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Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions. This eliminates MachineInstr's std::list member and allows the data to be created by isel and live for the remainder of codegen, avoiding a lot of copying and unnecessary translation. This also shrinks MemSDNode. - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated fields for MachineMemOperands. - Change MemSDNode to have a MachineMemOperand member instead of its own fields with the same information. This introduces some redundancy, but it's more consistent with what MachineInstr will eventually want. - Ignore alignment when searching for redundant loads for CSE, but remember the greatest alignment. Target-specific code which previously used MemOperandSDNodes with generic SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range so that the SelectionDAG framework knows that MachineMemOperand information is available. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -88,6 +88,16 @@ public:
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bool isStore() const { return Flags & MOStore; }
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bool isVolatile() const { return Flags & MOVolatile; }
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/// refineAlignment - Update this MachineMemOperand to reflect the alignment
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/// of MMO, if it has a greater alignment. This must only be used when the
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/// new alignment applies to all users of this MachineMemOperand.
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void refineAlignment(const MachineMemOperand *MMO);
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/// setValue - Change the SourceValue for this MachineMemOperand. This
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/// should only be used when an object is being relocated and all references
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/// to it are being updated.
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void setValue(const Value *NewSV) { V = NewSV; }
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/// Profile - Gather unique data for the object.
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///
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void Profile(FoldingSetNodeID &ID) const;
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