mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2026-04-19 08:35:45 +00:00
Improve MachineMemOperand handling.
- Allocate MachineMemOperands and MachineMemOperand lists in MachineFunctions. This eliminates MachineInstr's std::list member and allows the data to be created by isel and live for the remainder of codegen, avoiding a lot of copying and unnecessary translation. This also shrinks MemSDNode. - Delete MemOperandSDNode. Introduce MachineSDNode which has dedicated fields for MachineMemOperands. - Change MemSDNode to have a MachineMemOperand member instead of its own fields with the same information. This introduces some redundancy, but it's more consistent with what MachineInstr will eventually want. - Ignore alignment when searching for redundant loads for CSE, but remember the greatest alignment. Target-specific code which previously used MemOperandSDNodes with generic SDNodes now use MemIntrinsicSDNodes, with opcodes in a designated range so that the SelectionDAG framework knows that MachineMemOperand information is available. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@82794 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@@ -18,6 +18,7 @@
|
||||
#include "llvm/CodeGen/LiveStackAnalysis.h"
|
||||
#include "llvm/CodeGen/MachineFrameInfo.h"
|
||||
#include "llvm/CodeGen/MachineLoopInfo.h"
|
||||
#include "llvm/CodeGen/MachineMemOperand.h"
|
||||
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
||||
#include "llvm/CodeGen/PseudoSourceValue.h"
|
||||
#include "llvm/Support/CommandLine.h"
|
||||
@@ -451,6 +452,7 @@ bool StackSlotColoring::AllMemRefsCanBeUnfolded(int SS) {
|
||||
/// to old frame index with new one.
|
||||
void StackSlotColoring::RewriteInstruction(MachineInstr *MI, int OldFI,
|
||||
int NewFI, MachineFunction &MF) {
|
||||
// Update the operands.
|
||||
for (unsigned i = 0, ee = MI->getNumOperands(); i != ee; ++i) {
|
||||
MachineOperand &MO = MI->getOperand(i);
|
||||
if (!MO.isFI())
|
||||
@@ -461,22 +463,15 @@ void StackSlotColoring::RewriteInstruction(MachineInstr *MI, int OldFI,
|
||||
MO.setIndex(NewFI);
|
||||
}
|
||||
|
||||
// Update the MachineMemOperand for the new memory location.
|
||||
// FIXME: We need a better method of managing these too.
|
||||
SmallVector<MachineMemOperand, 2> MMOs(MI->memoperands_begin(),
|
||||
MI->memoperands_end());
|
||||
MI->clearMemOperands(MF);
|
||||
// Update the memory references. This changes the MachineMemOperands
|
||||
// directly. They may be in use by multiple instructions, however all
|
||||
// instructions using OldFI are being rewritten to use NewFI.
|
||||
const Value *OldSV = PseudoSourceValue::getFixedStack(OldFI);
|
||||
for (unsigned i = 0, ee = MMOs.size(); i != ee; ++i) {
|
||||
if (MMOs[i].getValue() != OldSV)
|
||||
MI->addMemOperand(MF, MMOs[i]);
|
||||
else {
|
||||
MachineMemOperand MMO(PseudoSourceValue::getFixedStack(NewFI),
|
||||
MMOs[i].getFlags(), MMOs[i].getOffset(),
|
||||
MMOs[i].getSize(), MMOs[i].getBaseAlignment());
|
||||
MI->addMemOperand(MF, MMO);
|
||||
}
|
||||
}
|
||||
const Value *NewSV = PseudoSourceValue::getFixedStack(NewFI);
|
||||
for (MachineInstr::mmo_iterator I = MI->memoperands_begin(),
|
||||
E = MI->memoperands_end(); I != E; ++I)
|
||||
if ((*I)->getValue() == OldSV)
|
||||
(*I)->setValue(NewSV);
|
||||
}
|
||||
|
||||
/// PropagateBackward - Traverse backward and look for the definition of
|
||||
|
||||
Reference in New Issue
Block a user