Do not merge jump tables this early. Branch folding will do any necessary

merges, and until then, it's useful to keep the tables separate for ease
of manipulation.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@88806 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jim Grosbach 2009-11-14 20:15:03 +00:00
parent 00a6a1f022
commit c04cae9c9b

View File

@ -530,10 +530,6 @@ void MachineFrameInfo::dump(const MachineFunction &MF) const {
unsigned MachineJumpTableInfo::getJumpTableIndex(
const std::vector<MachineBasicBlock*> &DestBBs) {
assert(!DestBBs.empty() && "Cannot create an empty jump table!");
for (unsigned i = 0, e = JumpTables.size(); i != e; ++i)
if (JumpTables[i].MBBs == DestBBs)
return i;
JumpTables.push_back(MachineJumpTableEntry(DestBBs));
return JumpTables.size()-1;
}