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Refactored DSGraph.h:
* DSGraph.h contains DSGraph * DSNode.h contains DSNode (soon UDSNode and MDSNode) * DSSupport.h contains DSCallsite, DSTypeRec, and DSNodeHandler git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4466 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1,13 +1,13 @@
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//===- DSGraph.h - Represent a collection of data structures ----*- C++ -*-===//
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//
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// This header defines the primative classes that make up a data structure
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// graph.
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// This header defines the data structure graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_DSGRAPH_H
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#define LLVM_ANALYSIS_DSGRAPH_H
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#include "llvm/Analysis/DSNode.h"
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#include <vector>
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#include <map>
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#include <functional>
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@ -23,489 +23,6 @@ class DSNode; // Each node in the graph
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class DSGraph; // A graph for a function
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class DSNodeIterator; // Data structure graph traversal iterator
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//===----------------------------------------------------------------------===//
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/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
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/// of all of the add/un'refing of the node to prevent the backpointers in the
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/// graph from getting out of date. This class represents a "pointer" in the
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/// graph, whose destination is an indexed offset into a node.
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///
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class DSNodeHandle {
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DSNode *N;
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unsigned Offset;
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public:
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// Allow construction, destruction, and assignment...
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DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
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setNode(n);
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}
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DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
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~DSNodeHandle() { setNode((DSNode*)0); }
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DSNodeHandle &operator=(const DSNodeHandle &H) {
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setNode(H.N); Offset = H.Offset;
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return *this;
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}
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bool operator<(const DSNodeHandle &H) const { // Allow sorting
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return N < H.N || (N == H.N && Offset < H.Offset);
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}
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bool operator>(const DSNodeHandle &H) const { return H < *this; }
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bool operator==(const DSNodeHandle &H) const { // Allow comparison
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return N == H.N && Offset == H.Offset;
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}
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bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
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// Allow explicit conversion to DSNode...
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DSNode *getNode() const { return N; }
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unsigned getOffset() const { return Offset; }
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inline void setNode(DSNode *N); // Defined inline later...
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void setOffset(unsigned O) { Offset = O; }
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void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
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void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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void mergeWith(const DSNodeHandle &N);
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// hasLink - Return true if there is a link at the specified offset...
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inline bool hasLink(unsigned Num) const;
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle *getLink(unsigned Num) const;
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inline DSNodeHandle *getLink(unsigned Num);
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inline void setLink(unsigned Num, const DSNodeHandle &NH);
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};
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//===----------------------------------------------------------------------===//
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/// DSTypeRec - This structure is used to represent a single type that is held
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/// in a DSNode.
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///
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struct DSTypeRec {
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const Type *Ty; // The type itself...
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unsigned Offset; // The offset in the node
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bool isArray; // Have we accessed an array of elements?
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DSTypeRec() : Ty(0), Offset(0), isArray(false) {}
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DSTypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
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bool operator<(const DSTypeRec &TR) const {
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// Sort first by offset!
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return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
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}
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bool operator==(const DSTypeRec &TR) const {
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return Ty == TR.Ty && Offset == TR.Offset;
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}
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bool operator!=(const DSTypeRec &TR) const { return !operator==(TR); }
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};
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//===----------------------------------------------------------------------===//
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/// DSNode - Data structure node class
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///
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/// This class represents an untyped memory object of Size bytes. It keeps
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/// track of any pointers that have been stored into the object as well as the
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/// different types represented in this object.
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///
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class DSNode {
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/// Links - Contains one entry for every _distinct_ pointer field in the
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/// memory block. These are demand allocated and indexed by the MergeMap
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/// vector.
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///
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std::vector<DSNodeHandle> Links;
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/// MergeMap - Maps from every byte in the object to a signed byte number.
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/// This map is neccesary due to the merging that is possible as part of the
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/// unification algorithm. To merge two distinct bytes of the object together
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/// into a single logical byte, the indexes for the two bytes are set to the
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/// same value. This fully general merging is capable of representing all
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/// manners of array merging if neccesary.
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///
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/// This map is also used to map outgoing pointers to various byte offsets in
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/// this data structure node. If this value is >= 0, then it indicates that
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/// the numbered entry in the Links vector contains the outgoing edge for this
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/// byte offset. In this way, the Links vector can be demand allocated and
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/// byte elements of the node may be merged without needing a Link allocated
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/// for it.
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///
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/// Initially, each each element of the MergeMap is assigned a unique negative
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/// number, which are then merged as the unification occurs.
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///
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std::vector<signed char> MergeMap;
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/// Referrers - Keep track of all of the node handles that point to this
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/// DSNode. These pointers may need to be updated to point to a different
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/// node if this node gets merged with it.
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///
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std::vector<DSNodeHandle*> Referrers;
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/// TypeEntries - As part of the merging process of this algorithm, nodes of
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/// different types can be represented by this single DSNode. This vector is
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/// kept sorted.
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///
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std::vector<DSTypeRec> TypeEntries;
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/// Globals - The list of global values that are merged into this node.
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///
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std::vector<GlobalValue*> Globals;
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void operator=(const DSNode &); // DO NOT IMPLEMENT
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public:
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enum NodeTy {
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ShadowNode = 0, // Nothing is known about this node...
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ScalarNode = 1 << 0, // Scalar of the current function contains this value
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AllocaNode = 1 << 1, // This node was allocated with alloca
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NewNode = 1 << 2, // This node was allocated with malloc
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GlobalNode = 1 << 3, // This node was allocated by a global var decl
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Incomplete = 1 << 4, // This node may not be complete
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Modified = 1 << 5, // This node is modified in this context
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Read = 1 << 6, // This node is read in this context
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};
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/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
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/// to the nodes in the data structure graph, so it is possible to have nodes
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/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
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/// when function graphs are inlined.
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///
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unsigned char NodeType;
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DSNode(enum NodeTy NT, const Type *T);
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DSNode(const DSNode &);
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~DSNode() {
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#ifndef NDEBUG
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dropAllReferences(); // Only needed to satisfy assertion checks...
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assert(Referrers.empty() && "Referrers to dead node exist!");
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#endif
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}
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// Iterator for graph interface...
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typedef DSNodeIterator iterator;
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typedef DSNodeIterator const_iterator;
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inline iterator begin() const; // Defined in DSGraphTraits.h
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inline iterator end() const;
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//===--------------------------------------------------
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// Accessors
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/// getSize - Return the maximum number of bytes occupied by this object...
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///
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unsigned getSize() const { return MergeMap.size(); }
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// getTypeEntries - Return the possible types and their offsets in this object
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const std::vector<DSTypeRec> &getTypeEntries() const { return TypeEntries; }
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/// getReferrers - Return a list of the pointers to this node...
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///
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const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
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/// isModified - Return true if this node may be modified in this context
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///
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bool isModified() const { return (NodeType & Modified) != 0; }
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/// isRead - Return true if this node may be read in this context
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///
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bool isRead() const { return (NodeType & Read) != 0; }
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/// hasLink - Return true if this memory object has a link at the specified
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/// location.
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///
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bool hasLink(unsigned i) const {
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assert(i < getSize() && "Field Link index is out of range!");
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return MergeMap[i] >= 0;
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}
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DSNodeHandle *getLink(unsigned i) {
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if (hasLink(i))
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return &Links[MergeMap[i]];
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return 0;
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}
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const DSNodeHandle *getLink(unsigned i) const {
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if (hasLink(i))
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return &Links[MergeMap[i]];
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return 0;
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}
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/// getMergeMapLabel - Return the merge map entry specified, to allow printing
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/// out of DSNodes nicely for DOT graphs.
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///
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int getMergeMapLabel(unsigned i) const {
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assert(i < MergeMap.size() && "MergeMap index out of range!");
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return MergeMap[i];
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}
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/// getTypeRec - This method returns the specified type record if it exists.
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/// If it does not yet exist, the method checks to see whether or not the
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/// request would result in an untrackable state. If adding it would cause
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/// untrackable state, we foldNodeCompletely the node and return the void
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/// record, otherwise we add an new TypeEntry and return it.
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///
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DSTypeRec &getTypeRec(const Type *Ty, unsigned Offset);
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/// foldNodeCompletely - If we determine that this node has some funny
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/// behavior happening to it that we cannot represent, we fold it down to a
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/// single, completely pessimistic, node. This node is represented as a
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/// single byte with a single TypeEntry of "void".
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///
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void foldNodeCompletely();
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/// isNodeCompletelyFolded - Return true if this node has been completely
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/// folded down to something that can never be expanded, effectively losing
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/// all of the field sensitivity that may be present in the node.
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///
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bool isNodeCompletelyFolded() const;
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/// setLink - Set the link at the specified offset to the specified
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/// NodeHandle, replacing what was there. It is uncommon to use this method,
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/// instead one of the higher level methods should be used, below.
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///
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void setLink(unsigned i, const DSNodeHandle &NH);
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/// addEdgeTo - Add an edge from the current node to the specified node. This
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/// can cause merging of nodes in the graph.
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///
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void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
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/// mergeWith - Merge this node and the specified node, moving all links to
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/// and from the argument node into the current node, deleting the node
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/// argument. Offset indicates what offset the specified node is to be merged
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/// into the current node.
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///
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/// The specified node may be a null pointer (in which case, nothing happens).
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///
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void mergeWith(const DSNodeHandle &NH, unsigned Offset);
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/// mergeIndexes - If we discover that two indexes are equivalent and must be
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/// merged, this function is used to do the dirty work.
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///
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void mergeIndexes(unsigned idx1, unsigned idx2) {
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assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!");
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signed char MV1 = MergeMap[idx1];
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signed char MV2 = MergeMap[idx2];
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if (MV1 != MV2)
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mergeMappedValues(MV1, MV2);
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}
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/// addGlobal - Add an entry for a global value to the Globals list. This
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/// also marks the node with the 'G' flag if it does not already have it.
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///
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void addGlobal(GlobalValue *GV);
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const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
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std::vector<GlobalValue*> &getGlobals() { return Globals; }
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void print(std::ostream &O, const DSGraph *G) const;
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void dump() const;
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void dropAllReferences() {
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Links.clear();
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}
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/// remapLinks - Change all of the Links in the current node according to the
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/// specified mapping.
