Initial checkin of structure mutator

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1246 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2001-11-10 07:26:31 +00:00
parent d68ac24bf6
commit bff7c3a898

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//===- MutateStructTypes.cpp - Change struct defns --------------------------=//
//
// This pass is used to change structure accesses and type definitions in some
// way. It can be used to arbitrarily permute structure fields, safely, without
// breaking code. A transformation may only be done on a type if that type has
// been found to be "safe" by the 'FindUnsafePointerTypes' pass. This pass will
// assert and die if you try to do an illegal transformation.
//
// This is an interprocedural pass that requires the entire program to do a
// transformation.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/MutateStructTypes.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Method.h"
#include "llvm/GlobalVariable.h"
#include "llvm/SymbolTable.h"
#include "llvm/iOther.h"
#include "llvm/iMemory.h"
#include "llvm/iTerminators.h"
#include <algorithm>
// To enable debugging, uncomment this...
//#define DEBUG_MST(x) x
#ifdef DEBUG_MST
#include "llvm/Assembly/Writer.h"
#else
#define DEBUG_MST(x) // Disable debug code
#endif
// ValuePlaceHolder - A stupid little marker value. It appears as an
// instruction of type Instruction::UserOp1.
//
struct ValuePlaceHolder : public Instruction {
ValuePlaceHolder(const Type *Ty) : Instruction(Ty, UserOp1, "") {}
virtual Instruction *clone() const { abort(); }
virtual const char *getOpcodeName() const { return "placeholder"; }
};
// ConvertType - Convert from the old type system to the new one...
const Type *MutateStructTypes::ConvertType(const Type *Ty) {
if (Ty->isPrimitiveType() ||
isa<OpaqueType>(Ty)) return Ty; // Don't convert primitives
map<const Type *, PATypeHolder<Type> >::iterator I = TypeMap.find(Ty);
if (I != TypeMap.end()) return I->second;
const Type *DestTy = 0;
PATypeHolder<Type> PlaceHolder = OpaqueType::get();
TypeMap.insert(make_pair(Ty, PlaceHolder.get()));
switch (Ty->getPrimitiveID()) {
case Type::MethodTyID: {
const MethodType *MT = cast<MethodType>(Ty);
const Type *RetTy = ConvertType(MT->getReturnType());
vector<const Type*> ArgTypes;
for (MethodType::ParamTypes::const_iterator I = MT->getParamTypes().begin(),
E = MT->getParamTypes().end(); I != E; ++I)
ArgTypes.push_back(ConvertType(*I));
DestTy = MethodType::get(RetTy, ArgTypes, MT->isVarArg());
break;
}
case Type::StructTyID: {
const StructType *ST = cast<StructType>(Ty);
const StructType::ElementTypes &El = ST->getElementTypes();
vector<const Type *> Types;
for (StructType::ElementTypes::const_iterator I = El.begin(), E = El.end();
I != E; ++I)
Types.push_back(ConvertType(*I));
DestTy = StructType::get(Types);
break;
}
case Type::ArrayTyID:
DestTy = ArrayType::get(ConvertType(cast<ArrayType>(Ty)->getElementType()),
cast<ArrayType>(Ty)->getNumElements());
break;
case Type::PointerTyID:
DestTy = PointerType::get(
ConvertType(cast<PointerType>(Ty)->getValueType()));
break;
default:
assert(0 && "Unknown type!");
return 0;
}
assert(DestTy && "Type didn't get created!?!?");
// Refine our little placeholder value into a real type...
cast<DerivedType>(PlaceHolder.get())->refineAbstractTypeTo(DestTy);
TypeMap.insert(make_pair(Ty, PlaceHolder.get()));
return PlaceHolder.get();
}
// AdjustIndices - Convert the indexes specifed by Idx to the new changed form
// using the specified OldTy as the base type being indexed into.
//
void MutateStructTypes::AdjustIndices(const StructType *OldTy,
vector<ConstPoolVal*> &Idx,
unsigned i = 0) {
assert(i < Idx.size() && "i out of range!");
const StructType *NewST = cast<StructType>(ConvertType(OldTy));
if (NewST == OldTy) return; // No adjustment unless type changes
// Figure out what the current index is...
unsigned ElNum = cast<ConstPoolUInt>(Idx[i])->getValue();
assert(ElNum < OldTy->getElementTypes().size());
map<const StructType*, TransformType>::iterator I = Transforms.find(OldTy);
if (I != Transforms.end()) {
assert(ElNum < I->second.second.size());
// Apply the XForm specified by Transforms map...
unsigned NewElNum = I->second.second[ElNum];
Idx[i] = ConstPoolUInt::get(Type::UByteTy, NewElNum);
}
// Recursively process subtypes...
if (i+1 < Idx.size())
AdjustIndices(cast<StructType>(OldTy->getElementTypes()[ElNum].get()),
Idx, i+1);
}
// ConvertValue - Convert from the old value in the old type system to the new
// type system.
