From cc82cc174c4afa974450ac1e32ec85cb4d5324a8 Mon Sep 17 00:00:00 2001 From: Chris Lattner Date: Sun, 28 Apr 2002 21:57:33 +0000 Subject: [PATCH] FIXME removed: malloc/alloca ALWAYS have a size argument git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2389 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/ExecutionEngine/Interpreter/Execution.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) diff --git a/lib/ExecutionEngine/Interpreter/Execution.cpp b/lib/ExecutionEngine/Interpreter/Execution.cpp index 321003c1fdc..2a8c10506b5 100644 --- a/lib/ExecutionEngine/Interpreter/Execution.cpp +++ b/lib/ExecutionEngine/Interpreter/Execution.cpp @@ -731,14 +731,9 @@ void Interpreter::executeBrInst(BranchInst *I, ExecutionContext &SF) { void Interpreter::executeAllocInst(AllocationInst *I, ExecutionContext &SF) { const Type *Ty = I->getType()->getElementType(); // Type to be allocated - unsigned NumElements = 1; - // FIXME: Malloc/Alloca should always have an argument! - if (I->getNumOperands()) { // Allocating a unsized array type? - // Get the number of elements being allocated by the array... - GenericValue NumEl = getOperandValue(I->getOperand(0), SF); - NumElements = NumEl.UIntVal; - } + // Get the number of elements being allocated by the array... + unsigned NumElements = getOperandValue(I->getOperand(0), SF).UIntVal; // Allocate enough memory to hold the type... // FIXME: Don't use CALLOC, use a tainted malloc.