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void remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap);
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private:
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friend class DSNodeHandle;
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// addReferrer - Keep the referrer set up to date...
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void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
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void removeReferrer(DSNodeHandle *H);
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/// rewriteMergeMap - Loop over the mergemap, replacing any references to the
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/// index From to be references to the index To.
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///
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void rewriteMergeMap(signed char From, signed char To) {
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assert(From != To && "Cannot change something into itself!");
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for (unsigned i = 0, e = MergeMap.size(); i != e; ++i)
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if (MergeMap[i] == From)
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MergeMap[i] = To;
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}
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/// mergeMappedValues - This is the higher level form of rewriteMergeMap. It
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/// is fully capable of merging links together if neccesary as well as simply
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/// rewriting the map entries.
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///
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void mergeMappedValues(signed char V1, signed char V2);
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/// growNode - Attempt to grow the node to the specified size. This may do
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/// one of three things:
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/// 1. Grow the node, return false
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/// 2. Refuse to grow the node, but maintain a trackable situation, return
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/// false.
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/// 3. Be unable to track if node was that size, so collapse the node and
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/// return true.
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///
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bool growNode(unsigned RequestedSize);
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};
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//===----------------------------------------------------------------------===//
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// Define inline DSNodeHandle functions that depend on the definition of DSNode
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//
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inline void DSNodeHandle::setNode(DSNode *n) {
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if (N) N->removeReferrer(this);
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N = n;
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if (N) N->addReferrer(this);
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}
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inline bool DSNodeHandle::hasLink(unsigned Num) const {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->hasLink(Num+Offset);
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}
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/// getLink - Treat this current node pointer as a pointer to a structure of
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/// some sort. This method will return the pointer a mem[this+Num]
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///
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inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->getLink(Num+Offset);
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}
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inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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return N->getLink(Num+Offset);
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}
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inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->setLink(Num+Offset, NH);
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}
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/// addEdgeTo - Add an edge from the current node to the specified node. This
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/// can cause merging of nodes in the graph.
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///
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inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->addEdgeTo(LinkNo+Offset, Node);
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}
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/// mergeWith - Merge the logical node pointed to by 'this' with the node
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/// pointed to by 'N'.
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///
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inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
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assert(N && "DSNodeHandle does not point to a node yet!");
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N->mergeWith(Node, Offset);
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}
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//===----------------------------------------------------------------------===//
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/// DSCallSite - Representation of a call site via its call instruction,
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/// the DSNode handle for the callee function (or function pointer), and
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/// the DSNode handles for the function arguments.
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///
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/// One unusual aspect of this callsite record is the ResolvingCaller member.
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/// If this is non-null, then it indicates the function that allowed a call-site
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/// to finally be resolved. Because of indirect calls, this function may not
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/// actually be the function that contains the Call instruction itself. This is
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/// used by the BU and TD passes to communicate.
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///
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class DSCallSite {
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CallInst *Inst; // Actual call site
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DSNodeHandle RetVal; // Returned value
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DSNodeHandle Callee; // The function node called
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std::vector<DSNodeHandle> CallArgs; // The pointer arguments
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Function *ResolvingCaller; // See comments above
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const std::map<const DSNode*, DSNode*> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Not not in mapping!");
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NH.setOffset(Src.getOffset());
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NH.setNode(I->second);
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}
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}
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static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
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const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
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if (DSNode *N = Src.getNode()) {
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std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
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assert(I != NodeMap.end() && "Not not in mapping!");
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NH.setOffset(Src.getOffset()+I->second.getOffset());
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NH.setNode(I->second.getNode());
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}
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}
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DSCallSite(); // DO NOT IMPLEMENT
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public:
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/// Constructor. Note - This ctor destroys the argument vector passed in. On
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/// exit, the argument vector is empty.
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///
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DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
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std::vector<DSNodeHandle> &Args)
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: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
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Args.swap(CallArgs);
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}
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DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
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: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
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Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
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ResolvingCaller(DSCS.ResolvingCaller) {}
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/// Mapping copy constructor - This constructor takes a preexisting call site
|
||||
/// to copy plus a map that specifies how the links should be transformed.
|
||||
/// This is useful when moving a call site from one graph to another.
|
||||
///
|
||||
template<typename MapTy>
|
||||
DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
|
||||
Inst = FromCall.Inst;
|
||||
InitNH(RetVal, FromCall.RetVal, NodeMap);
|
||||
InitNH(Callee, FromCall.Callee, NodeMap);
|
||||
|
||||
CallArgs.resize(FromCall.CallArgs.size());
|
||||
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
|
||||
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
|
||||
ResolvingCaller = FromCall.ResolvingCaller;
|
||||
}
|
||||
|
||||
// Accessor functions...
|
||||
Function &getCaller() const;
|
||||
CallInst &getCallInst() const { return *Inst; }
|
||||
DSNodeHandle &getRetVal() { return RetVal; }
|
||||
DSNodeHandle &getCallee() { return Callee; }
|
||||
const DSNodeHandle &getRetVal() const { return RetVal; }
|
||||
const DSNodeHandle &getCallee() const { return Callee; }
|
||||
void setCallee(const DSNodeHandle &H) { Callee = H; }
|
||||
|
||||
unsigned getNumPtrArgs() const { return CallArgs.size(); }
|
||||
|
||||
Function *getResolvingCaller() const { return ResolvingCaller; }
|
||||
void setResolvingCaller(Function *F) { ResolvingCaller = F; }
|
||||
|
||||
DSNodeHandle &getPtrArg(unsigned i) {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
const DSNodeHandle &getPtrArg(unsigned i) const {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
|
||||
bool operator<(const DSCallSite &CS) const {
|
||||
if (RetVal < CS.RetVal) return true;
|
||||
if (RetVal > CS.RetVal) return false;
|
||||
if (Callee < CS.Callee) return true;
|
||||
if (Callee > CS.Callee) return false;
|
||||
return CallArgs < CS.CallArgs;
|
||||
}
|
||||
|
||||
bool operator==(const DSCallSite &CS) const {
|
||||
return RetVal == CS.RetVal && Callee == CS.Callee &&
|
||||
CallArgs == CS.CallArgs;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSGraph - The graph that represents a function.
|
||||
///
|
||||
|
315
include/llvm/Analysis/DSNode.h
Normal file
315
include/llvm/Analysis/DSNode.h
Normal file
@ -0,0 +1,315 @@
|
||||
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
|
||||
//
|
||||
// Support for graph nodes, call sites, and types.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_ANALYSIS_DSNODE_H
|
||||
#define LLVM_ANALYSIS_DSNODE_H
|
||||
|
||||
#include "llvm/Analysis/DSSupport.h"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
class Function;
|
||||
class CallInst;
|
||||
class Value;
|
||||
class GlobalValue;
|
||||
class Type;
|
||||
|
||||
class DSNode; // Each node in the graph
|
||||
class DSGraph; // A graph for a function
|
||||
class DSNodeIterator; // Data structure graph traversal iterator
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSNode - Data structure node class
|
||||
///
|
||||
/// This class represents an untyped memory object of Size bytes. It keeps
|
||||
/// track of any pointers that have been stored into the object as well as the
|
||||
/// different types represented in this object.
|
||||
///
|
||||
class DSNode {
|
||||
/// Links - Contains one entry for every _distinct_ pointer field in the
|
||||
/// memory block. These are demand allocated and indexed by the MergeMap
|
||||
/// vector.
|
||||
///
|
||||
std::vector<DSNodeHandle> Links;
|
||||
|
||||
/// MergeMap - Maps from every byte in the object to a signed byte number.
|
||||
/// This map is neccesary due to the merging that is possible as part of the
|
||||
/// unification algorithm. To merge two distinct bytes of the object together
|
||||
/// into a single logical byte, the indexes for the two bytes are set to the
|
||||
/// same value. This fully general merging is capable of representing all
|
||||
/// manners of array merging if neccesary.
|
||||
///
|
||||
/// This map is also used to map outgoing pointers to various byte offsets in
|
||||
/// this data structure node. If this value is >= 0, then it indicates that
|
||||
/// the numbered entry in the Links vector contains the outgoing edge for this
|
||||
/// byte offset. In this way, the Links vector can be demand allocated and
|
||||
/// byte elements of the node may be merged without needing a Link allocated
|
||||
/// for it.
|
||||
///
|
||||
/// Initially, each each element of the MergeMap is assigned a unique negative
|
||||
/// number, which are then merged as the unification occurs.
|
||||
///
|
||||
std::vector<signed char> MergeMap;
|
||||
|
||||
/// Referrers - Keep track of all of the node handles that point to this
|
||||
/// DSNode. These pointers may need to be updated to point to a different
|
||||
/// node if this node gets merged with it.
|
||||
///
|
||||
std::vector<DSNodeHandle*> Referrers;
|
||||
|
||||
/// TypeEntries - As part of the merging process of this algorithm, nodes of
|
||||
/// different types can be represented by this single DSNode. This vector is
|
||||
/// kept sorted.
|
||||
///
|
||||
std::vector<DSTypeRec> TypeEntries;
|
||||
|
||||
/// Globals - The list of global values that are merged into this node.
|
||||
///
|
||||
std::vector<GlobalValue*> Globals;
|
||||
|
||||
void operator=(const DSNode &); // DO NOT IMPLEMENT
|
||||
public:
|
||||
enum NodeTy {
|
||||
ShadowNode = 0, // Nothing is known about this node...
|
||||
ScalarNode = 1 << 0, // Scalar of the current function contains this value
|
||||
AllocaNode = 1 << 1, // This node was allocated with alloca
|
||||
NewNode = 1 << 2, // This node was allocated with malloc
|
||||
GlobalNode = 1 << 3, // This node was allocated by a global var decl
|
||||
Incomplete = 1 << 4, // This node may not be complete
|
||||
Modified = 1 << 5, // This node is modified in this context
|
||||
Read = 1 << 6, // This node is read in this context
|
||||
};
|
||||
|
||||
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
|
||||
/// to the nodes in the data structure graph, so it is possible to have nodes
|
||||
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
|
||||
/// when function graphs are inlined.
