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Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions. This eliminates MachineInstr's std::list member and allows the data to be created by isel and live for the remainder of codegen, avoiding a lot of copying and unnecessary translation. This also shrinks MemSDNode. - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated fields for MachineMemOperands. - Change MemSDNode to have a MachineMemOperand member instead of its own fields with the same information. This introduces some redundancy, but it's more consistent with what MachineInstr will eventually want. - Ignore alignment when searching for redundant loads for CSE, but remember the greatest alignment. Target-specific code which previously used MemOperandSDNodes with generic SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range so that the SelectionDAG framework knows that MachineMemOperand information is available. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -17,6 +17,7 @@
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#include "llvm/Operator.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineMemOperand.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/Target/TargetMachine.h"
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@@ -96,11 +97,11 @@ static const Value *getUnderlyingObject(const Value *V) {
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/// object, return the Value for that object. Otherwise return null.
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static const Value *getUnderlyingObjectForInstr(const MachineInstr *MI) {
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if (!MI->hasOneMemOperand() ||
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!MI->memoperands_begin()->getValue() ||
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MI->memoperands_begin()->isVolatile())
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!(*MI->memoperands_begin())->getValue() ||
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(*MI->memoperands_begin())->isVolatile())
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return 0;
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const Value *V = MI->memoperands_begin()->getValue();
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const Value *V = (*MI->memoperands_begin())->getValue();
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if (!V)
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return 0;
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@@ -335,10 +336,10 @@ void ScheduleDAGInstrs::BuildSchedGraph() {
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if (!ChainTID.isCall() &&
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!ChainTID.hasUnmodeledSideEffects() &&
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ChainMI->hasOneMemOperand() &&
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!ChainMI->memoperands_begin()->isVolatile() &&
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ChainMI->memoperands_begin()->getValue())
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!(*ChainMI->memoperands_begin())->isVolatile() &&
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(*ChainMI->memoperands_begin())->getValue())
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// We know that the Chain accesses one specific memory location.
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ChainMMO = &*ChainMI->memoperands_begin();
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ChainMMO = *ChainMI->memoperands_begin();
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else
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// Unknown memory accesses. Assume the worst.
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ChainMMO = 0;
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