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https://github.com/c64scene-ar/llvm-6502.git
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Change MachineBasicBlock's vector of MachineInstr pointers into an
ilist of MachineInstr objects. This allows constant time removal and insertion of MachineInstr instances from anywhere in each MachineBasicBlock. It also allows for constant time splicing of MachineInstrs into or out of MachineBasicBlocks. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@11340 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -150,12 +150,10 @@ void RegAllocSimple::spillVirtReg(MachineBasicBlock &MBB,
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void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
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// loop over each instruction
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for (MachineBasicBlock::iterator I = MBB.begin(); I != MBB.end(); ++I) {
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for (MachineBasicBlock::iterator MI = MBB.begin(); MI != MBB.end(); ++MI) {
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// Made to combat the incorrect allocation of r2 = add r1, r1
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std::map<unsigned, unsigned> Virt2PhysRegMap;
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MachineInstr *MI = *I;
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RegsUsed.resize(MRegisterInfo::FirstVirtualRegister);
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// a preliminary pass that will invalidate any registers that
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@ -197,11 +195,11 @@ void RegAllocSimple::AllocateBasicBlock(MachineBasicBlock &MBB) {
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} else {
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physReg = getFreeReg(virtualReg);
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}
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++I;
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spillVirtReg(MBB, I, virtualReg, physReg);
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--I;
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++MI;
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spillVirtReg(MBB, MI, virtualReg, physReg);
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--MI;
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} else {
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physReg = reloadVirtReg(MBB, I, virtualReg);
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physReg = reloadVirtReg(MBB, MI, virtualReg);
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Virt2PhysRegMap[virtualReg] = physReg;
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}
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}
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