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Change MachineFrameInfo::StackObject::Alloca from Value* to AllocaInst*
This more accurately reflects what is actually being stored in the field. No functionality change intended. Author: Matthew Curtis <mcurtis@codeaurora.org> git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@166215 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,6 +29,7 @@ class MachineBasicBlock;
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class TargetFrameLowering;
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class BitVector;
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class Value;
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class AllocaInst;
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/// The CalleeSavedInfo class tracks the information need to locate where a
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/// callee saved register is in the current frame.
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@ -106,14 +107,14 @@ class MachineFrameInfo {
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/// Alloca - If this stack object is originated from an Alloca instruction
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/// this value saves the original IR allocation. Can be NULL.
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const Value *Alloca;
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const AllocaInst *Alloca;
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// PreAllocated - If true, the object was mapped into the local frame
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// block and doesn't need additional handling for allocation beyond that.
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bool PreAllocated;
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StackObject(uint64_t Sz, unsigned Al, int64_t SP, bool IM,
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bool isSS, bool NSP, const Value *Val)
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bool isSS, bool NSP, const AllocaInst *Val)
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: SPOffset(SP), Size(Sz), Alignment(Al), isImmutable(IM),
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isSpillSlot(isSS), MayNeedSP(NSP), Alloca(Val), PreAllocated(false) {}
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};
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@ -369,7 +370,7 @@ public:
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/// getObjectAllocation - Return the underlying Alloca of the specified
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/// stack object if it exists. Returns 0 if none exists.
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const Value* getObjectAllocation(int ObjectIdx) const {
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const AllocaInst* getObjectAllocation(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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return Objects[ObjectIdx+NumFixedObjects].Alloca;
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@ -495,7 +496,7 @@ public:
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/// a nonnegative identifier to represent it.
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///
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int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSS,
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bool MayNeedSP = false, const Value *Alloca = 0) {
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bool MayNeedSP = false, const AllocaInst *Alloca = 0) {
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assert(Size != 0 && "Cannot allocate zero size stack objects!");
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Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, MayNeedSP,
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Alloca));
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@ -48,6 +48,7 @@
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/DebugInfo.h"
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#include "llvm/Instructions.h"
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#include "llvm/MC/MCInstrItineraries.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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