Improve MachineMemOperand handling.

- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
   This eliminates MachineInstr's std::list member and allows the data to be
   created by isel and live for the remainder of codegen, avoiding a lot of
   copying and unnecessary translation. This also shrinks MemSDNode.
 - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
   fields for MachineMemOperands.
 - Change MemSDNode to have a MachineMemOperand member instead of its own
   fields with the same information. This introduces some redundancy, but
   it's more consistent with what MachineInstr will eventually want.
 - Ignore alignment when searching for redundant loads for CSE, but remember
   the greatest alignment.

Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-09-25 20:36:54 +00:00
parent 602b0c8c17
commit c76909abfe
30 changed files with 744 additions and 544 deletions
+10
View File
@@ -88,6 +88,16 @@ public:
bool isStore() const { return Flags & MOStore; }
bool isVolatile() const { return Flags & MOVolatile; }
/// refineAlignment - Update this MachineMemOperand to reflect the alignment
/// of MMO, if it has a greater alignment. This must only be used when the
/// new alignment applies to all users of this MachineMemOperand.
void refineAlignment(const MachineMemOperand *MMO);
/// setValue - Change the SourceValue for this MachineMemOperand. This
/// should only be used when an object is being relocated and all references
/// to it are being updated.
void setValue(const Value *NewSV) { V = NewSV; }
/// Profile - Gather unique data for the object.
///
void Profile(FoldingSetNodeID &ID) const;