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Refactor code that finds context for a given die.
Create global variable DIEs after creating subprogram DIEs. This allows function level static variable's to find their context at the time of DIE creation. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@91055 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -738,6 +738,19 @@ void DwarfDebug::addAddress(DIE *Die, unsigned Attribute,
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addBlock(Die, Attribute, 0, Block);
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}
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/// addToContextOwner - Add Die into the list of its context owner's children.
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void DwarfDebug::addToContextOwner(DIE *Die, DIDescriptor Context) {
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if (Context.isNull())
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ModuleCU->addDie(Die);
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else if (Context.isType()) {
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DIE *ContextDIE = getOrCreateTypeDIE(DIType(Context.getNode()));
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ContextDIE->addChild(Die);
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} else if (DIE *ContextDIE = ModuleCU->getDIE(Context.getNode()))
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ContextDIE->addChild(Die);
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else
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ModuleCU->addDie(Die);
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}
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/// getOrCreateTypeDIE - Find existing DIE or create new DIE for the
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/// given DIType.
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DIE *DwarfDebug::getOrCreateTypeDIE(DIType Ty) {
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@ -757,18 +770,7 @@ DIE *DwarfDebug::getOrCreateTypeDIE(DIType Ty) {
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constructTypeDIE(*TyDIE, DIDerivedType(Ty.getNode()));
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}
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DIDescriptor Context = Ty.getContext();
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if (Context.isNull())
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// Add this type into the module cu.
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ModuleCU->addDie(TyDIE);
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else if (Context.isType()) {
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DIE *ContextDIE = getOrCreateTypeDIE(DIType(Context.getNode()));
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ContextDIE->addChild(TyDIE);
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} else if (DIE *ContextDIE = ModuleCU->getDIE(Context.getNode()))
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ContextDIE->addChild(TyDIE);
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else
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ModuleCU->addDie(TyDIE);
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addToContextOwner(TyDIE, Ty.getContext());
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return TyDIE;
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}
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@ -1317,19 +1319,6 @@ DIE *DwarfDebug::updateSubprogramScopeDIE(MDNode *SPNode) {
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if (!DISubprogram(SPNode).isLocalToUnit())
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addUInt(SPDie, dwarf::DW_AT_external, dwarf::DW_FORM_flag, 1);
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// If there are global variables at this scope then add their dies.
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for (SmallVector<WeakVH, 4>::iterator SGI = ScopedGVs.begin(),
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SGE = ScopedGVs.end(); SGI != SGE; ++SGI) {
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MDNode *N = dyn_cast_or_null<MDNode>(*SGI);
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if (!N) continue;
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DIGlobalVariable GV(N);
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if (GV.getContext().getNode() == SPNode) {
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DIE *ScopedGVDie = createGlobalVariableDIE(GV);
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if (ScopedGVDie)
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SPDie->addChild(ScopedGVDie);
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}
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}
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return SPDie;
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}
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@ -1648,8 +1637,7 @@ void DwarfDebug::constructGlobalVariableDIE(MDNode *N) {
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ModuleCU->insertDIE(N, VariableDie);
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// Add to context owner.
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if (TopLevelDIEs.insert(VariableDie))
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TopLevelDIEsVector.push_back(VariableDie);
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addToContextOwner(VariableDie, DI_GV.getContext());
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// Expose as global. FIXME - need to check external flag.
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ModuleCU->addGlobal(DI_GV.getName(), VariableDie);
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@ -1723,21 +1711,16 @@ void DwarfDebug::beginModule(Module *M, MachineModuleInfo *mmi) {
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if (!ModuleCU)
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ModuleCU = CompileUnits[0];
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// Create DIEs for each of the externally visible global variables.
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for (DebugInfoFinder::iterator I = DbgFinder.global_variable_begin(),
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E = DbgFinder.global_variable_end(); I != E; ++I) {
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DIGlobalVariable GV(*I);
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if (GV.getContext().getNode() != GV.getCompileUnit().getNode())
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ScopedGVs.push_back(*I);
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else
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constructGlobalVariableDIE(*I);
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}
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// Create DIEs for each subprogram.
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for (DebugInfoFinder::iterator I = DbgFinder.subprogram_begin(),
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E = DbgFinder.subprogram_end(); I != E; ++I)
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constructSubprogramDIE(*I);
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// Create DIEs for each global variable.
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for (DebugInfoFinder::iterator I = DbgFinder.global_variable_begin(),
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E = DbgFinder.global_variable_end(); I != E; ++I)
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constructGlobalVariableDIE(*I);
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MMI = mmi;
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shouldEmit = true;
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MMI->setDebugInfoAvailability(true);
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@ -163,10 +163,6 @@ class DwarfDebug : public Dwarf {
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SmallPtrSet<DIE *, 4> TopLevelDIEs;
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SmallVector<DIE *, 4> TopLevelDIEsVector;
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/// ScopedGVs - Tracks global variables that are not at file scope.
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/// For example void f() { static int b = 42; }
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SmallVector<WeakVH, 4> ScopedGVs;
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typedef SmallVector<DbgScope *, 2> ScopeVector;
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typedef DenseMap<const MachineInstr *, ScopeVector>
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InsnToDbgScopeMapTy;
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@ -313,6 +309,9 @@ class DwarfDebug : public Dwarf {
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void addBlockByrefAddress(DbgVariable *&DV, DIE *Die, unsigned Attribute,
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const MachineLocation &Location);
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/// addToContextOwner - Add Die into the list of its context owner's children.
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void addToContextOwner(DIE *Die, DIDescriptor Context);
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/// addType - Add a new type attribute to the specified entity.
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void addType(DIE *Entity, DIType Ty);
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