Vectors with different number of elements of the same element type can have

the same allocation size but different primitive sizes(e.g., <3xi32> and
<4xi32>).  When ScalarRepl promotes them, it can't use a bit cast but
should use a shuffle vector instead.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@129472 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Mon P Wang 2011-04-13 21:40:02 +00:00
parent 6c7e4147dc
commit be0761c820
2 changed files with 110 additions and 6 deletions

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@ -690,15 +690,45 @@ Value *ConvertToScalarInfo::
ConvertScalar_ExtractValue(Value *FromVal, const Type *ToType,
uint64_t Offset, IRBuilder<> &Builder) {
// If the load is of the whole new alloca, no conversion is needed.
if (FromVal->getType() == ToType && Offset == 0)
const Type *FromType = FromVal->getType();
if (FromType == ToType && Offset == 0)
return FromVal;
// If the result alloca is a vector type, this is either an element
// access or a bitcast to another vector type of the same size.
if (const VectorType *VTy = dyn_cast<VectorType>(FromVal->getType())) {
if (const VectorType *VTy = dyn_cast<VectorType>(FromType)) {
unsigned ToTypeSize = TD.getTypeAllocSize(ToType);
if (ToTypeSize == AllocaSize)
if (ToTypeSize == AllocaSize) {
if (FromType->getPrimitiveSizeInBits() ==
ToType->getPrimitiveSizeInBits())
return Builder.CreateBitCast(FromVal, ToType, "tmp");
else {
// Vectors with the same element type can have the same allocation
// size but different primitive sizes (e.g., <3 x i32> and <4 x i32>)
// In this case, use a shuffle vector instead of a bit cast.
const VectorType *ToVTy = dyn_cast<VectorType>(ToType);
assert(ToVTy && (ToVTy->getElementType() == VTy->getElementType()) &&
"Vectors must have the same element type");
LLVMContext &Context = FromVal->getContext();
Value *UnV = UndefValue::get(FromType);
unsigned numEltsFrom = VTy->getNumElements();
unsigned numEltsTo = ToVTy->getNumElements();
SmallVector<Constant*, 3> Args;
unsigned minNumElts = std::min(numEltsFrom, numEltsTo);
unsigned i;
for (i=0; i != minNumElts; ++i)
Args.push_back(ConstantInt::get(Type::getInt32Ty(Context), i));
if (i < numEltsTo) {
Constant* UnC = UndefValue::get(Type::getInt32Ty(Context));
for (; i != numEltsTo; ++i)
Args.push_back(UnC);
}
Constant *Mask = ConstantVector::get(Args);
return Builder.CreateShuffleVector(FromVal, UnV, Mask, "tmpV");
}
}
if (ToType->isVectorTy()) {
assert(isPowerOf2_64(AllocaSize / ToTypeSize) &&
@ -837,8 +867,36 @@ ConvertScalar_InsertValue(Value *SV, Value *Old,
// Changing the whole vector with memset or with an access of a different
// vector type?
if (ValSize == VecSize)
if (ValSize == VecSize) {
if (VTy->getPrimitiveSizeInBits() ==
SV->getType()->getPrimitiveSizeInBits())
return Builder.CreateBitCast(SV, AllocaType, "tmp");
else {
// Vectors with the same element type can have the same allocation
// size but different primitive sizes (e.g., <3 x i32> and <4 x i32>)
// In this case, use a shuffle vector instead of a bit cast.
const VectorType *SVVTy = dyn_cast<VectorType>(SV->getType());
assert(SVVTy && (SVVTy->getElementType() == VTy->getElementType()) &&
"Vectors must have the same element type");
Value *UnV = UndefValue::get(SVVTy);
unsigned numEltsFrom = SVVTy->getNumElements();
unsigned numEltsTo = VTy->getNumElements();
SmallVector<Constant*, 3> Args;
unsigned minNumElts = std::min(numEltsFrom, numEltsTo);
unsigned i;
for (i=0; i != minNumElts; ++i)
Args.push_back(ConstantInt::get(Type::getInt32Ty(Context), i));
if (i < numEltsTo) {
Constant* UnC = UndefValue::get(Type::getInt32Ty(Context));
for (; i != numEltsTo; ++i)
Args.push_back(UnC);
}
Constant *Mask = ConstantVector::get(Args);
return Builder.CreateShuffleVector(SV, UnV, Mask, "tmpV");
}
}
if (SV->getType()->isVectorTy() && isPowerOf2_64(VecSize / ValSize)) {
assert(Offset == 0 && "Can't insert a value of a smaller vector type at "

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@ -202,3 +202,49 @@ define float @test13(<4 x float> %x, <2 x i32> %y) {
; CHECK-NOT: alloca
; CHECK: bitcast <4 x float> %x to i128
}
define <3 x float> @test14(<3 x float> %x) {
entry:
%x.addr = alloca <3 x float>, align 16
%r = alloca <3 x i32>, align 16
%extractVec = shufflevector <3 x float> %x, <3 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp = bitcast <3 x float>* %x.addr to <4 x float>*
store <4 x float> %extractVec, <4 x float>* %storetmp, align 16
%tmp = load <3 x float>* %x.addr, align 16
%cmp = fcmp une <3 x float> %tmp, zeroinitializer
%sext = sext <3 x i1> %cmp to <3 x i32>
%and = and <3 x i32> <i32 1065353216, i32 1065353216, i32 1065353216>, %sext
%extractVec1 = shufflevector <3 x i32> %and, <3 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp2 = bitcast <3 x i32>* %r to <4 x i32>*
store <4 x i32> %extractVec1, <4 x i32>* %storetmp2, align 16
%tmp3 = load <3 x i32>* %r, align 16
%0 = bitcast <3 x i32> %tmp3 to <3 x float>
%tmp4 = load <3 x float>* %x.addr, align 16
ret <3 x float> %tmp4
; CHECK: @test14
; CHECK-NOT: alloca
; CHECK: shufflevector <4 x i32> %extractVec1, <4 x i32> undef, <3 x i32> <i32 0, i32 1, i32 2>
}
define void @test15(<3 x i64>* sret %agg.result, <3 x i64> %x, <3 x i64> %min) {
entry:
%x.addr = alloca <3 x i64>, align 32
%min.addr = alloca <3 x i64>, align 32
%extractVec = shufflevector <3 x i64> %x, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp = bitcast <3 x i64>* %x.addr to <4 x i64>*
store <4 x i64> %extractVec, <4 x i64>* %storetmp, align 32
%extractVec1 = shufflevector <3 x i64> %min, <3 x i64> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 undef>
%storetmp2 = bitcast <3 x i64>* %min.addr to <4 x i64>*
store <4 x i64> %extractVec1, <4 x i64>* %storetmp2, align 32
%tmp = load <3 x i64>* %x.addr
%tmp5 = extractelement <3 x i64> %tmp, i32 0
%tmp11 = insertelement <3 x i64> %tmp, i64 %tmp5, i32 0
store <3 x i64> %tmp11, <3 x i64>* %x.addr
%tmp30 = load <3 x i64>* %x.addr, align 32
store <3 x i64> %tmp30, <3 x i64>* %agg.result
ret void
; CHECK: @test15
; CHECK-NOT: alloca
; CHECK: shufflevector <4 x i64> %tmpV2, <4 x i64> undef, <3 x i32> <i32 0, i32 1, i32 2>
}