//
Value *MutateStructTypes::ConvertValue(const Value *V) {
// Ignore null values and simple constants..
if (V == 0) return 0;
if (ConstPoolVal *CPV = dyn_cast<ConstPoolVal>(V)) {
if (V->getType()->isPrimitiveType())
return CPV;
if (isa<ConstPoolPointerNull>(CPV))
return ConstPoolPointerNull::get(
cast<PointerType>(ConvertType(V->getType())));
assert(0 && "Unable to convert constpool val of this type!");
}
// Check to see if this is an out of method reference first...
if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
// Check to see if the value is in the map...
map<const GlobalValue*, GlobalValue*>::iterator I = GlobalMap.find(GV);
if (I == GlobalMap.end())
return GV; // Not mapped, just return value itself
return I->second;
}
map<const Value*, Value*>::iterator I = LocalValueMap.find(V);
if (I != LocalValueMap.end()) return I->second;
if (const BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
// Create placeholder block to represent the basic block we haven't seen yet
// This will be used when the block gets created.
//
return LocalValueMap[V] = new BasicBlock(BB->getName());
}
DEBUG_MST(cerr << "NPH: " << V << endl);
// Otherwise make a constant to represent it
return LocalValueMap[V] = new ValuePlaceHolder(ConvertType(V->getType()));
}
// Ctor - Take a map that specifies what transformation to do for each field
// of the specified structure types. There is one element of the vector for
// each field of the structure. The value specified indicates which slot of
// the destination structure the field should end up in. A negative value
// indicates that the field should be deleted entirely.
//
MutateStructTypes::MutateStructTypes(const map<const StructType*,
vector<int> > &XForm) {
// Loop over the types and insert dummy entries into the type map so that
// recursive types are resolved properly...
for (map<const StructType*, vector<int> >::const_iterator I = XForm.begin(),
E = XForm.end(); I != E; ++I) {
const StructType *OldTy = I->first;
TypeMap.insert(make_pair(OldTy, OpaqueType::get()));
}
// Loop over the type specified and figure out what types they should become
for (map<const StructType*, vector<int> >::const_iterator I = XForm.begin(),
E = XForm.end(); I != E; ++I) {
const StructType *OldTy = I->first;
const vector<int> &InVec = I->second;
assert(OldTy->getElementTypes().size() == InVec.size() &&
"Action not specified for every element of structure type!");
vector<const Type *> NewType;
// Convert the elements of the type over, including the new position mapping
int Idx = 0;
vector<int>::const_iterator TI = find(InVec.begin(), InVec.end(), Idx);
while (TI != InVec.end()) {
unsigned Offset = TI-InVec.begin();
const Type *NewEl = ConvertType(OldTy->getContainedType(Offset));
assert(NewEl && "Element not found!");
NewType.push_back(NewEl);
TI = find(InVec.begin(), InVec.end(), ++Idx);
}
// Create a new type that corresponds to the destination type
PATypeHolder<StructType> NSTy = StructType::get(NewType);
// Refine the old opaque type to the new type to properly handle recursive
// types...
//
const Type *OldTypeStub = TypeMap.find(OldTy)->second.get();
cast<DerivedType>(OldTypeStub)->refineAbstractTypeTo(NSTy);
// Add the transformation to the Transforms map.
Transforms.insert(make_pair(OldTy, make_pair(NSTy, InVec)));
DEBUG_MST(cerr << "Mutate " << OldTy << "\nTo " << NSTy << endl);
}
}
// doPassInitialization - This loops over global constants defined in the
// module, converting them to their new type.
//
bool MutateStructTypes::doPassInitialization(Module *M) {
// Loop through the methods in the module and create a new version of the
// method to contained the transformed code. Don't use an iterator, because
// we will be adding values to the end of the vector, and it could be
// reallocated. Also, we don't want to process the values that we add.
