Initial implementation of the ET-Forest data structure for dominators and

post-dominators.  This code was written/adapted by Daniel Berlin!


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25144 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner
2006-01-08 08:22:18 +00:00
parent e00ab70c18
commit ccacd3ccc2
5 changed files with 953 additions and 1 deletions
+443
View File
@@ -472,3 +472,446 @@ void DominanceFrontierBase::print(std::ostream &o, const Module* ) const {
}
}
//===----------------------------------------------------------------------===//
// ETOccurrence Implementation
//===----------------------------------------------------------------------===//
void ETOccurrence::Splay() {
ETOccurrence *father;
ETOccurrence *grandfather;
int occdepth;
int fatherdepth;
while (Parent) {
occdepth = Depth;
father = Parent;
fatherdepth = Parent->Depth;
grandfather = father->Parent;
// If we have no grandparent, a single zig or zag will do.
if (!grandfather) {
setDepthAdd(fatherdepth);
MinOccurrence = father->MinOccurrence;
Min = father->Min;
// See what we have to rotate
if (father->Left == this) {
// Zig
father->setLeft(Right);
setRight(father);
if (father->Left)
father->Left->setDepthAdd(occdepth);
} else {
// Zag
father->setRight(Left);
setLeft(father);
if (father->Right)
father->Right->setDepthAdd(occdepth);
}
father->setDepth(-occdepth);
Parent = NULL;
father->recomputeMin();
return;
}
// If we have a grandfather, we need to do some
// combination of zig and zag.
int grandfatherdepth = grandfather->Depth;
setDepthAdd(fatherdepth + grandfatherdepth);
MinOccurrence = grandfather->MinOccurrence;
Min = grandfather->Min;
ETOccurrence *greatgrandfather = grandfather->Parent;
if (grandfather->Left == father) {
if (father->Left == this) {
// Zig zig
grandfather->setLeft(father->Right);
father->setLeft(Right);
setRight(father);
father->setRight(grandfather);
father->setDepth(-occdepth);
if (father->Left)
father->Left->setDepthAdd(occdepth);
grandfather->setDepth(-fatherdepth);
if (grandfather->Left)
grandfather->Left->setDepthAdd(fatherdepth);
} else {
// Zag zig
grandfather->setLeft(Right);
father->setRight(Left);
setLeft(father);
setRight(grandfather);
father->setDepth(-occdepth);
if (father->Right)
father->Right->setDepthAdd(occdepth);
grandfather->setDepth(-occdepth - fatherdepth);
if (grandfather->Left)
grandfather->Left->setDepthAdd(occdepth + fatherdepth);
}
} else {
if (father->Left == this) {
// Zig zag
grandfather->setRight(Left);
father->setLeft(Right);
setLeft(grandfather);
setRight(father);
father->setDepth(-occdepth);
if (father->Left)
father->Left->setDepthAdd(occdepth);
grandfather->setDepth(-occdepth - fatherdepth);
if (grandfather->Right)
grandfather->Right->setDepthAdd(occdepth + fatherdepth);
} else { // Zag Zag
grandfather->setRight(father->Left);
father->setRight(Left);
setLeft(father);
father->setLeft(grandfather);
father->setDepth(-occdepth);
if (father->Right)
father->Right->setDepthAdd(occdepth);
grandfather->setDepth(-fatherdepth);
if (grandfather->Right)
grandfather->Right->setDepthAdd(fatherdepth);
}
}
// Might need one more rotate depending on greatgrandfather.
setParent(greatgrandfather);
if (greatgrandfather) {
if (greatgrandfather->Left == grandfather)
greatgrandfather->Left = this;
else
greatgrandfather->Right = this;
}
grandfather->recomputeMin();
father->recomputeMin();
}
}
//===----------------------------------------------------------------------===//
// ETNode implementation
//===----------------------------------------------------------------------===//
void ETNode::Split() {
ETOccurrence *right, *left;
ETOccurrence *rightmost = RightmostOcc;
ETOccurrence *parent;
// Update the occurrence tree first.