|
||||
///
|
||||
unsigned char NodeType;
|
||||
|
||||
DSNode(enum NodeTy NT, const Type *T);
|
||||
DSNode(const DSNode &);
|
||||
|
||||
~DSNode() {
|
||||
#ifndef NDEBUG
|
||||
dropAllReferences(); // Only needed to satisfy assertion checks...
|
||||
assert(Referrers.empty() && "Referrers to dead node exist!");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Iterator for graph interface...
|
||||
typedef DSNodeIterator iterator;
|
||||
typedef DSNodeIterator const_iterator;
|
||||
inline iterator begin() const; // Defined in DSGraphTraits.h
|
||||
inline iterator end() const;
|
||||
|
||||
//===--------------------------------------------------
|
||||
// Accessors
|
||||
|
||||
/// getSize - Return the maximum number of bytes occupied by this object...
|
||||
///
|
||||
unsigned getSize() const { return MergeMap.size(); }
|
||||
|
||||
// getTypeEntries - Return the possible types and their offsets in this object
|
||||
const std::vector<DSTypeRec> &getTypeEntries() const { return TypeEntries; }
|
||||
|
||||
/// getReferrers - Return a list of the pointers to this node...
|
||||
///
|
||||
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
|
||||
|
||||
/// isModified - Return true if this node may be modified in this context
|
||||
///
|
||||
bool isModified() const { return (NodeType & Modified) != 0; }
|
||||
|
||||
/// isRead - Return true if this node may be read in this context
|
||||
///
|
||||
bool isRead() const { return (NodeType & Read) != 0; }
|
||||
|
||||
|
||||
/// hasLink - Return true if this memory object has a link at the specified
|
||||
/// location.
|
||||
///
|
||||
bool hasLink(unsigned i) const {
|
||||
assert(i < getSize() && "Field Link index is out of range!");
|
||||
return MergeMap[i] >= 0;
|
||||
}
|
||||
|
||||
DSNodeHandle *getLink(unsigned i) {
|
||||
if (hasLink(i))
|
||||
return &Links[MergeMap[i]];
|
||||
return 0;
|
||||
}
|
||||
const DSNodeHandle *getLink(unsigned i) const {
|
||||
if (hasLink(i))
|
||||
return &Links[MergeMap[i]];
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// getMergeMapLabel - Return the merge map entry specified, to allow printing
|
||||
/// out of DSNodes nicely for DOT graphs.
|
||||
///
|
||||
int getMergeMapLabel(unsigned i) const {
|
||||
assert(i < MergeMap.size() && "MergeMap index out of range!");
|
||||
return MergeMap[i];
|
||||
}
|
||||
|
||||
/// getTypeRec - This method returns the specified type record if it exists.
|
||||
/// If it does not yet exist, the method checks to see whether or not the
|
||||
/// request would result in an untrackable state. If adding it would cause
|
||||
/// untrackable state, we foldNodeCompletely the node and return the void
|
||||
/// record, otherwise we add an new TypeEntry and return it.
|
||||
///
|
||||
DSTypeRec &getTypeRec(const Type *Ty, unsigned Offset);
|
||||
|
||||
/// foldNodeCompletely - If we determine that this node has some funny
|
||||
/// behavior happening to it that we cannot represent, we fold it down to a
|
||||
/// single, completely pessimistic, node. This node is represented as a
|
||||
/// single byte with a single TypeEntry of "void".
|
||||
///
|
||||
void foldNodeCompletely();
|
||||
|
||||
/// isNodeCompletelyFolded - Return true if this node has been completely
|
||||
/// folded down to something that can never be expanded, effectively losing
|
||||
/// all of the field sensitivity that may be present in the node.
|
||||
///
|
||||
bool isNodeCompletelyFolded() const;
|
||||
|
||||
/// setLink - Set the link at the specified offset to the specified
|
||||
/// NodeHandle, replacing what was there. It is uncommon to use this method,
|
||||
/// instead one of the higher level methods should be used, below.
|
||||
///
|
||||
void setLink(unsigned i, const DSNodeHandle &NH);
|
||||
|
||||
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
||||
/// can cause merging of nodes in the graph.
|
||||
///
|
||||
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
|
||||
|
||||
/// mergeWith - Merge this node and the specified node, moving all links to
|
||||
/// and from the argument node into the current node, deleting the node
|
||||
/// argument. Offset indicates what offset the specified node is to be merged
|
||||
/// into the current node.
|
||||
///
|
||||
/// The specified node may be a null pointer (in which case, nothing happens).
|
||||
///
|
||||
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
|
||||
|
||||
/// mergeIndexes - If we discover that two indexes are equivalent and must be
|
||||
/// merged, this function is used to do the dirty work.
|
||||
///
|
||||
void mergeIndexes(unsigned idx1, unsigned idx2) {
|
||||
assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!");
|
||||
signed char MV1 = MergeMap[idx1];
|
||||
signed char MV2 = MergeMap[idx2];
|
||||
if (MV1 != MV2)
|
||||
mergeMappedValues(MV1, MV2);
|
||||
}
|
||||
|
||||
|
||||
/// addGlobal - Add an entry for a global value to the Globals list. This
|
||||
/// also marks the node with the 'G' flag if it does not already have it.
|
||||
///
|
||||
void addGlobal(GlobalValue *GV);
|
||||
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
|
||||
std::vector<GlobalValue*> &getGlobals() { return Globals; }
|
||||
|
||||
void print(std::ostream &O, const DSGraph *G) const;
|
||||
void dump() const;
|
||||
|
||||
void dropAllReferences() {
|
||||
Links.clear();
|
||||
}
|
||||
|
||||
/// remapLinks - Change all of the Links in the current node according to the
|
||||
/// specified mapping.
|
||||
void remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap);
|
||||
|
||||
private:
|
||||
friend class DSNodeHandle;
|
||||
// addReferrer - Keep the referrer set up to date...
|
||||
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
|
||||
void removeReferrer(DSNodeHandle *H);
|
||||
|
||||
/// rewriteMergeMap - Loop over the mergemap, replacing any references to the
|
||||
/// index From to be references to the index To.
|
||||
///
|
||||
void rewriteMergeMap(signed char From, signed char To) {
|
||||
assert(From != To && "Cannot change something into itself!");
|
||||
for (unsigned i = 0, e = MergeMap.size(); i != e; ++i)
|
||||
if (MergeMap[i] == From)
|
||||
MergeMap[i] = To;
|
||||
}
|
||||
|
||||
/// mergeMappedValues - This is the higher level form of rewriteMergeMap. It
|
||||
/// is fully capable of merging links together if neccesary as well as simply
|
||||
/// rewriting the map entries.
|
||||
///
|
||||
void mergeMappedValues(signed char V1, signed char V2);
|
||||
|
||||
/// growNode - Attempt to grow the node to the specified size. This may do
|
||||
/// one of three things:
|
||||
/// 1. Grow the node, return false
|
||||
/// 2. Refuse to grow the node, but maintain a trackable situation, return
|
||||
/// false.
|
||||
/// 3. Be unable to track if node was that size, so collapse the node and
|
||||
/// return true.
|
||||
///
|
||||
bool growNode(unsigned RequestedSize);
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// Define inline DSNodeHandle functions that depend on the definition of DSNode
|
||||
//
|
||||
|
||||
inline void DSNodeHandle::setNode(DSNode *n) {
|
||||
if (N) N->removeReferrer(this);
|
||||
N = n;
|
||||
if (N) N->addReferrer(this);
|
||||
}
|
||||
|
||||
inline bool DSNodeHandle::hasLink(unsigned Num) const {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->hasLink(Num+Offset);
|
||||
}
|
||||
|
||||
|
||||
/// getLink - Treat this current node pointer as a pointer to a structure of
|
||||
/// some sort. This method will return the pointer a mem[this+Num]
|
||||
///
|
||||
inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->getLink(Num+Offset);
|
||||
}
|
||||
inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->getLink(Num+Offset);
|
||||
}
|
||||
|
||||
inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->setLink(Num+Offset, NH);
|
||||
}
|
||||
|
||||
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
||||
/// can cause merging of nodes in the graph.
|
||||
///
|
||||
inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->addEdgeTo(LinkNo+Offset, Node);
|
||||
}
|
||||
|
||||
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
||||
/// pointed to by 'N'.
|
||||
///
|
||||
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->mergeWith(Node, Offset);
|
||||
}
|
||||
|
||||
#endif
|
219
include/llvm/Analysis/DSSupport.h
Normal file
219
include/llvm/Analysis/DSSupport.h
Normal file
@ -0,0 +1,219 @@
|
||||
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
|
||||
//
|
||||
// Support for graph nodes, call sites, and types.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_ANALYSIS_DSSUPPORT_H
|
||||
#define LLVM_ANALYSIS_DSSUPPORT_H
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
class Function;
|
||||
class CallInst;
|
||||
class Value;
|
||||
class GlobalValue;
|
||||
class Type;
|
||||
|
||||
class DSNode; // Each node in the graph
|
||||
class DSGraph; // A graph for a function
|
||||
class DSNodeIterator; // Data structure graph traversal iterator
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
|
||||
/// of all of the add/un'refing of the node to prevent the backpointers in the
|
||||
/// graph from getting out of date. This class represents a "pointer" in the
|
||||
/// graph, whose destination is an indexed offset into a node.
|
||||
///
|
||||
class DSNodeHandle {
|
||||
DSNode *N;
|
||||
unsigned Offset;
|
||||
public:
|
||||
// Allow construction, destruction, and assignment...
|
||||
DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
|
||||
setNode(n);
|
||||
}
|
||||
DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
|
||||
~DSNodeHandle() { setNode((DSNode*)0); }
|
||||
DSNodeHandle &operator=(const DSNodeHandle &H) {
|
||||
setNode(H.N); Offset = H.Offset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator<(const DSNodeHandle &H) const { // Allow sorting
|
||||
return N < H.N || (N == H.N && Offset < H.Offset);
|
||||
}
|
||||
bool operator>(const DSNodeHandle &H) const { return H < *this; }
|
||||
bool operator==(const DSNodeHandle &H) const { // Allow comparison
|
||||
return N == H.N && Offset == H.Offset;
|
||||
}
|
||||
bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
|
||||
|
||||
// Allow explicit conversion to DSNode...
