remove dead code left over from when this functionality was shared with the

bcwriter.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@32258 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2006-12-06 05:42:32 +00:00
parent c6c384314a
commit c3e56e20e4

View File

@ -119,13 +119,11 @@ private:
/// been inserted already, they get inserted, otherwise they are ignored.
/// Either way, the slot number for the Value* is returned.
unsigned getOrCreateSlot(const Value *V);
unsigned getOrCreateSlot(const Type *Ty);
/// Insert a value into the value table. Return the slot number
/// that it now occupies. BadThings(TM) will happen if you insert a
/// Value that's already been inserted.
unsigned insertValue(const Value *V);
unsigned insertValue(const Type *Ty);
/// Add all of the module level global variables (and their initializers)
/// and function declarations, but not the contents of those functions.
@ -1666,8 +1664,9 @@ unsigned SlotMachine::getOrCreateSlot(const Value *V) {
const Type* VTy = V->getType();
// Just ignore void typed things
if (VTy == Type::VoidTy) return 0; // FIXME: Wrong return value!
// Just ignore void typed things or things with names.
if (VTy == Type::VoidTy || V->hasName())
return 0; // FIXME: Wrong return value!
// Look up the type plane for the Value's type from the module map
TypedPlanes::const_iterator MI = mMap.find(VTy);
@ -1737,58 +1736,14 @@ unsigned SlotMachine::getOrCreateSlot(const Value *V) {
return insertValue(V);
}
// Create a new slot, or return the existing slot if it is already
// inserted. Note that the logic here parallels getSlot but instead
// of asserting when the Value* isn't found, it inserts the value.
unsigned SlotMachine::getOrCreateSlot(const Type *Ty) {
assert(Ty && "Can't insert a null Type to SlotMachine");
if (TheFunction) {
// Lookup the Type in the function map
TypeMap::const_iterator FTI = fTypes.map.find(Ty);
// If the type doesn't exist in the function map
if (FTI == fTypes.map.end()) {
// Look up the type in the module map
TypeMap::const_iterator MTI = mTypes.map.find(Ty);
// If we didn't find it, it wasn't inserted
if (MTI == mTypes.map.end())
return insertValue(Ty);
else
// We found it only at the module level
return MTI->second;
// else the value exists in the function map
} else {
// Return the slot number as the module's contribution to
// the type plane plus the index in the function's contribution
// to the type plane.
return mTypes.next_slot + FTI->second;
}
}
// N.B. Can only get here if !TheFunction
// Lookup the type in the module's map
TypeMap::const_iterator MTI = mTypes.map.find(Ty);
if (MTI != mTypes.map.end())
return MTI->second;
return insertValue(Ty);
}
// Low level insert function. Minimal checking is done. This
// function is just for the convenience of getOrCreateSlot (above).
unsigned SlotMachine::insertValue(const Value *V) {
assert(V && "Can't insert a null Value into SlotMachine!");
assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
"Can't insert a non-GlobalValue Constant into SlotMachine");
// If this value does not contribute to a plane (is void)
// or if the value already has a name then ignore it.
if (V->getType() == Type::VoidTy || V->hasName()) {
SC_DEBUG("ignored value " << *V << "\n");
return 0; // FIXME: Wrong return value
}
"Can't insert a non-GlobalValue Constant into SlotMachine");
assert(V->getType() != Type::VoidTy && !V->hasName());
const Type *VTy = V->getType();
unsigned DestSlot = 0;
@ -1813,21 +1768,3 @@ unsigned SlotMachine::insertValue(const Value *V) {
SC_DEBUG("]\n");
return DestSlot;
}
// Low level insert function. Minimal checking is done. This
// function is just for the convenience of getOrCreateSlot (above).
unsigned SlotMachine::insertValue(const Type *Ty) {
assert(Ty && "Can't insert a null Type into SlotMachine!");
unsigned DestSlot = 0;
if (TheFunction) {
DestSlot = fTypes.map[Ty] = fTypes.next_slot++;
} else {
DestSlot = fTypes.map[Ty] = fTypes.next_slot++;
}
SC_DEBUG(" Inserting type [" << DestSlot << "] = " << Ty << "\n");
return DestSlot;
}
// vim: sw=2