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https://github.com/c64scene-ar/llvm-6502.git
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Make SelectionDAG::InferPtrAlignment use llvm::ComputeMaskedBits instead of duplicating the logic for globals. Make llvm::ComputeMaskedBits handle GlobalVariables slightly more aggressively, to match what InferPtrAlignment knew how to do.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@145304 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -103,14 +103,16 @@ void llvm::ComputeMaskedBits(Value *V, const APInt &Mask,
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if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
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unsigned Align = GV->getAlignment();
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if (Align == 0 && TD && GV->getType()->getElementType()->isSized()) {
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Type *ObjectType = GV->getType()->getElementType();
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// If the object is defined in the current Module, we'll be giving
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// it the preferred alignment. Otherwise, we have to assume that it
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// may only have the minimum ABI alignment.
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if (!GV->isDeclaration() && !GV->mayBeOverridden())
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Align = TD->getPrefTypeAlignment(ObjectType);
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else
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Align = TD->getABITypeAlignment(ObjectType);
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if (GlobalVariable *GVar = dyn_cast<GlobalVariable>(GV)) {
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Type *ObjectType = GVar->getType()->getElementType();
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// If the object is defined in the current Module, we'll be giving
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// it the preferred alignment. Otherwise, we have to assume that it
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// may only have the minimum ABI alignment.
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if (!GVar->isDeclaration() && !GVar->mayBeOverridden())
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Align = TD->getPreferredAlignment(GVar);
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else
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Align = TD->getABITypeAlignment(ObjectType);
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}
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}
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if (Align > 0)
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KnownZero = Mask & APInt::getLowBitsSet(BitWidth,
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