|
||||
DSNode *getNode() const { return N; }
|
||||
unsigned getOffset() const { return Offset; }
|
||||
|
||||
inline void setNode(DSNode *N); // Defined inline later...
|
||||
void setOffset(unsigned O) { Offset = O; }
|
||||
|
||||
void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
|
||||
void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
|
||||
|
||||
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
||||
/// pointed to by 'N'.
|
||||
///
|
||||
void mergeWith(const DSNodeHandle &N);
|
||||
|
||||
// hasLink - Return true if there is a link at the specified offset...
|
||||
inline bool hasLink(unsigned Num) const;
|
||||
|
||||
/// getLink - Treat this current node pointer as a pointer to a structure of
|
||||
/// some sort. This method will return the pointer a mem[this+Num]
|
||||
///
|
||||
inline const DSNodeHandle *getLink(unsigned Num) const;
|
||||
inline DSNodeHandle *getLink(unsigned Num);
|
||||
|
||||
inline void setLink(unsigned Num, const DSNodeHandle &NH);
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSTypeRec - This structure is used to represent a single type that is held
|
||||
/// in a DSNode.
|
||||
///
|
||||
struct DSTypeRec {
|
||||
const Type *Ty; // The type itself...
|
||||
unsigned Offset; // The offset in the node
|
||||
bool isArray; // Have we accessed an array of elements?
|
||||
|
||||
DSTypeRec() : Ty(0), Offset(0), isArray(false) {}
|
||||
DSTypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
|
||||
|
||||
bool operator<(const DSTypeRec &TR) const {
|
||||
// Sort first by offset!
|
||||
return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
|
||||
}
|
||||
bool operator==(const DSTypeRec &TR) const {
|
||||
return Ty == TR.Ty && Offset == TR.Offset;
|
||||
}
|
||||
bool operator!=(const DSTypeRec &TR) const { return !operator==(TR); }
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSCallSite - Representation of a call site via its call instruction,
|
||||
/// the DSNode handle for the callee function (or function pointer), and
|
||||
/// the DSNode handles for the function arguments.
|
||||
///
|
||||
/// One unusual aspect of this callsite record is the ResolvingCaller member.
|
||||
/// If this is non-null, then it indicates the function that allowed a call-site
|
||||
/// to finally be resolved. Because of indirect calls, this function may not
|
||||
/// actually be the function that contains the Call instruction itself. This is
|
||||
/// used by the BU and TD passes to communicate.
|
||||
///
|
||||
class DSCallSite {
|
||||
CallInst *Inst; // Actual call site
|
||||
DSNodeHandle RetVal; // Returned value
|
||||
DSNodeHandle Callee; // The function node called
|
||||
std::vector<DSNodeHandle> CallArgs; // The pointer arguments
|
||||
Function *ResolvingCaller; // See comments above
|
||||
|
||||
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
|
||||
const std::map<const DSNode*, DSNode*> &NodeMap) {
|
||||
if (DSNode *N = Src.getNode()) {
|
||||
std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
|
||||
assert(I != NodeMap.end() && "Not not in mapping!");
|
||||
|
||||
NH.setOffset(Src.getOffset());
|
||||
NH.setNode(I->second);
|
||||
}
|
||||
}
|
||||
|
||||
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
|
||||
const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
|
||||
if (DSNode *N = Src.getNode()) {
|
||||
std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
|
||||
assert(I != NodeMap.end() && "Not not in mapping!");
|
||||
|
||||
NH.setOffset(Src.getOffset()+I->second.getOffset());
|
||||
NH.setNode(I->second.getNode());
|
||||
}
|
||||
}
|
||||
|
||||
DSCallSite(); // DO NOT IMPLEMENT
|
||||
public:
|
||||
/// Constructor. Note - This ctor destroys the argument vector passed in. On
|
||||
/// exit, the argument vector is empty.
|
||||
///
|
||||
DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
|
||||
std::vector<DSNodeHandle> &Args)
|
||||
: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
|
||||
Args.swap(CallArgs);
|
||||
}
|
||||
|
||||
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
|
||||
: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
|
||||
Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
|
||||
ResolvingCaller(DSCS.ResolvingCaller) {}
|
||||
|
||||
/// Mapping copy constructor - This constructor takes a preexisting call site
|
||||
/// to copy plus a map that specifies how the links should be transformed.
|
||||
/// This is useful when moving a call site from one graph to another.
|
||||
///
|
||||
template<typename MapTy>
|
||||
DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
|
||||
Inst = FromCall.Inst;
|
||||
InitNH(RetVal, FromCall.RetVal, NodeMap);
|
||||
InitNH(Callee, FromCall.Callee, NodeMap);
|
||||
|
||||
CallArgs.resize(FromCall.CallArgs.size());
|
||||
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
|
||||
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
|
||||
ResolvingCaller = FromCall.ResolvingCaller;
|
||||
}
|
||||
|
||||
// Accessor functions...
|
||||
Function &getCaller() const;
|
||||
CallInst &getCallInst() const { return *Inst; }
|
||||
DSNodeHandle &getRetVal() { return RetVal; }
|
||||
DSNodeHandle &getCallee() { return Callee; }
|
||||
const DSNodeHandle &getRetVal() const { return RetVal; }
|
||||
const DSNodeHandle &getCallee() const { return Callee; }
|
||||
void setCallee(const DSNodeHandle &H) { Callee = H; }
|
||||
|
||||
unsigned getNumPtrArgs() const { return CallArgs.size(); }
|
||||
|
||||
Function *getResolvingCaller() const { return ResolvingCaller; }
|
||||
void setResolvingCaller(Function *F) { ResolvingCaller = F; }
|
||||
|
||||
DSNodeHandle &getPtrArg(unsigned i) {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
const DSNodeHandle &getPtrArg(unsigned i) const {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
|
||||
bool operator<(const DSCallSite &CS) const {
|
||||
if (RetVal < CS.RetVal) return true;
|
||||
if (RetVal > CS.RetVal) return false;
|
||||
if (Callee < CS.Callee) return true;
|
||||
if (Callee > CS.Callee) return false;
|
||||
return CallArgs < CS.CallArgs;
|
||||
}
|
||||
|
||||
bool operator==(const DSCallSite &CS) const {
|
||||
return RetVal == CS.RetVal && Callee == CS.Callee &&
|
||||
CallArgs == CS.CallArgs;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
@ -1,13 +1,13 @@
|
||||
//===- DSGraph.h - Represent a collection of data structures ----*- C++ -*-===//
|
||||
//
|
||||
// This header defines the primative classes that make up a data structure
|
||||
// graph.
|
||||
// This header defines the data structure graph.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_ANALYSIS_DSGRAPH_H
|
||||
#define LLVM_ANALYSIS_DSGRAPH_H
|
||||
|
||||
#include "llvm/Analysis/DSNode.h"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
@ -23,489 +23,6 @@ class DSNode; // Each node in the graph
|
||||
class DSGraph; // A graph for a function
|
||||
class DSNodeIterator; // Data structure graph traversal iterator
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
|
||||
/// of all of the add/un'refing of the node to prevent the backpointers in the
|
||||
/// graph from getting out of date. This class represents a "pointer" in the
|
||||
/// graph, whose destination is an indexed offset into a node.
|
||||
///
|
||||
class DSNodeHandle {
|
||||
DSNode *N;
|
||||
unsigned Offset;
|
||||
public:
|
||||
// Allow construction, destruction, and assignment...
|
||||
DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
|
||||
setNode(n);
|
||||
}
|
||||
DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
|
||||
~DSNodeHandle() { setNode((DSNode*)0); }
|
||||
DSNodeHandle &operator=(const DSNodeHandle &H) {
|
||||
setNode(H.N); Offset = H.Offset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator<(const DSNodeHandle &H) const { // Allow sorting
|
||||
return N < H.N || (N == H.N && Offset < H.Offset);
|
||||
}
|
||||
bool operator>(const DSNodeHandle &H) const { return H < *this; }
|
||||
bool operator==(const DSNodeHandle &H) const { // Allow comparison
|
||||
return N == H.N && Offset == H.Offset;
|
||||
}
|
||||
bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
|
||||
|
||||
// Allow explicit conversion to DSNode...
|
||||
DSNode *getNode() const { return N; }
|
||||
unsigned getOffset() const { return Offset; }
|
||||
|
||||
inline void setNode(DSNode *N); // Defined inline later...
|
||||
void setOffset(unsigned O) { Offset = O; }
|
||||
|
||||
void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
|
||||
void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
|
||||
|
||||
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
||||
/// pointed to by 'N'.
|
||||
///
|
||||
void mergeWith(const DSNodeHandle &N);
|
||||
|
||||
// hasLink - Return true if there is a link at the specified offset...
|
||||
inline bool hasLink(unsigned Num) const;
|
||||
|
||||
/// getLink - Treat this current node pointer as a pointer to a structure of
|
||||
/// some sort. This method will return the pointer a mem[this+Num]
|
||||
///
|
||||
inline const DSNodeHandle *getLink(unsigned Num) const;
|
||||
inline DSNodeHandle *getLink(unsigned Num);
|
||||
|
||||
inline void setLink(unsigned Num, const DSNodeHandle &NH);
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSTypeRec - This structure is used to represent a single type that is held
|
||||
/// in a DSNode.
|
||||
///
|
||||
struct DSTypeRec {
|
||||
const Type *Ty; // The type itself...
|
||||
unsigned Offset; // The offset in the node
|
||||
bool isArray; // Have we accessed an array of elements?
|
||||
|
||||
DSTypeRec() : Ty(0), Offset(0), isArray(false) {}
|
||||
DSTypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
|
||||
|
||||
bool operator<(const DSTypeRec &TR) const {
|
||||
// Sort first by offset!
