id);
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Id = SpillMBBs.find_next(Id);
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}
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}
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@@ -1709,6 +1712,7 @@ addIntervalsForSpills(const LiveInterval &li,
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LiveInterval &nI = getOrCreateInterval(VReg);
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LiveInterval &nI = getOrCreateInterval(VReg);
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bool isReMat = vrm.isReMaterialized(VReg);
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bool isReMat = vrm.isReMaterialized(VReg);
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MachineInstr *MI = getInstructionFromIndex(index);
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MachineInstr *MI = getInstructionFromIndex(index);
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bool isMem = MI->getDesc().mayLoad() || MI->getDesc().mayStore();
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bool CanFold = false;
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bool CanFold = false;
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Ops.clear();
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Ops.clear();
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if (restores[i].canFold) {
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if (restores[i].canFold) {
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@@ -1762,7 +1766,7 @@ addIntervalsForSpills(const LiveInterval &li,
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// Update spill slot weight.
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// Update spill slot weight.
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if (!isReMat)
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if (!isReMat)
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SSWeight += getSpillWeight(false, true, loopDepth);
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SSWeight += getSpillWeight(false, true, isMem, loopDepth);
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}
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}
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Id = RestoreMBBs.find_next(Id);
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Id = RestoreMBBs.find_next(Id);
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}
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}
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