RightmostOcc->Splay();
// Find the leftmost occurrence in the rightmost subtree, then splay
// around it.
for (right = rightmost->Right; rightmost->Left; rightmost = rightmost->Left);
right->Splay();
// Start splitting
right->Left->Parent = NULL;
parent = ParentOcc;
parent->Splay();
ParentOcc = NULL;
left = parent->Left;
parent->Right->Parent = NULL;
right->setLeft(left);
right->recomputeMin();
rightmost->Splay();
rightmost->Depth = 0;
rightmost->Min = 0;
delete parent;
// Now update *our* tree
if (Father->Son == this)
Father->Son = Right;
if (Father->Son == this)
Father->Son = NULL;
else {
Left->Right = Right;
Right->Left = Left;
}
Left = Right = NULL;
Father = NULL;
}
void ETNode::setFather(ETNode *NewFather) {
ETOccurrence *rightmost;
ETOccurrence *leftpart;
ETOccurrence *NewFatherOcc;
ETOccurrence *temp;
// First update the path in the splay tree
NewFatherOcc = new ETOccurrence(NewFather);
rightmost = NewFather->RightmostOcc;
rightmost->Splay();
leftpart = rightmost->Left;
temp = RightmostOcc;
temp->Splay();
NewFatherOcc->setLeft(leftpart);
NewFatherOcc->setRight(temp);
temp->Depth++;
temp->Min++;
NewFatherOcc->recomputeMin();
rightmost->setLeft(NewFatherOcc);
if (NewFatherOcc->Min + rightmost->Depth < rightmost->Min) {
rightmost->Min = NewFatherOcc->Min + rightmost->Depth;
rightmost->MinOccurrence = NewFatherOcc->MinOccurrence;
}
ParentOcc = NewFatherOcc;
// Update *our* tree
ETNode *left;
ETNode *right;
Father = NewFather;
right = Father->Son;
if (right)
left = right->Left;
else
left = right = this;
left->Right = this;
right->Left = this;
Left = left;
Right = right;
Father->Son = this;
}
bool ETNode::Below(ETNode *other) {
ETOccurrence *up = other->RightmostOcc;
ETOccurrence *down = RightmostOcc;
if (this == other)
return true;
up->Splay();
ETOccurrence *left, *right;
left = up->Left;
right = up->Right;
if (!left)
return false;
left->Parent = NULL;
if (right)
right->Parent = NULL;
down->Splay();
if (left == down || left->Parent != NULL) {
if (right)
right->Parent = up;
up->setLeft(down);
} else {
left->Parent = up;
// If the two occurrences are in different trees, put things
// back the way they were.
if (right && right->Parent != NULL)
up->setRight(down);
else
up->setRight(right);
return false;
}
if (down->Depth <= 0)
return false;
return !down->Right || down->Right->Min + down->Depth >= 0;
}
ETNode *ETNode::NCA(ETNode *other) {
ETOccurrence *occ1 = RightmostOcc;
ETOccurrence *occ2 = other->RightmostOcc;
ETOccurrence *left, *right, *ret;
ETOccurrence *occmin;
int mindepth;
if (this == other)
return this;
occ1->Splay();
left = occ1->Left;
right = occ1->Right;
if (left)
left->Parent = NULL;
if (right)
right->Parent = NULL;
occ2->Splay();
if (left == occ2 || (left && left->Parent != NULL)) {
ret = occ2->Right;
occ1->setLeft(occ2);
if (right)
right->Parent = occ1;
} else {
ret = occ2->Left;
occ1->setRight(occ2);
if (left)
left->Parent = occ1;
}
if (occ2->Depth > 0) {
occmin = occ1;
mindepth = occ1->Depth;
} else {
occmin = occ2;
mindepth = occ2->Depth + occ1->Depth;
}
if (ret && ret->Min + occ1->Depth + occ2->Depth < mindepth)
return ret->MinOccurrence->OccFor;
else
return occmin->OccFor;
}
//===----------------------------------------------------------------------===//
// ETForest implementation
//===----------------------------------------------------------------------===//
static RegisterAnalysis<ETForest>
D("etforest", "ET Forest Construction", true);
void ETForestBase::reset() {
for (ETMapType::iterator I = Nodes.begin(), E = Nodes.end(); I != E; ++I)
delete I->second;
Nodes.clear();
}
ETNode *ETForest::getNodeForBlock(BasicBlock *BB) {
ETNode *&BBNode = Nodes[BB];
if (BBNode) return BBNode;
// Haven't calculated this node yet? Get or calculate the node for the
// immediate dominator.