|
||||
return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
|
||||
}
|
||||
bool operator==(const DSTypeRec &TR) const {
|
||||
return Ty == TR.Ty && Offset == TR.Offset;
|
||||
}
|
||||
bool operator!=(const DSTypeRec &TR) const { return !operator==(TR); }
|
||||
};
|
||||
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSNode - Data structure node class
|
||||
///
|
||||
/// This class represents an untyped memory object of Size bytes. It keeps
|
||||
/// track of any pointers that have been stored into the object as well as the
|
||||
/// different types represented in this object.
|
||||
///
|
||||
class DSNode {
|
||||
/// Links - Contains one entry for every _distinct_ pointer field in the
|
||||
/// memory block. These are demand allocated and indexed by the MergeMap
|
||||
/// vector.
|
||||
///
|
||||
std::vector<DSNodeHandle> Links;
|
||||
|
||||
/// MergeMap - Maps from every byte in the object to a signed byte number.
|
||||
/// This map is neccesary due to the merging that is possible as part of the
|
||||
/// unification algorithm. To merge two distinct bytes of the object together
|
||||
/// into a single logical byte, the indexes for the two bytes are set to the
|
||||
/// same value. This fully general merging is capable of representing all
|
||||
/// manners of array merging if neccesary.
|
||||
///
|
||||
/// This map is also used to map outgoing pointers to various byte offsets in
|
||||
/// this data structure node. If this value is >= 0, then it indicates that
|
||||
/// the numbered entry in the Links vector contains the outgoing edge for this
|
||||
/// byte offset. In this way, the Links vector can be demand allocated and
|
||||
/// byte elements of the node may be merged without needing a Link allocated
|
||||
/// for it.
|
||||
///
|
||||
/// Initially, each each element of the MergeMap is assigned a unique negative
|
||||
/// number, which are then merged as the unification occurs.
|
||||
///
|
||||
std::vector<signed char> MergeMap;
|
||||
|
||||
/// Referrers - Keep track of all of the node handles that point to this
|
||||
/// DSNode. These pointers may need to be updated to point to a different
|
||||
/// node if this node gets merged with it.
|
||||
///
|
||||
std::vector<DSNodeHandle*> Referrers;
|
||||
|
||||
/// TypeEntries - As part of the merging process of this algorithm, nodes of
|
||||
/// different types can be represented by this single DSNode. This vector is
|
||||
/// kept sorted.
|
||||
///
|
||||
std::vector<DSTypeRec> TypeEntries;
|
||||
|
||||
/// Globals - The list of global values that are merged into this node.
|
||||
///
|
||||
std::vector<GlobalValue*> Globals;
|
||||
|
||||
void operator=(const DSNode &); // DO NOT IMPLEMENT
|
||||
public:
|
||||
enum NodeTy {
|
||||
ShadowNode = 0, // Nothing is known about this node...
|
||||
ScalarNode = 1 << 0, // Scalar of the current function contains this value
|
||||
AllocaNode = 1 << 1, // This node was allocated with alloca
|
||||
NewNode = 1 << 2, // This node was allocated with malloc
|
||||
GlobalNode = 1 << 3, // This node was allocated by a global var decl
|
||||
Incomplete = 1 << 4, // This node may not be complete
|
||||
Modified = 1 << 5, // This node is modified in this context
|
||||
Read = 1 << 6, // This node is read in this context
|
||||
};
|
||||
|
||||
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
|
||||
/// to the nodes in the data structure graph, so it is possible to have nodes
|
||||
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
|
||||
/// when function graphs are inlined.
|
||||
///
|
||||
unsigned char NodeType;
|
||||
|
||||
DSNode(enum NodeTy NT, const Type *T);
|
||||
DSNode(const DSNode &);
|
||||
|
||||
~DSNode() {
|
||||
#ifndef NDEBUG
|
||||
dropAllReferences(); // Only needed to satisfy assertion checks...
|
||||
assert(Referrers.empty() && "Referrers to dead node exist!");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Iterator for graph interface...
|
||||
typedef DSNodeIterator iterator;
|
||||
typedef DSNodeIterator const_iterator;
|
||||
inline iterator begin() const; // Defined in DSGraphTraits.h
|
||||
inline iterator end() const;
|
||||
|
||||
//===--------------------------------------------------
|
||||
// Accessors
|
||||
|
||||
/// getSize - Return the maximum number of bytes occupied by this object...
|
||||
///
|
||||
unsigned getSize() const { return MergeMap.size(); }
|
||||
|
||||
// getTypeEntries - Return the possible types and their offsets in this object
|
||||
const std::vector<DSTypeRec> &getTypeEntries() const { return TypeEntries; }
|
||||
|
||||
/// getReferrers - Return a list of the pointers to this node...
|
||||
///
|
||||
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
|
||||
|
||||
/// isModified - Return true if this node may be modified in this context
|
||||
///
|
||||
bool isModified() const { return (NodeType & Modified) != 0; }
|
||||
|
||||
/// isRead - Return true if this node may be read in this context
|
||||
///
|
||||
bool isRead() const { return (NodeType & Read) != 0; }
|
||||
|
||||
|
||||
/// hasLink - Return true if this memory object has a link at the specified
|
||||
/// location.
|
||||
///
|
||||
bool hasLink(unsigned i) const {
|
||||
assert(i < getSize() && "Field Link index is out of range!");
|
||||
return MergeMap[i] >= 0;
|
||||
}
|
||||
|
||||
DSNodeHandle *getLink(unsigned i) {
|
||||
if (hasLink(i))
|
||||
return &Links[MergeMap[i]];
|
||||
return 0;
|
||||
}
|
||||
const DSNodeHandle *getLink(unsigned i) const {
|
||||
if (hasLink(i))
|
||||
return &Links[MergeMap[i]];
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// getMergeMapLabel - Return the merge map entry specified, to allow printing
|
||||
/// out of DSNodes nicely for DOT graphs.
|
||||
///
|
||||
int getMergeMapLabel(unsigned i) const {
|
||||
assert(i < MergeMap.size() && "MergeMap index out of range!");
|
||||
return MergeMap[i];
|
||||
}
|
||||
|
||||
/// getTypeRec - This method returns the specified type record if it exists.
|
||||
/// If it does not yet exist, the method checks to see whether or not the
|
||||
/// request would result in an untrackable state. If adding it would cause
|
||||
/// untrackable state, we foldNodeCompletely the node and return the void
|
||||
/// record, otherwise we add an new TypeEntry and return it.
|
||||
///
|
||||
DSTypeRec &getTypeRec(const Type *Ty, unsigned Offset);
|
||||
|
||||
/// foldNodeCompletely - If we determine that this node has some funny
|
||||
/// behavior happening to it that we cannot represent, we fold it down to a
|
||||
/// single, completely pessimistic, node. This node is represented as a
|
||||
/// single byte with a single TypeEntry of "void".
|
||||
///
|
||||
void foldNodeCompletely();
|
||||
|
||||
/// isNodeCompletelyFolded - Return true if this node has been completely
|
||||
/// folded down to something that can never be expanded, effectively losing
|
||||
/// all of the field sensitivity that may be present in the node.
|
||||
///
|
||||
bool isNodeCompletelyFolded() const;
|
||||
|
||||
/// setLink - Set the link at the specified offset to the specified
|
||||
/// NodeHandle, replacing what was there. It is uncommon to use this method,
|
||||
/// instead one of the higher level methods should be used, below.
|
||||
///
|
||||
void setLink(unsigned i, const DSNodeHandle &NH);
|
||||
|
||||
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
||||
/// can cause merging of nodes in the graph.
|
||||
///
|
||||
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
|
||||
|
||||
/// mergeWith - Merge this node and the specified node, moving all links to
|
||||
/// and from the argument node into the current node, deleting the node
|
||||
/// argument. Offset indicates what offset the specified node is to be merged
|
||||
/// into the current node.
|
||||
///
|
||||
/// The specified node may be a null pointer (in which case, nothing happens).
|
||||
///
|
||||
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
|
||||
|
||||
/// mergeIndexes - If we discover that two indexes are equivalent and must be
|
||||
/// merged, this function is used to do the dirty work.
|
||||
///
|
||||
void mergeIndexes(unsigned idx1, unsigned idx2) {
|
||||
assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!");
|
||||
signed char MV1 = MergeMap[idx1];
|
||||
signed char MV2 = MergeMap[idx2];
|
||||
if (MV1 != MV2)
|
||||
mergeMappedValues(MV1, MV2);
|
||||
}
|
||||
|
||||
|
||||
/// addGlobal - Add an entry for a global value to the Globals list. This
|
||||
/// also marks the node with the 'G' flag if it does not already have it.
|
||||
///
|
||||
void addGlobal(GlobalValue *GV);
|
||||
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
|
||||
std::vector<GlobalValue*> &getGlobals() { return Globals; }
|
||||
|
||||
void print(std::ostream &O, const DSGraph *G) const;
|
||||
void dump() const;
|
||||
|
||||
void dropAllReferences() {
|
||||
Links.clear();
|
||||
}
|
||||
|
||||
/// remapLinks - Change all of the Links in the current node according to the
|
||||
/// specified mapping.
|
||||
void remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap);
|
||||
|
||||
private:
|
||||
friend class DSNodeHandle;
|
||||
// addReferrer - Keep the referrer set up to date...
|
||||
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
|
||||
void removeReferrer(DSNodeHandle *H);
|
||||
|
||||
/// rewriteMergeMap - Loop over the mergemap, replacing any references to the
|
||||
/// index From to be references to the index To.
|
||||
///
|
||||
void rewriteMergeMap(signed char From, signed char To) {
|
||||
assert(From != To && "Cannot change something into itself!");
|
||||
for (unsigned i = 0, e = MergeMap.size(); i != e; ++i)
|
||||
if (MergeMap[i] == From)
|
||||
MergeMap[i] = To;
|
||||
}
|
||||
|
||||
/// mergeMappedValues - This is the higher level form of rewriteMergeMap. It
|
||||
/// is fully capable of merging links together if neccesary as well as simply
|
||||
/// rewriting the map entries.
