Improve MachineMemOperand handling.

- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions.
   This eliminates MachineInstr's std::list member and allows the data to be
   created by isel and live for the remainder of codegen, avoiding a lot of
   copying and unnecessary translation. This also shrinks MemSDNode.
 - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated
   fields for MachineMemOperands.
 - Change MemSDNode to have a MachineMemOperand member instead of its own
   fields with the same information. This introduces some redundancy, but
   it's more consistent with what MachineInstr will eventually want.
 - Ignore alignment when searching for redundant loads for CSE, but remember
   the greatest alignment.

Target-specific code which previously used MemOperandSDNodes with generic
SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range
so that the SelectionDAG framework knows that MachineMemOperand information
is available.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-09-25 20:36:54 +00:00
parent 602b0c8c17
commit c76909abfe
30 changed files with 744 additions and 544 deletions
+7 -6
View File
@@ -17,6 +17,7 @@
#include "llvm/Operator.h"
#include "llvm/Analysis/AliasAnalysis.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineMemOperand.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/PseudoSourceValue.h"
#include "llvm/Target/TargetMachine.h"
@@ -96,11 +97,11 @@ static const Value *getUnderlyingObject(const Value *V) {
/// object, return the Value for that object. Otherwise return null.
static const Value *getUnderlyingObjectForInstr(const MachineInstr *MI) {
if (!MI->hasOneMemOperand() ||
!MI->memoperands_begin()->getValue() ||
MI->memoperands_begin()->isVolatile())
!(*MI->memoperands_begin())->getValue() ||
(*MI->memoperands_begin())->isVolatile())
return 0;
const Value *V = MI->memoperands_begin()->getValue();
const Value *V = (*MI->memoperands_begin())->getValue();
if (!V)
return 0;
@@ -335,10 +336,10 @@ void ScheduleDAGInstrs::BuildSchedGraph() {
if (!ChainTID.isCall() &&
!ChainTID.hasUnmodeledSideEffects() &&
ChainMI->hasOneMemOperand() &&
!ChainMI->memoperands_begin()->isVolatile() &&
ChainMI->memoperands_begin()->getValue())
!(*ChainMI->memoperands_begin())->isVolatile() &&
(*ChainMI->memoperands_begin())->getValue())
// We know that the Chain accesses one specific memory location.
ChainMMO = &*ChainMI->memoperands_begin();
ChainMMO = *ChainMI->memoperands_begin();
else
// Unknown memory accesses. Assume the worst.
ChainMMO = 0;