BasicBlock *IDom = getAnalysis<ImmediateDominators>()[BB];
// If we are unreachable, we may not have an immediate dominator.
if (!IDom)
return BBNode = new ETNode(BB);
else {
ETNode *IDomNode = getNodeForBlock(IDom);
// Add a new tree node for this BasicBlock, and link it as a child of
// IDomNode
BBNode = new ETNode(BB);
BBNode->setFather(IDomNode);
return BBNode;
}
}
void ETForest::calculate(const ImmediateDominators &ID) {
assert(Roots.size() == 1 && "ETForest should have 1 root block!");
BasicBlock *Root = Roots[0];
Nodes[Root] = new ETNode(Root); // Add a node for the root
Function *F = Root->getParent();
// Loop over all of the reachable blocks in the function...
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
if (BasicBlock *ImmDom = ID.get(I)) { // Reachable block.
ETNode *&BBNode = Nodes[I];
if (!BBNode) { // Haven't calculated this node yet?
// Get or calculate the node for the immediate dominator
ETNode *IDomNode = getNodeForBlock(ImmDom);
// Add a new ETNode for this BasicBlock, and set it's parent
// to it's immediate dominator.
BBNode = new ETNode(I);
BBNode->setFather(IDomNode);
}
}
int dfsnum = 0;
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
if (!getNodeForBlock(I)->hasFather())
getNodeForBlock(I)->assignDFSNumber(dfsnum);
}
DFSInfoValid = true;
}
//===----------------------------------------------------------------------===//
// ETForestBase Implementation
//===----------------------------------------------------------------------===//
void ETForestBase::addNewBlock(BasicBlock *BB, BasicBlock *IDom) {
ETNode *&BBNode = Nodes[BB];
assert(!BBNode && "BasicBlock already in ET-Forest");
BBNode = new ETNode(BB);
BBNode->setFather(getNode(IDom));
DFSInfoValid = false;
}
void ETForestBase::setImmediateDominator(BasicBlock *BB, BasicBlock *newIDom) {
assert(getNode(BB) && "BasicBlock not in ET-Forest");
assert(getNode(newIDom) && "IDom not in ET-Forest");
ETNode *Node = getNode(BB);
if (Node->hasFather()) {
if (Node->getFather()->getData<BasicBlock>() == newIDom)
return;
Node->Split();
}
Node->setFather(getNode(newIDom));
DFSInfoValid= false;
}
void ETForestBase::print(std::ostream &o, const Module *) const {
o << "=============================--------------------------------\n";
o << "ET Forest:\n";
o << "DFS Info ";
if (DFSInfoValid)
o << "is";
else
o << "is not";
o << " up to date\n";
Function *F = getRoots()[0]->getParent();
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I) {
o << " DFS Numbers For Basic Block:";
WriteAsOperand(o, I, false);
o << " are:";
if (ETNode *EN = getNode(I)) {
o << "In: " << EN->getDFSNumIn();
o << " Out: " << EN->getDFSNumOut() << "\n";
} else {
o << "No associated ETNode";
}
o << "\n";
}
o << "\n";
}