|
||||
///
|
||||
void mergeMappedValues(signed char V1, signed char V2);
|
||||
|
||||
/// growNode - Attempt to grow the node to the specified size. This may do
|
||||
/// one of three things:
|
||||
/// 1. Grow the node, return false
|
||||
/// 2. Refuse to grow the node, but maintain a trackable situation, return
|
||||
/// false.
|
||||
/// 3. Be unable to track if node was that size, so collapse the node and
|
||||
/// return true.
|
||||
///
|
||||
bool growNode(unsigned RequestedSize);
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// Define inline DSNodeHandle functions that depend on the definition of DSNode
|
||||
//
|
||||
|
||||
inline void DSNodeHandle::setNode(DSNode *n) {
|
||||
if (N) N->removeReferrer(this);
|
||||
N = n;
|
||||
if (N) N->addReferrer(this);
|
||||
}
|
||||
|
||||
inline bool DSNodeHandle::hasLink(unsigned Num) const {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->hasLink(Num+Offset);
|
||||
}
|
||||
|
||||
|
||||
/// getLink - Treat this current node pointer as a pointer to a structure of
|
||||
/// some sort. This method will return the pointer a mem[this+Num]
|
||||
///
|
||||
inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->getLink(Num+Offset);
|
||||
}
|
||||
inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->getLink(Num+Offset);
|
||||
}
|
||||
|
||||
inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->setLink(Num+Offset, NH);
|
||||
}
|
||||
|
||||
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
||||
/// can cause merging of nodes in the graph.
|
||||
///
|
||||
inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->addEdgeTo(LinkNo+Offset, Node);
|
||||
}
|
||||
|
||||
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
||||
/// pointed to by 'N'.
|
||||
///
|
||||
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->mergeWith(Node, Offset);
|
||||
}
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSCallSite - Representation of a call site via its call instruction,
|
||||
/// the DSNode handle for the callee function (or function pointer), and
|
||||
/// the DSNode handles for the function arguments.
|
||||
///
|
||||
/// One unusual aspect of this callsite record is the ResolvingCaller member.
|
||||
/// If this is non-null, then it indicates the function that allowed a call-site
|
||||
/// to finally be resolved. Because of indirect calls, this function may not
|
||||
/// actually be the function that contains the Call instruction itself. This is
|
||||
/// used by the BU and TD passes to communicate.
|
||||
///
|
||||
class DSCallSite {
|
||||
CallInst *Inst; // Actual call site
|
||||
DSNodeHandle RetVal; // Returned value
|
||||
DSNodeHandle Callee; // The function node called
|
||||
std::vector<DSNodeHandle> CallArgs; // The pointer arguments
|
||||
Function *ResolvingCaller; // See comments above
|
||||
|
||||
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
|
||||
const std::map<const DSNode*, DSNode*> &NodeMap) {
|
||||
if (DSNode *N = Src.getNode()) {
|
||||
std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
|
||||
assert(I != NodeMap.end() && "Not not in mapping!");
|
||||
|
||||
NH.setOffset(Src.getOffset());
|
||||
NH.setNode(I->second);
|
||||
}
|
||||
}
|
||||
|
||||
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
|
||||
const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
|
||||
if (DSNode *N = Src.getNode()) {
|
||||
std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
|
||||
assert(I != NodeMap.end() && "Not not in mapping!");
|
||||
|
||||
NH.setOffset(Src.getOffset()+I->second.getOffset());
|
||||
NH.setNode(I->second.getNode());
|
||||
}
|
||||
}
|
||||
|
||||
DSCallSite(); // DO NOT IMPLEMENT
|
||||
public:
|
||||
/// Constructor. Note - This ctor destroys the argument vector passed in. On
|
||||
/// exit, the argument vector is empty.
|
||||
///
|
||||
DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
|
||||
std::vector<DSNodeHandle> &Args)
|
||||
: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
|
||||
Args.swap(CallArgs);
|
||||
}
|
||||
|
||||
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
|
||||
: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
|
||||
Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
|
||||
ResolvingCaller(DSCS.ResolvingCaller) {}
|
||||
|
||||
/// Mapping copy constructor - This constructor takes a preexisting call site
|
||||
/// to copy plus a map that specifies how the links should be transformed.
|
||||
/// This is useful when moving a call site from one graph to another.
|
||||
///
|
||||
template<typename MapTy>
|
||||
DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
|
||||
Inst = FromCall.Inst;
|
||||
InitNH(RetVal, FromCall.RetVal, NodeMap);
|
||||
InitNH(Callee, FromCall.Callee, NodeMap);
|
||||
|
||||
CallArgs.resize(FromCall.CallArgs.size());
|
||||
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
|
||||
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
|
||||
ResolvingCaller = FromCall.ResolvingCaller;
|
||||
}
|
||||
|
||||
// Accessor functions...
|
||||
Function &getCaller() const;
|
||||
CallInst &getCallInst() const { return *Inst; }
|
||||
DSNodeHandle &getRetVal() { return RetVal; }
|
||||
DSNodeHandle &getCallee() { return Callee; }
|
||||
const DSNodeHandle &getRetVal() const { return RetVal; }
|
||||
const DSNodeHandle &getCallee() const { return Callee; }
|
||||
void setCallee(const DSNodeHandle &H) { Callee = H; }
|
||||
|
||||
unsigned getNumPtrArgs() const { return CallArgs.size(); }
|
||||
|
||||
Function *getResolvingCaller() const { return ResolvingCaller; }
|
||||
void setResolvingCaller(Function *F) { ResolvingCaller = F; }
|
||||
|
||||
DSNodeHandle &getPtrArg(unsigned i) {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
const DSNodeHandle &getPtrArg(unsigned i) const {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
|
||||
bool operator<(const DSCallSite &CS) const {
|
||||
if (RetVal < CS.RetVal) return true;
|
||||
if (RetVal > CS.RetVal) return false;
|
||||
if (Callee < CS.Callee) return true;
|
||||
if (Callee > CS.Callee) return false;
|
||||
return CallArgs < CS.CallArgs;
|
||||
}
|
||||
|
||||
bool operator==(const DSCallSite &CS) const {
|
||||
return RetVal == CS.RetVal && Callee == CS.Callee &&
|
||||
CallArgs == CS.CallArgs;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSGraph - The graph that represents a function.
|
||||
///
|
||||
|
315
include/llvm/Analysis/DataStructure/DSNode.h
Normal file
315
include/llvm/Analysis/DataStructure/DSNode.h
Normal file
@ -0,0 +1,315 @@
|
||||
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
|
||||
//
|
||||
// Support for graph nodes, call sites, and types.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_ANALYSIS_DSNODE_H
|
||||
#define LLVM_ANALYSIS_DSNODE_H
|
||||
|
||||
#include "llvm/Analysis/DSSupport.h"
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
class Function;
|
||||
class CallInst;
|
||||
class Value;
|
||||
class GlobalValue;
|
||||
class Type;
|
||||
|
||||
class DSNode; // Each node in the graph
|
||||
class DSGraph; // A graph for a function
|
||||
class DSNodeIterator; // Data structure graph traversal iterator
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSNode - Data structure node class
|
||||
///
|
||||
/// This class represents an untyped memory object of Size bytes. It keeps
|
||||
/// track of any pointers that have been stored into the object as well as the
|
||||
/// different types represented in this object.
|
||||
///
|
||||
class DSNode {
|
||||
/// Links - Contains one entry for every _distinct_ pointer field in the
|
||||
/// memory block. These are demand allocated and indexed by the MergeMap
|
||||
/// vector.
|
||||
///
|
||||
std::vector<DSNodeHandle> Links;
|
||||
|
||||
/// MergeMap - Maps from every byte in the object to a signed byte number.
|
||||
/// This map is neccesary due to the merging that is possible as part of the
|
||||
/// unification algorithm. To merge two distinct bytes of the object together
|
||||
/// into a single logical byte, the indexes for the two bytes are set to the
|
||||
/// same value. This fully general merging is capable of representing all
|
||||
/// manners of array merging if neccesary.
|
||||
///
|
||||
/// This map is also used to map outgoing pointers to various byte offsets in
|
||||
/// this data structure node. If this value is >= 0, then it indicates that
|
||||
/// the numbered entry in the Links vector contains the outgoing edge for this
|
||||
/// byte offset. In this way, the Links vector can be demand allocated and
|
||||
/// byte elements of the node may be merged without needing a Link allocated
|
||||
/// for it.
|
||||
///
|
||||
/// Initially, each each element of the MergeMap is assigned a unique negative
|
||||
/// number, which are then merged as the unification occurs.
|
||||
///
|
||||
std::vector<signed char> MergeMap;
|
||||
|
||||
/// Referrers - Keep track of all of the node handles that point to this
|
||||
/// DSNode. These pointers may need to be updated to point to a different
|
||||
/// node if this node gets merged with it.
|
||||
///
|
||||
std::vector<DSNodeHandle*> Referrers;
|
||||
|
||||
/// TypeEntries - As part of the merging process of this algorithm, nodes of
|
||||
/// different types can be represented by this single DSNode. This vector is
|
||||
/// kept sorted.
|
||||
///
|
||||
std::vector<DSTypeRec> TypeEntries;
|
||||
|
||||
/// Globals - The list of global values that are merged into this node.
|
||||
///
|
||||
std::vector<GlobalValue*> Globals;
|
||||
|
||||
void operator=(const DSNode &); // DO NOT IMPLEMENT
|
||||
public:
|
||||
enum NodeTy {
|
||||
ShadowNode = 0, // Nothing is known about this node...
|
||||
ScalarNode = 1 << 0, // Scalar of the current function contains this value
|
||||
AllocaNode = 1 << 1, // This node was allocated with alloca
|
||||
NewNode = 1 << 2, // This node was allocated with malloc
|
||||
GlobalNode = 1 << 3, // This node was allocated by a global var decl
|
||||
Incomplete = 1 << 4, // This node may not be complete
|
||||
Modified = 1 << 5, // This node is modified in this context
|
||||
Read = 1 << 6, // This node is read in this context
|
||||
};
|
||||
|
||||
/// NodeType - A union of the above bits. "Shadow" nodes do not add any flags
|
||||
/// to the nodes in the data structure graph, so it is possible to have nodes
|
||||
/// with a value of 0 for their NodeType. Scalar and Alloca markers go away
|
||||
/// when function graphs are inlined.
