Implement ComputeLatency for MachineInstr ScheduleDAGs. Factor

some of the latency computation logic out of the SDNode
ScheduleDAG code into a TargetInstrItineraries helper method
to help with this.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@59761 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman 2008-11-21 00:12:10 +00:00
parent ea7b527aa5
commit c8c2827993
4 changed files with 41 additions and 8 deletions

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@ -53,6 +53,10 @@ namespace llvm {
/// input.
virtual void BuildSchedUnits();
/// ComputeLatency - Compute node latency.
///
virtual void ComputeLatency(SUnit *SU);
virtual MachineBasicBlock *EmitSchedule();
/// Schedule - Order nodes according to selected style, filling

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@ -73,6 +73,24 @@ struct InstrItineraryData {
unsigned StageIdx = Itineratries[ItinClassIndx].Last;
return Stages + StageIdx;
}
/// getLatency - Return the scheduling latency of the given class. A
/// simple latency value for an instruction is an over-simplification
/// for some architectures, but it's a reasonable first approximation.
///
unsigned getLatency(unsigned ItinClassIndx) const {
// If the target doesn't provide latency information, use a simple
// non-zero default value for all instructions.
if (isEmpty())
return 1;
// Just sum the cycle count for each stage.
unsigned Latency = 0;
for (const InstrStage *IS = begin(ItinClassIndx), *E = end(ItinClassIndx);
IS != E; ++IS)
Latency += IS->Cycles;
return Latency;
}
};

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@ -50,7 +50,7 @@ void ScheduleDAGInstrs::BuildSchedUnits() {
assert(TRI->isPhysicalRegister(Reg) && "Virtual register encountered!");
std::vector<SUnit *> &UseList = Uses[Reg];
SUnit *&Def = Defs[Reg];
// Optionally add output and anti dependences
// Optionally add output and anti dependences.
if (Def && Def != SU)
Def->addPred(SU, /*isCtrl=*/true, /*isSpecial=*/false,
/*PhyReg=*/Reg, Cost);
@ -102,6 +102,15 @@ void ScheduleDAGInstrs::BuildSchedUnits() {
}
}
void ScheduleDAGInstrs::ComputeLatency(SUnit *SU) {
const InstrItineraryData &InstrItins = TM.getInstrItineraryData();
// Compute the latency for the node. We use the sum of the latencies for
// all nodes flagged together into this SUnit.
SU->Latency =
InstrItins.getLatency(SU->getInstr()->getDesc().getSchedClass());
}
void ScheduleDAGInstrs::dumpNode(const SUnit *SU) const {
SU->getInstr()->dump();
}

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@ -193,15 +193,17 @@ void ScheduleDAGSDNodes::ComputeLatency(SUnit *SU) {
}
SU->Latency = 0;
for (SDNode *N = SU->getNode(); N; N = N->getFlaggedNode()) {
bool SawMachineOpcode = false;
for (SDNode *N = SU->getNode(); N; N = N->getFlaggedNode())
if (N->isMachineOpcode()) {
unsigned SchedClass = TII->get(N->getMachineOpcode()).getSchedClass();
const InstrStage *S = InstrItins.begin(SchedClass);
const InstrStage *E = InstrItins.end(SchedClass);
for (; S != E; ++S)
SU->Latency += S->Cycles;
SawMachineOpcode = true;
SU->Latency +=
InstrItins.getLatency(TII->get(N->getMachineOpcode()).getSchedClass());
}
}
// Ensure that CopyToReg and similar nodes have a non-zero latency.
if (!SawMachineOpcode)
SU->Latency = 1;
}
/// CountResults - The results of target nodes have register or immediate