Move the implementation of LoopInfo into LoopInfoImpl.h.

The implementation only needs inclusion from LoopInfo.cpp and
MachineLoopInfo.cpp. Clients of the interface should only include the
interface. This makes the interface readable and speeds up rebuilds
after modifying the implementation.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@158787 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Andrew Trick
2012-06-20 03:42:09 +00:00
parent 2c8293d348
commit cbf24b4e58
4 changed files with 577 additions and 442 deletions
+5 -9
View File
@@ -9,7 +9,7 @@
//
// This file defines the MachineLoopInfo class that is used to identify natural
// loops and determine the loop depth of various nodes of the CFG. Note that
// the loops identified may actually be several natural loops that share the
// the loops identified may actually be several natural loops that share the
// same header node... not just a single natural loop.
//
//===----------------------------------------------------------------------===//
@@ -17,17 +17,13 @@
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/Analysis/LoopInfoImpl.h"
#include "llvm/Support/Debug.h"
using namespace llvm;
namespace llvm {
#define MLB class LoopBase<MachineBasicBlock, MachineLoop>
TEMPLATE_INSTANTIATION(MLB);
#undef MLB
#define MLIB class LoopInfoBase<MachineBasicBlock, MachineLoop>
TEMPLATE_INSTANTIATION(MLIB);
#undef MLIB
}
// Explicitly instantiate methods in LoopInfoImpl.h for MI-level Loops.
template class llvm::LoopBase<MachineBasicBlock, MachineLoop>;
template class llvm::LoopInfoBase<MachineBasicBlock, MachineLoop>;
char MachineLoopInfo::ID = 0;
INITIALIZE_PASS_BEGIN(MachineLoopInfo, "machine-loops",