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+Welcome to Part 6 of the "Implementing a language with +LLVM" tutorial. At this point in our tutorial, we now have a fully +functional language that is fairly minimal, but also useful. One big problem +with it though is that it doesn't have many useful operators (like division, +logical negation, or even any comparisons other than less-than.
+ +This chapter of the tutorial takes a wild digression into adding operator +overloading to the simple and beautiful Kaleidoscope language, giving us a +simple and ugly language in some ways, but also a powerful one at the same time. +One of the great things about creating your own language is that you get to +decide what is good or bad. In this tutorial we'll assume that it is okay and +use this as a way to show some interesting parsing techniques.
+ ++The operator overloading that we will add to Kaleidoscope is more general than +languages like C++. In C++, you are only allowed to redefine existing +operators: you can't programatically change the grammar, introduce new +operators, change precedence levels, etc. In this chapter, we will add this +capability to Kaleidoscope, which will allow us to round out the set of +operators that are supported, culminating in a more interesting example app.
+ +The point of going into operator overloading in a tutorial like this is to +show the power and flexibility of using a hand-written parser. The parser we +are using so far is using recursive descent for most parts of the grammar, and +operator precedence parsing for the expressions. See Chapter 2 for details. Without using operator +precedence parsing, it would be very difficult to allow the programmer to +introduce new operators into the grammar: the grammar is dynamically extensible +as the JIT runs.
+ +The two specific features we'll add are programmable unary operators (right +now, Kaleidoscope has no unary operators at all) as well as binary operators. +An example of this is:
+ ++# Logical unary not. +def unary!(v) + if v then + 0 + else + 1; + +# Define > with the same precedence as <. +def binary> 10 (LHS RHS) + !(LHS < RHS); # alternatively, could just use "RHS < LHS" + +# Binary "logical or", (note that it does not "short circuit") +def binary| 5 (LHS RHS) + if LHS then + 1 + else if RHS then + 1 + else + 0; + +# Define = with slightly lower precedence than relationals. +def binary= 9 (LHS RHS) + !(LHS < RHS | LHS > RHS); ++
Many languages aspire to being able to implement their standard runtime +library in the language itself. In Kaleidoscope, we can implement significant +parts of the language in the library!
+ +We will break down implementation of these features into two parts: +implementing support for overloading of binary operators and adding unary +operators.
+ +Adding support for overloaded binary operators is pretty simple with our +current framework. We'll first add support for the unary/binary keywords:
+ ++enum Token { + ... + // operators + tok_binary = -11, tok_unary = -12 +}; +... +static int gettok() { +... + if (IdentifierStr == "for") return tok_for; + if (IdentifierStr == "in") return tok_in; + if (IdentifierStr == "binary") return tok_binary; + if (IdentifierStr == "unary") return tok_unary; + return tok_identifier; ++
This just adds lexer support for the unary and binary keywords, like we +did in previous chapters. One nice thing +about our current AST is that we represent binary operators fully generally +with their ASCII code as the opcode. For our extended operators, we'll use the +same representation, so we don't need any new AST or parser support.
+ +On the other hand, we have to be able to represent the definitions of these +new operators, in the "def binary| 5" part of the function definition. In the +grammar so far, the "name" for the function definition is parsed as the +"prototype" production and into the PrototypeAST AST node. To +represent our new user-defined operators as prototypes, we have to extend +the PrototypeAST AST node like this:
+ ++/// PrototypeAST - This class represents the "prototype" for a function, +/// which captures its argument names as well as if it is an operator. +class PrototypeAST { + std::string Name; + std::vector<std::string> Args; + bool isOperator; + unsigned Precedence; // Precedence if a binary op. +public: + PrototypeAST(const std::string &name, const std::vector<std::string> &args, + bool isoperator = false, unsigned prec = 0) + : Name(name), Args(args), isOperator(isoperator), Precedence(prec) {} + + bool isUnaryOp() const { return isOperator && Args.size() == 1; } + bool isBinaryOp() const { return isOperator && Args.size() == 2; } + + char getOperatorName() const { + assert(isUnaryOp() || isBinaryOp()); + return Name[Name.size()-1]; + } + + unsigned getBinaryPrecedence() const { return Precedence; } + + Function *Codegen(); +}; ++
Basically, in addition to knowing a name for the prototype, we now keep track +of whether it was an operator, and if it was, what precedence level the operator +is at. The precedence is only used for binary operators.
+ + +...
+ ++Here is the complete code listing for our running example, enhanced with the +if/then/else and for expressions.. To build this example, use: +
+ ++ # Compile + g++ -g toy.cpp `llvm-config --cppflags --ldflags --libs core jit native` -O3 -o toy + # Run + ./toy ++
Here is the code:
+ +++