Delete the removeCallEdgeTo callgraph method,

because it does not maintain a correct list
of callsites.  I discovered (see following
commit) that the inliner will create a wrong
callgraph if it is fed a callgraph with
correct edges but incorrect callsites.  These
were created by Prune-EH, and while it wasn't
done via removeCallEdgeTo, it could have been
done via removeCallEdgeTo, which is an accident
waiting to happen.  Use removeCallEdgeFor
instead.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@55859 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Duncan Sands 2008-09-05 21:43:04 +00:00
parent f8e3541990
commit c94fe21a56
4 changed files with 12 additions and 29 deletions

View File

@ -214,17 +214,12 @@ public:
CalledFunctions.clear();
}
/// addCalledFunction add a function to the list of functions called by this
/// addCalledFunction - Add a function to the list of functions called by this
/// one.
void addCalledFunction(CallSite CS, CallGraphNode *M) {
CalledFunctions.push_back(std::make_pair(CS, M));
}
/// removeCallEdgeTo - This method removes a *single* edge to the specified
/// callee function. Note that this method takes linear time, so it should be
/// used sparingly.
void removeCallEdgeTo(CallGraphNode *Callee);
/// removeCallEdgeFor - This method removes the edge in the node for the
/// specified call site. Note that this method takes linear time, so it
/// should be used sparingly.

View File

@ -282,16 +282,6 @@ void CallGraphNode::print(std::ostream &OS) const {
void CallGraphNode::dump() const { print(cerr); }
void CallGraphNode::removeCallEdgeTo(CallGraphNode *Callee) {
for (unsigned i = CalledFunctions.size(); ; --i) {
assert(i && "Cannot find callee to remove!");
if (CalledFunctions[i-1].second == Callee) {
CalledFunctions.erase(CalledFunctions.begin()+i-1);
return;
}
}
}
/// removeCallEdgeFor - This method removes the edge in the node for the
/// specified call site. Note that this method takes linear time, so it
/// should be used sparingly.

View File

@ -222,13 +222,10 @@ void PruneEH::DeleteBasicBlock(BasicBlock *BB) {
CallGraphNode *CGN = CG[BB->getParent()];
for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) {
--I;
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (Function *Callee = CI->getCalledFunction())
CGN->removeCallEdgeTo(CG[Callee]);
} else if (InvokeInst *II = dyn_cast<InvokeInst>(I)) {
if (Function *Callee = II->getCalledFunction())
CGN->removeCallEdgeTo(CG[Callee]);
}
if (CallInst *CI = dyn_cast<CallInst>(I))
CGN->removeCallEdgeFor(CI);
else if (InvokeInst *II = dyn_cast<InvokeInst>(I))
CGN->removeCallEdgeFor(II);
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
}

View File

@ -143,16 +143,18 @@ static void HandleInlinedInvoke(InvokeInst *II, BasicBlock *FirstNewBlock,
/// UpdateCallGraphAfterInlining - Once we have cloned code over from a callee
/// into the caller, update the specified callgraph to reflect the changes we
/// made. Note that it's possible that not all code was copied over, so only
/// some edges of the callgraph will be remain.
static void UpdateCallGraphAfterInlining(const Function *Caller,
const Function *Callee,
/// some edges of the callgraph may remain.
static void UpdateCallGraphAfterInlining(CallSite CS,
Function::iterator FirstNewBlock,
DenseMap<const Value*, Value*> &ValueMap,
CallGraph &CG) {
const Function *Caller = CS.getInstruction()->getParent()->getParent();
const Function *Callee = CS.getCalledFunction();
// Update the call graph by deleting the edge from Callee to Caller
CallGraphNode *CalleeNode = CG[Callee];
CallGraphNode *CallerNode = CG[Caller];
CallerNode->removeCallEdgeTo(CalleeNode);
CallerNode->removeCallEdgeFor(CS);
// Since we inlined some uninlined call sites in the callee into the caller,
// add edges from the caller to all of the callees of the callee.
@ -302,8 +304,7 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) {
// Update the callgraph if requested.
if (CG)
UpdateCallGraphAfterInlining(Caller, CalledFunc, FirstNewBlock, ValueMap,
*CG);
UpdateCallGraphAfterInlining(CS, FirstNewBlock, ValueMap, *CG);
}
// If there are any alloca instructions in the block that used to be the entry