|
||||
///
|
||||
unsigned char NodeType;
|
||||
|
||||
DSNode(enum NodeTy NT, const Type *T);
|
||||
DSNode(const DSNode &);
|
||||
|
||||
~DSNode() {
|
||||
#ifndef NDEBUG
|
||||
dropAllReferences(); // Only needed to satisfy assertion checks...
|
||||
assert(Referrers.empty() && "Referrers to dead node exist!");
|
||||
#endif
|
||||
}
|
||||
|
||||
// Iterator for graph interface...
|
||||
typedef DSNodeIterator iterator;
|
||||
typedef DSNodeIterator const_iterator;
|
||||
inline iterator begin() const; // Defined in DSGraphTraits.h
|
||||
inline iterator end() const;
|
||||
|
||||
//===--------------------------------------------------
|
||||
// Accessors
|
||||
|
||||
/// getSize - Return the maximum number of bytes occupied by this object...
|
||||
///
|
||||
unsigned getSize() const { return MergeMap.size(); }
|
||||
|
||||
// getTypeEntries - Return the possible types and their offsets in this object
|
||||
const std::vector<DSTypeRec> &getTypeEntries() const { return TypeEntries; }
|
||||
|
||||
/// getReferrers - Return a list of the pointers to this node...
|
||||
///
|
||||
const std::vector<DSNodeHandle*> &getReferrers() const { return Referrers; }
|
||||
|
||||
/// isModified - Return true if this node may be modified in this context
|
||||
///
|
||||
bool isModified() const { return (NodeType & Modified) != 0; }
|
||||
|
||||
/// isRead - Return true if this node may be read in this context
|
||||
///
|
||||
bool isRead() const { return (NodeType & Read) != 0; }
|
||||
|
||||
|
||||
/// hasLink - Return true if this memory object has a link at the specified
|
||||
/// location.
|
||||
///
|
||||
bool hasLink(unsigned i) const {
|
||||
assert(i < getSize() && "Field Link index is out of range!");
|
||||
return MergeMap[i] >= 0;
|
||||
}
|
||||
|
||||
DSNodeHandle *getLink(unsigned i) {
|
||||
if (hasLink(i))
|
||||
return &Links[MergeMap[i]];
|
||||
return 0;
|
||||
}
|
||||
const DSNodeHandle *getLink(unsigned i) const {
|
||||
if (hasLink(i))
|
||||
return &Links[MergeMap[i]];
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// getMergeMapLabel - Return the merge map entry specified, to allow printing
|
||||
/// out of DSNodes nicely for DOT graphs.
|
||||
///
|
||||
int getMergeMapLabel(unsigned i) const {
|
||||
assert(i < MergeMap.size() && "MergeMap index out of range!");
|
||||
return MergeMap[i];
|
||||
}
|
||||
|
||||
/// getTypeRec - This method returns the specified type record if it exists.
|
||||
/// If it does not yet exist, the method checks to see whether or not the
|
||||
/// request would result in an untrackable state. If adding it would cause
|
||||
/// untrackable state, we foldNodeCompletely the node and return the void
|
||||
/// record, otherwise we add an new TypeEntry and return it.
|
||||
///
|
||||
DSTypeRec &getTypeRec(const Type *Ty, unsigned Offset);
|
||||
|
||||
/// foldNodeCompletely - If we determine that this node has some funny
|
||||
/// behavior happening to it that we cannot represent, we fold it down to a
|
||||
/// single, completely pessimistic, node. This node is represented as a
|
||||
/// single byte with a single TypeEntry of "void".
|
||||
///
|
||||
void foldNodeCompletely();
|
||||
|
||||
/// isNodeCompletelyFolded - Return true if this node has been completely
|
||||
/// folded down to something that can never be expanded, effectively losing
|
||||
/// all of the field sensitivity that may be present in the node.
|
||||
///
|
||||
bool isNodeCompletelyFolded() const;
|
||||
|
||||
/// setLink - Set the link at the specified offset to the specified
|
||||
/// NodeHandle, replacing what was there. It is uncommon to use this method,
|
||||
/// instead one of the higher level methods should be used, below.
|
||||
///
|
||||
void setLink(unsigned i, const DSNodeHandle &NH);
|
||||
|
||||
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
||||
/// can cause merging of nodes in the graph.
|
||||
///
|
||||
void addEdgeTo(unsigned Offset, const DSNodeHandle &NH);
|
||||
|
||||
/// mergeWith - Merge this node and the specified node, moving all links to
|
||||
/// and from the argument node into the current node, deleting the node
|
||||
/// argument. Offset indicates what offset the specified node is to be merged
|
||||
/// into the current node.
|
||||
///
|
||||
/// The specified node may be a null pointer (in which case, nothing happens).
|
||||
///
|
||||
void mergeWith(const DSNodeHandle &NH, unsigned Offset);
|
||||
|
||||
/// mergeIndexes - If we discover that two indexes are equivalent and must be
|
||||
/// merged, this function is used to do the dirty work.
|
||||
///
|
||||
void mergeIndexes(unsigned idx1, unsigned idx2) {
|
||||
assert(idx1 < getSize() && idx2 < getSize() && "Indexes out of range!");
|
||||
signed char MV1 = MergeMap[idx1];
|
||||
signed char MV2 = MergeMap[idx2];
|
||||
if (MV1 != MV2)
|
||||
mergeMappedValues(MV1, MV2);
|
||||
}
|
||||
|
||||
|
||||
/// addGlobal - Add an entry for a global value to the Globals list. This
|
||||
/// also marks the node with the 'G' flag if it does not already have it.
|
||||
///
|
||||
void addGlobal(GlobalValue *GV);
|
||||
const std::vector<GlobalValue*> &getGlobals() const { return Globals; }
|
||||
std::vector<GlobalValue*> &getGlobals() { return Globals; }
|
||||
|
||||
void print(std::ostream &O, const DSGraph *G) const;
|
||||
void dump() const;
|
||||
|
||||
void dropAllReferences() {
|
||||
Links.clear();
|
||||
}
|
||||
|
||||
/// remapLinks - Change all of the Links in the current node according to the
|
||||
/// specified mapping.
|
||||
void remapLinks(std::map<const DSNode*, DSNode*> &OldNodeMap);
|
||||
|
||||
private:
|
||||
friend class DSNodeHandle;
|
||||
// addReferrer - Keep the referrer set up to date...
|
||||
void addReferrer(DSNodeHandle *H) { Referrers.push_back(H); }
|
||||
void removeReferrer(DSNodeHandle *H);
|
||||
|
||||
/// rewriteMergeMap - Loop over the mergemap, replacing any references to the
|
||||
/// index From to be references to the index To.
|
||||
///
|
||||
void rewriteMergeMap(signed char From, signed char To) {
|
||||
assert(From != To && "Cannot change something into itself!");
|
||||
for (unsigned i = 0, e = MergeMap.size(); i != e; ++i)
|
||||
if (MergeMap[i] == From)
|
||||
MergeMap[i] = To;
|
||||
}
|
||||
|
||||
/// mergeMappedValues - This is the higher level form of rewriteMergeMap. It
|
||||
/// is fully capable of merging links together if neccesary as well as simply
|
||||
/// rewriting the map entries.
|
||||
///
|
||||
void mergeMappedValues(signed char V1, signed char V2);
|
||||
|
||||
/// growNode - Attempt to grow the node to the specified size. This may do
|
||||
/// one of three things:
|
||||
/// 1. Grow the node, return false
|
||||
/// 2. Refuse to grow the node, but maintain a trackable situation, return
|
||||
/// false.
|
||||
/// 3. Be unable to track if node was that size, so collapse the node and
|
||||
/// return true.
|
||||
///
|
||||
bool growNode(unsigned RequestedSize);
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
// Define inline DSNodeHandle functions that depend on the definition of DSNode
|
||||
//
|
||||
|
||||
inline void DSNodeHandle::setNode(DSNode *n) {
|
||||
if (N) N->removeReferrer(this);
|
||||
N = n;
|
||||
if (N) N->addReferrer(this);
|
||||
}
|
||||
|
||||
inline bool DSNodeHandle::hasLink(unsigned Num) const {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->hasLink(Num+Offset);
|
||||
}
|
||||
|
||||
|
||||
/// getLink - Treat this current node pointer as a pointer to a structure of
|
||||
/// some sort. This method will return the pointer a mem[this+Num]
|
||||
///
|
||||
inline const DSNodeHandle *DSNodeHandle::getLink(unsigned Num) const {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->getLink(Num+Offset);
|
||||
}
|
||||
inline DSNodeHandle *DSNodeHandle::getLink(unsigned Num) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
return N->getLink(Num+Offset);
|
||||
}
|
||||
|
||||
inline void DSNodeHandle::setLink(unsigned Num, const DSNodeHandle &NH) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->setLink(Num+Offset, NH);
|
||||
}
|
||||
|
||||
/// addEdgeTo - Add an edge from the current node to the specified node. This
|
||||
/// can cause merging of nodes in the graph.
|
||||
///
|
||||
inline void DSNodeHandle::addEdgeTo(unsigned LinkNo, const DSNodeHandle &Node) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->addEdgeTo(LinkNo+Offset, Node);
|
||||
}
|
||||
|
||||
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
||||
/// pointed to by 'N'.
|
||||
///
|
||||
inline void DSNodeHandle::mergeWith(const DSNodeHandle &Node) {
|
||||
assert(N && "DSNodeHandle does not point to a node yet!");
|
||||
N->mergeWith(Node, Offset);
|
||||
}
|
||||
|
||||
#endif
|
219
include/llvm/Analysis/DataStructure/DSSupport.h
Normal file
219
include/llvm/Analysis/DataStructure/DSSupport.h
Normal file
@ -0,0 +1,219 @@
|
||||
//===- DSSupport.h - Support for datastructure graphs -----------*- C++ -*-===//
|
||||
//
|
||||
// Support for graph nodes, call sites, and types.
