Add an MIBundleBuilder class.

Like the MachineInstrBuilder, this class makes it easier to build
bundles of MachineInstrs.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169584 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Jakob Stoklund Olesen 2012-12-07 04:23:35 +00:00
parent fad649a5b1
commit c8ce7a4bb5

View File

@ -331,6 +331,70 @@ inline unsigned getInternalReadRegState(bool B) {
return B ? RegState::InternalRead : 0;
}
/// Helper class for constructing bundles of MachineInstrs.
///
/// MIBundleBuilder can create a bundle from scratch by inserting new
/// MachineInstrs one at a time, or it can create a bundle from a sequence of
/// existing MachineInstrs in a basic block.
class MIBundleBuilder {
MachineBasicBlock &MBB;
MachineBasicBlock::instr_iterator Begin;
MachineBasicBlock::instr_iterator End;
public:
/// Create an MIBundleBuilder that inserts instructions into a new bundle in
/// BB above the bundle or instruction at Pos.
MIBundleBuilder(MachineBasicBlock &BB,
MachineBasicBlock::iterator Pos)
: MBB(BB), Begin(Pos.getInstrIterator()), End(Begin) {}
/// Create a bundle from the sequence of instructions between B and E.
MIBundleBuilder(MachineBasicBlock &BB,
MachineBasicBlock::iterator B,
MachineBasicBlock::iterator E)
: MBB(BB), Begin(B.getInstrIterator()), End(E.getInstrIterator()) {
assert(B != E && "No instructions to bundle");
++B;
while (B != E) {
MachineInstr *MI = B;
++B;
MI->bundleWithPred();
}
}
/// Return true if no instructions have been inserted in this bundle yet.
/// Empty bundles aren't representable in a MachineBasicBlock.
bool empty() const { return Begin == End; }
/// Return an iterator to the first bundled instruction.
MachineBasicBlock::instr_iterator begin() const { return Begin; }
/// Return an iterator beyond the last bundled instruction.
MachineBasicBlock::instr_iterator end() const { return End; }
/// Insert MI into MBB by prepending it to the instructions in the bundle.
/// MI will become the first instruction in the bundle.
MIBundleBuilder &prepend(MachineInstr *MI) {
MBB.insert(Begin, MI);
if (!empty())
MI->bundleWithSucc();
Begin = MI;
return *this;
}
/// Insert MI into MBB by appending it to the instructions in the bundle.
/// MI will become the last instruction in the bundle.
MIBundleBuilder &append(MachineInstr *MI) {
MBB.insert(End, MI);
if (empty())
Begin = MI;
else
MI->bundleWithPred();
return *this;
}
};
} // End llvm namespace
#endif