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X86: Emit _fltused instead of __fltused on Windows x64.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117205 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -583,7 +583,8 @@ void X86AsmPrinter::EmitEndOfAsmFile(Module &M) {
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if (Subtarget->isTargetWindows()
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&& !Subtarget->isTargetCygMing()
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&& MMI->callsExternalVAFunctionWithFloatingPointArguments()) {
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MCSymbol *S = MMI->getContext().GetOrCreateSymbol(StringRef("__fltused"));
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StringRef SymbolName = Subtarget->is64Bit() ? "_fltused" : "__fltused";
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MCSymbol *S = MMI->getContext().GetOrCreateSymbol(SymbolName);
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OutStreamer.EmitSymbolAttribute(S, MCSA_Global);
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}
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@ -2,7 +2,8 @@
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; any function is called with floating point arguments on Windows. And that it
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; is not emitted otherwise.
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; RUN: llc < %s -mtriple i686-pc-win32 | FileCheck %s
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; RUN: llc < %s -mtriple i686-pc-win32 | FileCheck %s --check-prefix WIN32
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; RUN: llc < %s -mtriple x86_64-pc-win32 | FileCheck %s --check-prefix WIN64
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@.str = private constant [4 x i8] c"%f\0A\00"
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@ -14,4 +15,5 @@ entry:
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declare i32 @printf(i8* nocapture, ...) nounwind
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; CHECK: .globl __fltused
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; WIN32: .globl __fltused
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; WIN64: .globl _fltused
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