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Consider any instruction that modifies the stack pointer to be
a scheduling region boundary. This isn't necessary for correctness; it helps with compile time, as it avoids the need for data- and anti-dependencies from all spills and reloads on the stack-pointer modification. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@64255 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -28,6 +28,7 @@
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/ScheduleHazardRecognizer.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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@ -221,6 +222,15 @@ static bool isSchedulingBoundary(const MachineInstr *MI,
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if (MI->getDesc().isTerminator() || MI->isLabel())
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return true;
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// Don't attempt to schedule around any instruction that modifies
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// a stack-oriented pointer, as it's unlikely to be profitable. This
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// saves compile time, because it doesn't require every single
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// stack slot reference to depend on the instruction that does the
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// modification.
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const TargetLowering &TLI = *MF.getTarget().getTargetLowering();
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if (MI->modifiesRegister(TLI.getStackPointerRegisterToSaveRestore()))
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return true;
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return false;
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}
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