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[x86] Generalize the single-element insertion lowering to work with
floating point types and use it for both v2f64 and v2i64 single-element insertion lowering. This fixes the last non-AVX performance regression test case I've gotten of for the new vector shuffle lowering. There is obvious analogous lowering for v4f32 that I'll add in a follow-up patch (because with INSERTPS, v4f32 requires special treatment). After that, its AVX stuff. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@218175 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -7553,7 +7553,7 @@ static SDValue lowerVectorShuffleAsZeroOrAnyExtend(
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///
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/// This is a common pattern that we have especially efficient patterns to lower
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/// across all subtarget feature sets.
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static SDValue lowerIntegerElementInsertionVectorShuffle(
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static SDValue lowerVectorShuffleAsElementInsertion(
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MVT VT, SDLoc DL, SDValue V1, SDValue V2, ArrayRef<int> Mask,
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const X86Subtarget *Subtarget, SelectionDAG &DAG) {
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SmallBitVector Zeroable = computeZeroableShuffleElements(Mask, V1, V2);
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@ -7561,10 +7561,30 @@ static SDValue lowerIntegerElementInsertionVectorShuffle(
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int V2Index = std::find_if(Mask.begin(), Mask.end(),
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[&Mask](int M) { return M >= (int)Mask.size(); }) -
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Mask.begin();
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if (Mask.size() == 2) {
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if (!Zeroable[V2Index ^ 1]) {
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// For 2-wide masks we may be able to just invert the inputs. We use an xor
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// with 2 to flip from {2,3} to {0,1} and vice versa.
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int InverseMask[2] = {Mask[0] < 0 ? -1 : (Mask[0] ^ 2),
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Mask[1] < 0 ? -1 : (Mask[1] ^ 2)};
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if (Zeroable[V2Index])
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return lowerVectorShuffleAsElementInsertion(VT, DL, V2, V1, InverseMask,
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Subtarget, DAG);
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else
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return SDValue();
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}
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} else {
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for (int i = 0, Size = Mask.size(); i < Size; ++i)
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if (i != V2Index && !Zeroable[i])
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return SDValue(); // Not inserting into a zero vector.
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}
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for (int i = 0, Size = Mask.size(); i < Size; ++i)
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if (i != V2Index && !Zeroable[i])
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return SDValue(); // Not inserting into a zero vector.
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// Step over any bitcasts on either input so we can scan the actual
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// BUILD_VECTOR nodes.
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while (V1.getOpcode() == ISD::BITCAST)
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V1 = V1.getOperand(0);
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while (V2.getOpcode() == ISD::BITCAST)
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V2 = V2.getOperand(0);
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// Check for a single input from a SCALAR_TO_VECTOR node.
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// FIXME: All of this should be canonicalized into INSERT_VECTOR_ELT and
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@ -7579,10 +7599,9 @@ static SDValue lowerIntegerElementInsertionVectorShuffle(
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SDValue V2S = V2.getOperand(Mask[V2Index] - Mask.size());
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// First, we need to zext the scalar if it is smaller than an i32.
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MVT EltVT = VT.getVectorElementType();
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assert(EltVT == V2S.getSimpleValueType() &&
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"Different scalar and element types!");
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MVT ExtVT = VT;
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MVT EltVT = VT.getVectorElementType();
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V2S = DAG.getNode(ISD::BITCAST, DL, EltVT, V2S);
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if (EltVT == MVT::i8 || EltVT == MVT::i16) {
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// Zero-extend directly to i32.
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ExtVT = MVT::v4i32;
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@ -7650,6 +7669,12 @@ static SDValue lowerV2F64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (isShuffleEquivalent(Mask, 1, 3))
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return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2f64, V1, V2);
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// If we have a single input, insert that into V1 if we can do so cheaply.
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if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1)
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if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
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MVT::v2f64, DL, V1, V2, Mask, Subtarget, DAG))
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return Insertion;
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if (Subtarget->hasSSE41())
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if (SDValue Blend =
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lowerVectorShuffleAsBlend(DL, MVT::v2f64, V1, V2, Mask, DAG))
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@ -7697,6 +7722,13 @@ static SDValue lowerV2I64VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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if (isShuffleEquivalent(Mask, 1, 3))
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return DAG.getNode(X86ISD::UNPCKH, DL, MVT::v2i64, V1, V2);
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// If we have a single input from V2 insert that into V1 if we can do so
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// cheaply.