//
unsigned NumMethods = M->size();
for (unsigned i = 0; i < NumMethods; ++i) {
Method *Meth = M->begin()[i];
if (!Meth->isExternal()) {
const MethodType *NewMTy =
cast<MethodType>(ConvertType(Meth->getMethodType()));
// Create a new method to put stuff into...
Method *NewMeth = new Method(NewMTy, Meth->getName());
if (Meth->hasName())
Meth->setName("OLD."+Meth->getName());
// Insert the new method into the method list... to be filled in later...
M->getMethodList().push_back(NewMeth);
// Keep track of the association...
GlobalMap[Meth] = NewMeth;
}
}
// TODO: HANDLE GLOBAL VARIABLES
// Remap the symbol table to refer to the types in a nice way
//
if (M->hasSymbolTable()) {
SymbolTable *ST = M->getSymbolTable();
SymbolTable::iterator I = ST->find(Type::TypeTy);
if (I != ST->end()) { // Get the type plane for Type's
SymbolTable::VarMap &Plane = I->second;
for (SymbolTable::type_iterator TI = Plane.begin(), TE = Plane.end();
TI != TE; ++TI) {
// This is gross, I'm reaching right into a symbol table and mucking
// around with it's internals... but oh well.
//
TI->second = cast<Type>(ConvertType(cast<Type>(TI->second)));
}
}
}
return true;
}
// doPassFinalization - For this pass, all this does is remove the old versions
// of the methods and global variables that we no longer need.
bool MutateStructTypes::doPassFinalization(Module *M) {
// The first half of the methods in the module have to go.
unsigned NumMethods = M->size();
unsigned NumGVars = M->gsize();
assert((NumMethods & 1) == 0 && "Number of methods is odd!");
// Prepare for deletion of globals by dropping their interdependencies...
for(Module::iterator I = M->begin(); I != M->end(); ++I) {
if (GlobalMap.find(*I) != GlobalMap.end())
(*I)->Method::dropAllReferences();
}
// Run through and delete the methods and global variables...
#if 0 // TODO: HANDLE GLOBAL VARIABLES
M->getGlobalList().delete_span(M->gbegin(), M->gbegin()+NumGVars/2);
#endif
for(Module::iterator I = M->begin(); I != M->end();) {
if (GlobalMap.find(*I) != GlobalMap.end())
delete M->getMethodList().remove(I);
else
++I;
}
return true;
}
// doPerMethodWork - This transforms the instructions of the method to use the
// new types.
//
bool MutateStructTypes::doPerMethodWork(Method *m) {
const Method *M = m;
map<const GlobalValue*, GlobalValue*>::iterator GMI = GlobalMap.find(M);
if (GMI == GlobalMap.end())
return false; // Do not affect one of our new methods that we are creating
Method *NewMeth = cast<Method>(GMI->second);
// Okay, first order of business, create the arguments...
for (unsigned i = 0; i < M->getArgumentList().size(); ++i) {
const MethodArgument *OMA = M->getArgumentList()[i];
MethodArgument *NMA = new MethodArgument(ConvertType(OMA->getType()),
OMA->getName());
NewMeth->getArgumentList().push_back(NMA);
LocalValueMap[OMA] = NMA; // Keep track of value mapping
}
// Loop over all of the basic blocks copying instructions over...
for (Method::const_iterator BBI = M->begin(), BBE = M->end(); BBI != BBE;
++BBI) {
// Create a new basic block and establish a mapping between the old and new
const BasicBlock *BB = *BBI;
BasicBlock *NewBB = cast<BasicBlock>(ConvertValue(BB));
NewMeth->getBasicBlocks().push_back(NewBB); // Add block to method
// Copy over all of the instructions in the basic block...
for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end();
II != IE; ++II) {
const Instruction *I = *II; // Get the current instruction...
