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Hoist back-copies to the least busy dominator.
When a back-copy is hoisted to the nearest common dominator, keep looking up the dominator tree for a less loopy dominator, and place the back-copy there instead. Don't do this when a single existing back-copy dominates all the others. Assume the client knows what he is doing, and keep the dominating back-copy. This prevents us from hoisting back-copies into loops in most cases. If a value is defined in a loop with multiple exits, we may still hoist back-copies into that loop. That is the speed/size tradeoff. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@139698 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -20,6 +20,7 @@
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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@ -635,6 +636,60 @@ void SplitEditor::removeBackCopies(SmallVectorImpl<VNInfo*> &Copies) {
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}
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}
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MachineBasicBlock*
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SplitEditor::findShallowDominator(MachineBasicBlock *MBB,
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MachineBasicBlock *DefMBB) {
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if (MBB == DefMBB)
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return MBB;
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assert(MDT.dominates(DefMBB, MBB) && "MBB must be dominated by the def.");
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const MachineLoopInfo &Loops = SA.Loops;
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const MachineLoop *DefLoop = Loops.getLoopFor(DefMBB);
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MachineDomTreeNode *DefDomNode = MDT[DefMBB];
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// Best candidate so far.
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MachineBasicBlock *BestMBB = MBB;
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unsigned BestDepth = UINT_MAX;
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for (;;) {
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const MachineLoop *Loop = Loops.getLoopFor(MBB);
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// MBB isn't in a loop, it doesn't get any better. All dominators have a
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// higher frequency by definition.
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if (!Loop) {
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DEBUG(dbgs() << "Def in BB#" << DefMBB->getNumber() << " dominates BB#"
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<< MBB->getNumber() << " at depth 0\n");
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return MBB;
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}
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// We'll never be able to exit the DefLoop.
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if (Loop == DefLoop) {
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DEBUG(dbgs() << "Def in BB#" << DefMBB->getNumber() << " dominates BB#"
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<< MBB->getNumber() << " in the same loop\n");
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return MBB;
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}
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// Least busy dominator seen so far.
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unsigned Depth = Loop->getLoopDepth();
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if (Depth < BestDepth) {
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BestMBB = MBB;
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BestDepth = Depth;
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DEBUG(dbgs() << "Def in BB#" << DefMBB->getNumber() << " dominates BB#"
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<< MBB->getNumber() << " at depth " << Depth << '\n');
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}
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// Leave loop by going to the immediate dominator of the loop header.
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// This is a bigger stride than simply walking up the dominator tree.
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MachineDomTreeNode *IDom = MDT[Loop->getHeader()]->getIDom();
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// Too far up the dominator tree?
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if (!IDom || !MDT.dominates(DefDomNode, IDom))
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return BestMBB;
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MBB = IDom->getBlock();
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}
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}
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void SplitEditor::hoistCopiesForSize() {
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// Get the complement interval, always RegIdx 0.
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LiveInterval *LI = Edit->get(0);
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@ -706,10 +761,14 @@ void SplitEditor::hoistCopiesForSize() {
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DomPair &Dom = NearestDom[i];
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if (!Dom.first || Dom.second.isValid())
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continue;
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// This value needs a hoisted copy inserted at the end of Dom.second.
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// This value needs a hoisted copy inserted at the end of Dom.first.
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VNInfo *ParentVNI = Parent->getValNumInfo(i);
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MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(ParentVNI->def);
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// Get a less loopy dominator than Dom.first.
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Dom.first = findShallowDominator(Dom.first, DefMBB);
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SlotIndex Last = LIS.getMBBEndIdx(Dom.first).getPrevSlot();
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Dom.second =
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defFromParent(0, Parent->getValNumInfo(i), Last, *Dom.first,
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defFromParent(0, ParentVNI, Last, *Dom.first,
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LIS.getLastSplitPoint(Edit->getParent(), Dom.first))->def;
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}
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@ -315,6 +315,11 @@ private:
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/// in the vector in the complement interval.
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void removeBackCopies(SmallVectorImpl<VNInfo*> &Copies);
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/// getShallowDominator - Returns the least busy dominator of MBB that is
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/// also dominated by DefMBB. Busy is measured by loop depth.
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MachineBasicBlock *findShallowDominator(MachineBasicBlock *MBB,
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MachineBasicBlock *DefMBB);
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/// hoistCopiesForSize - Hoist back-copies to the complement interval in a
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/// way that minimizes code size. This implements the SM_Size spill mode.
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void hoistCopiesForSize();
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