Change MachineFrameInfo::StackObject::Alloca from Value* to AllocaInst*

This more accurately reflects what is actually being stored in the
field.

No functionality change intended.

Author:    Matthew Curtis <mcurtis@codeaurora.org>

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@166215 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Sebastian Pop 2012-10-18 19:53:45 +00:00
parent c8dd27e583
commit bf0683f0f7
2 changed files with 6 additions and 4 deletions

View File

@ -29,6 +29,7 @@ class MachineBasicBlock;
class TargetFrameLowering;
class BitVector;
class Value;
class AllocaInst;
/// The CalleeSavedInfo class tracks the information need to locate where a
/// callee saved register is in the current frame.
@ -106,14 +107,14 @@ class MachineFrameInfo {
/// Alloca - If this stack object is originated from an Alloca instruction
/// this value saves the original IR allocation. Can be NULL.
const Value *Alloca;
const AllocaInst *Alloca;
// PreAllocated - If true, the object was mapped into the local frame
// block and doesn't need additional handling for allocation beyond that.
bool PreAllocated;
StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
bool isSS, bool NSP, const Value *Val)
bool isSS, bool NSP, const AllocaInst *Val)
: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
};
@ -369,7 +370,7 @@ public:
/// getObjectAllocation - Return the underlying Alloca of the specified
/// stack object if it exists. Returns 0 if none exists.
const Value* getObjectAllocation(int ObjectIdx) const {
const AllocaInst* getObjectAllocation(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].Alloca;
@ -495,7 +496,7 @@ public:
/// a nonnegative identifier to represent it.
///
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
bool MayNeedSP = false, const Value *Alloca = 0) {
bool MayNeedSP = false, const AllocaInst *Alloca = 0) {
assert(Size != 0 && "Cannot allocate zero size stack objects!");
Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP,
Alloca));

View File

@ -48,6 +48,7 @@
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/DebugInfo.h"
#include "llvm/Instructions.h"
#include "llvm/MC/MCInstrItineraries.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"