|
||||
//
|
||||
//===----------------------------------------------------------------------===//
|
||||
|
||||
#ifndef LLVM_ANALYSIS_DSSUPPORT_H
|
||||
#define LLVM_ANALYSIS_DSSUPPORT_H
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include <functional>
|
||||
#include <string>
|
||||
|
||||
class Function;
|
||||
class CallInst;
|
||||
class Value;
|
||||
class GlobalValue;
|
||||
class Type;
|
||||
|
||||
class DSNode; // Each node in the graph
|
||||
class DSGraph; // A graph for a function
|
||||
class DSNodeIterator; // Data structure graph traversal iterator
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSNodeHandle - Implement a "handle" to a data structure node that takes care
|
||||
/// of all of the add/un'refing of the node to prevent the backpointers in the
|
||||
/// graph from getting out of date. This class represents a "pointer" in the
|
||||
/// graph, whose destination is an indexed offset into a node.
|
||||
///
|
||||
class DSNodeHandle {
|
||||
DSNode *N;
|
||||
unsigned Offset;
|
||||
public:
|
||||
// Allow construction, destruction, and assignment...
|
||||
DSNodeHandle(DSNode *n = 0, unsigned offs = 0) : N(0), Offset(offs) {
|
||||
setNode(n);
|
||||
}
|
||||
DSNodeHandle(const DSNodeHandle &H) : N(0), Offset(H.Offset) { setNode(H.N); }
|
||||
~DSNodeHandle() { setNode((DSNode*)0); }
|
||||
DSNodeHandle &operator=(const DSNodeHandle &H) {
|
||||
setNode(H.N); Offset = H.Offset;
|
||||
return *this;
|
||||
}
|
||||
|
||||
bool operator<(const DSNodeHandle &H) const { // Allow sorting
|
||||
return N < H.N || (N == H.N && Offset < H.Offset);
|
||||
}
|
||||
bool operator>(const DSNodeHandle &H) const { return H < *this; }
|
||||
bool operator==(const DSNodeHandle &H) const { // Allow comparison
|
||||
return N == H.N && Offset == H.Offset;
|
||||
}
|
||||
bool operator!=(const DSNodeHandle &H) const { return !operator==(H); }
|
||||
|
||||
// Allow explicit conversion to DSNode...
|
||||
DSNode *getNode() const { return N; }
|
||||
unsigned getOffset() const { return Offset; }
|
||||
|
||||
inline void setNode(DSNode *N); // Defined inline later...
|
||||
void setOffset(unsigned O) { Offset = O; }
|
||||
|
||||
void addEdgeTo(unsigned LinkNo, const DSNodeHandle &N);
|
||||
void addEdgeTo(const DSNodeHandle &N) { addEdgeTo(0, N); }
|
||||
|
||||
/// mergeWith - Merge the logical node pointed to by 'this' with the node
|
||||
/// pointed to by 'N'.
|
||||
///
|
||||
void mergeWith(const DSNodeHandle &N);
|
||||
|
||||
// hasLink - Return true if there is a link at the specified offset...
|
||||
inline bool hasLink(unsigned Num) const;
|
||||
|
||||
/// getLink - Treat this current node pointer as a pointer to a structure of
|
||||
/// some sort. This method will return the pointer a mem[this+Num]
|
||||
///
|
||||
inline const DSNodeHandle *getLink(unsigned Num) const;
|
||||
inline DSNodeHandle *getLink(unsigned Num);
|
||||
|
||||
inline void setLink(unsigned Num, const DSNodeHandle &NH);
|
||||
};
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSTypeRec - This structure is used to represent a single type that is held
|
||||
/// in a DSNode.
|
||||
///
|
||||
struct DSTypeRec {
|
||||
const Type *Ty; // The type itself...
|
||||
unsigned Offset; // The offset in the node
|
||||
bool isArray; // Have we accessed an array of elements?
|
||||
|
||||
DSTypeRec() : Ty(0), Offset(0), isArray(false) {}
|
||||
DSTypeRec(const Type *T, unsigned O) : Ty(T), Offset(O), isArray(false) {}
|
||||
|
||||
bool operator<(const DSTypeRec &TR) const {
|
||||
// Sort first by offset!
|
||||
return Offset < TR.Offset || (Offset == TR.Offset && Ty < TR.Ty);
|
||||
}
|
||||
bool operator==(const DSTypeRec &TR) const {
|
||||
return Ty == TR.Ty && Offset == TR.Offset;
|
||||
}
|
||||
bool operator!=(const DSTypeRec &TR) const { return !operator==(TR); }
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//===----------------------------------------------------------------------===//
|
||||
/// DSCallSite - Representation of a call site via its call instruction,
|
||||
/// the DSNode handle for the callee function (or function pointer), and
|
||||
/// the DSNode handles for the function arguments.
|
||||
///
|
||||
/// One unusual aspect of this callsite record is the ResolvingCaller member.
|
||||
/// If this is non-null, then it indicates the function that allowed a call-site
|
||||
/// to finally be resolved. Because of indirect calls, this function may not
|
||||
/// actually be the function that contains the Call instruction itself. This is
|
||||
/// used by the BU and TD passes to communicate.
|
||||
///
|
||||
class DSCallSite {
|
||||
CallInst *Inst; // Actual call site
|
||||
DSNodeHandle RetVal; // Returned value
|
||||
DSNodeHandle Callee; // The function node called
|
||||
std::vector<DSNodeHandle> CallArgs; // The pointer arguments
|
||||
Function *ResolvingCaller; // See comments above
|
||||
|
||||
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
|
||||
const std::map<const DSNode*, DSNode*> &NodeMap) {
|
||||
if (DSNode *N = Src.getNode()) {
|
||||
std::map<const DSNode*, DSNode*>::const_iterator I = NodeMap.find(N);
|
||||
assert(I != NodeMap.end() && "Not not in mapping!");
|
||||
|
||||
NH.setOffset(Src.getOffset());
|
||||
NH.setNode(I->second);
|
||||
}
|
||||
}
|
||||
|
||||
static void InitNH(DSNodeHandle &NH, const DSNodeHandle &Src,
|
||||
const std::map<const DSNode*, DSNodeHandle> &NodeMap) {
|
||||
if (DSNode *N = Src.getNode()) {
|
||||
std::map<const DSNode*, DSNodeHandle>::const_iterator I = NodeMap.find(N);
|
||||
assert(I != NodeMap.end() && "Not not in mapping!");
|
||||
|
||||
NH.setOffset(Src.getOffset()+I->second.getOffset());
|
||||
NH.setNode(I->second.getNode());
|
||||
}
|
||||
}
|
||||
|
||||
DSCallSite(); // DO NOT IMPLEMENT
|
||||
public:
|
||||
/// Constructor. Note - This ctor destroys the argument vector passed in. On
|
||||
/// exit, the argument vector is empty.
|
||||
///
|
||||
DSCallSite(CallInst &inst, const DSNodeHandle &rv, const DSNodeHandle &callee,
|
||||
std::vector<DSNodeHandle> &Args)
|
||||
: Inst(&inst), RetVal(rv), Callee(callee), ResolvingCaller(0) {
|
||||
Args.swap(CallArgs);
|
||||
}
|
||||
|
||||
DSCallSite(const DSCallSite &DSCS) // Simple copy ctor
|
||||
: Inst(DSCS.Inst), RetVal(DSCS.RetVal),
|
||||
Callee(DSCS.Callee), CallArgs(DSCS.CallArgs),
|
||||
ResolvingCaller(DSCS.ResolvingCaller) {}
|
||||
|
||||
/// Mapping copy constructor - This constructor takes a preexisting call site
|
||||
/// to copy plus a map that specifies how the links should be transformed.
|
||||
/// This is useful when moving a call site from one graph to another.
|
||||
///
|
||||
template<typename MapTy>
|
||||
DSCallSite(const DSCallSite &FromCall, const MapTy &NodeMap) {
|
||||
Inst = FromCall.Inst;
|
||||
InitNH(RetVal, FromCall.RetVal, NodeMap);
|
||||
InitNH(Callee, FromCall.Callee, NodeMap);
|
||||
|
||||
CallArgs.resize(FromCall.CallArgs.size());
|
||||
for (unsigned i = 0, e = FromCall.CallArgs.size(); i != e; ++i)
|
||||
InitNH(CallArgs[i], FromCall.CallArgs[i], NodeMap);
|
||||
ResolvingCaller = FromCall.ResolvingCaller;
|
||||
}
|
||||
|
||||
// Accessor functions...
|
||||
Function &getCaller() const;
|
||||
CallInst &getCallInst() const { return *Inst; }
|
||||
DSNodeHandle &getRetVal() { return RetVal; }
|
||||
DSNodeHandle &getCallee() { return Callee; }
|
||||
const DSNodeHandle &getRetVal() const { return RetVal; }
|
||||
const DSNodeHandle &getCallee() const { return Callee; }
|
||||
void setCallee(const DSNodeHandle &H) { Callee = H; }
|
||||
|
||||
unsigned getNumPtrArgs() const { return CallArgs.size(); }
|
||||
|
||||
Function *getResolvingCaller() const { return ResolvingCaller; }
|
||||
void setResolvingCaller(Function *F) { ResolvingCaller = F; }
|
||||
|
||||
DSNodeHandle &getPtrArg(unsigned i) {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
const DSNodeHandle &getPtrArg(unsigned i) const {
|
||||
assert(i < CallArgs.size() && "Argument to getPtrArgNode is out of range!");
|
||||
return CallArgs[i];
|
||||
}
|
||||
|
||||
bool operator<(const DSCallSite &CS) const {
|
||||
if (RetVal < CS.RetVal) return true;
|
||||
if (RetVal > CS.RetVal) return false;
|
||||
if (Callee < CS.Callee) return true;
|
||||
if (Callee > CS.Callee) return false;
|
||||
return CallArgs < CS.CallArgs;
|
||||
}
|
||||
|
||||
bool operator==(const DSCallSite &CS) const {
|
||||
return RetVal == CS.RetVal && Callee == CS.Callee &&
|
||||
CallArgs == CS.CallArgs;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user