Instruction *NewI = 0;
switch (I->getOpcode()) {
// Terminator Instructions
case Instruction::Ret:
NewI = new ReturnInst(
ConvertValue(cast<ReturnInst>(I)->getReturnValue()));
break;
case Instruction::Br: {
const BranchInst *BI = cast<BranchInst>(I);
NewI = new BranchInst(
cast<BasicBlock>(ConvertValue(BI->getSuccessor(0))),
cast_or_null<BasicBlock>(ConvertValue(BI->getSuccessor(1))),
ConvertValue(BI->getCondition()));
break;
}
case Instruction::Switch:
case Instruction::Invoke:
assert(0 && "Insn not implemented!");
// Unary Instructions
case Instruction::Not:
NewI = UnaryOperator::create((Instruction::UnaryOps)I->getOpcode(),
ConvertValue(I->getOperand(0)));
break;
// Binary Instructions
case Instruction::Add:
case Instruction::Sub:
case Instruction::Mul:
case Instruction::Div:
case Instruction::Rem:
// Logical Operations
case Instruction::And:
case Instruction::Or:
case Instruction::Xor:
// Binary Comparison Instructions
case Instruction::SetEQ:
case Instruction::SetNE:
case Instruction::SetLE:
case Instruction::SetGE:
case Instruction::SetLT:
case Instruction::SetGT:
NewI = BinaryOperator::create((Instruction::BinaryOps)I->getOpcode(),
ConvertValue(I->getOperand(0)),
ConvertValue(I->getOperand(1)));
break;
case Instruction::Shr:
case Instruction::Shl:
NewI = new ShiftInst(cast<ShiftInst>(I)->getOpcode(),
ConvertValue(I->getOperand(0)),
ConvertValue(I->getOperand(1)));
break;
// Memory Instructions
case Instruction::Alloca:
NewI =
new AllocaInst(ConvertType(I->getType()),
I->getNumOperands()?ConvertValue(I->getOperand(0)):0);
break;
case Instruction::Malloc:
NewI =
new MallocInst(ConvertType(I->getType()),
I->getNumOperands()?ConvertValue(I->getOperand(0)):0);
break;
case Instruction::Free:
NewI = new FreeInst(ConvertValue(I->getOperand(0)));
break;
case Instruction::Load:
case Instruction::Store:
case Instruction::GetElementPtr: {
const MemAccessInst *MAI = cast<MemAccessInst>(I);
vector<ConstPoolVal*> Indices = MAI->getIndices();
const Value *Ptr = MAI->getPointerOperand();
Value *NewPtr = ConvertValue(Ptr);
if (!Indices.empty()) {
const Type *PTy = cast<PointerType>(Ptr->getType())->getValueType();
AdjustIndices(cast<StructType>(PTy), Indices);
}
if (const LoadInst *LI = dyn_cast<LoadInst>(I)) {
NewI = new LoadInst(NewPtr, Indices);
} else if (const StoreInst *SI = dyn_cast<StoreInst>(I)) {
NewI = new StoreInst(ConvertValue(I->getOperand(0)), NewPtr, Indices);
} else if (const GetElementPtrInst *GEP =
dyn_cast<GetElementPtrInst>(I)) {
NewI = new GetElementPtrInst(NewPtr, Indices);
} else {
assert(0 && "Unknown memory access inst!!!");
}
break;
}
// Miscellaneous Instructions
case Instruction::PHINode: {
const PHINode *OldPN = cast<PHINode>(I);
PHINode *PN = new PHINode(ConvertType(I->getType()));
for (unsigned i = 0; i < OldPN->getNumIncomingValues(); ++i)
PN->addIncoming(ConvertValue(OldPN->getIncomingValue(i)),
cast<BasicBlock>(ConvertValue(OldPN->getIncomingBlock(i))));
NewI = PN;
break;
}
case Instruction::Cast:
NewI = new CastInst(ConvertValue(I->getOperand(0)),
ConvertType(I->getType()));
break;
case Instruction::Call: {
Value *Meth = ConvertValue(I->getOperand(0));
vector<Value*> Operands;
for (unsigned i = 1; i < I->getNumOperands(); ++i)
Operands.push_back(ConvertValue(I->getOperand(i)));
NewI = new CallInst(Meth, Operands);
break;
}
default:
assert(0 && "UNKNOWN INSTRUCTION ENCOUNTERED!\n");
break;
}
NewI->setName(I->getName());
NewBB->getInstList().push_back(NewI);
// Check to see if we had to make a placeholder for this value...
map<const Value*,Value*>::iterator LVMI = LocalValueMap.find(I);
if (LVMI != LocalValueMap.end()) {
// Yup, make sure it's a placeholder...
Instruction *I = cast<Instruction>(LVMI->second);
assert(I->getOpcode() == Instruction::UserOp1 && "Not a placeholder!");
// Replace all uses of the place holder with the real deal...
I->replaceAllUsesWith(NewI);
delete I; // And free the placeholder memory
}
// Keep track of the fact the the local implementation of this instruction
// is NewI.
LocalValueMap[I] = NewI;
}
}
LocalValueMap.clear();
return true;
}