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if ((Mask[0] >= 2) + (Mask[1] >= 2) == 1)
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if (SDValue Insertion = lowerVectorShuffleAsElementInsertion(
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MVT::v2i64, DL, V1, V2, Mask, Subtarget, DAG))
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return Insertion;
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if (Subtarget->hasSSE41())
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if (SDValue Blend =
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lowerVectorShuffleAsBlend(DL, MVT::v2i64, V1, V2, Mask, DAG))
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@ -7923,8 +7955,8 @@ static SDValue lowerV4I32VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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// There are special ways we can lower some single-element blends.
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if (NumV2Elements == 1)
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if (SDValue V = lowerIntegerElementInsertionVectorShuffle(
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MVT::v4i32, DL, V1, V2, Mask, Subtarget, DAG))
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if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v4i32, DL, V1, V2,
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Mask, Subtarget, DAG))
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return V;
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if (Subtarget->hasSSE41())
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@ -8604,8 +8636,8 @@ static SDValue lowerV8I16VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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// There are special ways we can lower some single-element blends.
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if (NumV2Inputs == 1)
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if (SDValue V = lowerIntegerElementInsertionVectorShuffle(
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MVT::v8i16, DL, V1, V2, Mask, Subtarget, DAG))
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if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v8i16, DL, V1, V2,
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Mask, Subtarget, DAG))
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return V;
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if (Subtarget->hasSSE41())
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@ -8920,8 +8952,8 @@ static SDValue lowerV16I8VectorShuffle(SDValue Op, SDValue V1, SDValue V2,
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// There are special ways we can lower some single-element blends.
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if (NumV2Elements == 1)
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if (SDValue V = lowerIntegerElementInsertionVectorShuffle(
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MVT::v16i8, DL, V1, V2, Mask, Subtarget, DAG))
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if (SDValue V = lowerVectorShuffleAsElementInsertion(MVT::v16i8, DL, V1, V2,
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Mask, Subtarget, DAG))
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return V;
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// Check whether a compaction lowering can be done. This handles shuffles
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@ -400,6 +400,44 @@ define <2 x i64> @shuffle_v2i64_31_copy(<2 x i64> %nonce, <2 x i64> %a, <2 x i64
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}
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define <2 x i64> @insert_reg_and_zero_v2i64(i64 %a) {
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; ALL-LABEL: @insert_reg_and_zero_v2i64
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; ALL: movd %rdi, %xmm0
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; ALL-NEXT: retq
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%v = insertelement <2 x i64> undef, i64 %a, i32 0
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%shuffle = shufflevector <2 x i64> %v, <2 x i64> zeroinitializer, <2 x i32> <i32 0, i32 3>
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ret <2 x i64> %shuffle
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}
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define <2 x i64> @insert_mem_and_zero_v2i64(i64* %ptr) {
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; ALL-LABEL: @insert_mem_and_zero_v2i64
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; ALL: movq (%rdi), %xmm0
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; ALL-NEXT: retq
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%a = load i64* %ptr
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%v = insertelement <2 x i64> undef, i64 %a, i32 0
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%shuffle = shufflevector <2 x i64> %v, <2 x i64> zeroinitializer, <2 x i32> <i32 0, i32 3>
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ret <2 x i64> %shuffle
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}
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define <2 x double> @insert_reg_and_zero_v2f64(double %a) {
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; ALL-LABEL: @insert_reg_and_zero_v2f64
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; ALL: movq %xmm0, %xmm0
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; ALL-NEXT: retq
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%v = insertelement <2 x double> undef, double %a, i32 0
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%shuffle = shufflevector <2 x double> %v, <2 x double> zeroinitializer, <2 x i32> <i32 0, i32 3>
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ret <2 x double> %shuffle
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}
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define <2 x double> @insert_mem_and_zero_v2f64(double* %ptr) {
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; ALL-LABEL: @insert_mem_and_zero_v2f64
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; ALL: movsd (%rdi), %xmm0
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; ALL-NEXT: retq
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%a = load double* %ptr
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%v = insertelement <2 x double> undef, double %a, i32 0
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%shuffle = shufflevector <2 x double> %v, <2 x double> zeroinitializer, <2 x i32> <i32 0, i32 3>
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ret <2 x double> %shuffle
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}
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define <2 x double> @insert_dup_reg_v2f64(double %a) {
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; SSE2-LABEL: @insert_dup_reg_v2f64
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; SSE2: movlhps {{.*}} # xmm0 = xmm0[0,0]
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