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Emit correct register move information in eh frames for X86. This allows Shootout-C++/except to pass on x86/linux
with non-llvm-compiled (e.g. "native") unwind runtime. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@36647 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -226,6 +226,19 @@ X86TargetLowering::X86TargetLowering(TargetMachine &TM)
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!Subtarget->isTargetCygMing())
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setOperationAction(ISD::LABEL, MVT::Other, Expand);
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setOperationAction(ISD::EXCEPTIONADDR, MVT::i64, Expand);
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setOperationAction(ISD::EHSELECTION, MVT::i64, Expand);
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setOperationAction(ISD::EXCEPTIONADDR, MVT::i32, Expand);
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setOperationAction(ISD::EHSELECTION, MVT::i32, Expand);
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if (Subtarget->is64Bit()) {
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// FIXME: Verify
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setExceptionPointerRegister(X86::RAX);
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setExceptionSelectorRegister(X86::RDX);
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} else {
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setExceptionPointerRegister(X86::EAX);
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setExceptionSelectorRegister(X86::EDX);
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}
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// VASTART needs to be custom lowered to use the VarArgsFrameIndex
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setOperationAction(ISD::VASTART , MVT::Other, Custom);
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setOperationAction(ISD::VAARG , MVT::Other, Expand);
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@ -26,6 +26,7 @@
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineLocation.h"
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#include "llvm/Target/TargetAsmInfo.h"
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#include "llvm/Target/TargetFrameInfo.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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@ -1060,11 +1061,17 @@ void X86RegisterInfo::emitPrologue(MachineFunction &MF) const {
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MachineModuleInfo *MMI = MFI->getMachineModuleInfo();
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// Prepare for frame info.
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unsigned FrameLabelId = 0;
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unsigned FrameLabelId = 0, StartLabelId = 0;
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// Get the number of bytes to allocate from the FrameInfo
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uint64_t NumBytes = MFI->getStackSize();
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if (MMI && MMI->needsFrameInfo()) {
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// Mark function start
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StartLabelId = MMI->NextLabelID();
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BuildMI(MBB, MBBI, TII.get(X86::LABEL)).addImm(StartLabelId);
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}
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if (NumBytes) { // adjust stack pointer: ESP -= numbytes
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if (NumBytes >= 4096 && Subtarget->isTargetCygMing()) {
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// Check, whether EAX is livein for this function
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@ -1138,17 +1145,38 @@ void X86RegisterInfo::emitPrologue(MachineFunction &MF) const {
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if (MMI && MMI->needsFrameInfo()) {
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std::vector<MachineMove> &Moves = MMI->getFrameMoves();
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const TargetAsmInfo *TAI = MF.getTarget().getTargetAsmInfo();
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// Calculate amount of bytes used for return address storing
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int stackGrowth =
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(MF.getTarget().getFrameInfo()->getStackGrowthDirection() ==
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TargetFrameInfo::StackGrowsUp ?
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TAI->getAddressSize() : -TAI->getAddressSize());
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// Add return address to move list
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MachineLocation CSDst(StackPtr, stackGrowth);
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MachineLocation CSSrc(getRARegister());
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Moves.push_back(MachineMove(StartLabelId, CSDst, CSSrc));
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if (NumBytes) {
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// Show update of SP.
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MachineLocation SPDst(MachineLocation::VirtualFP);
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MachineLocation SPSrc(MachineLocation::VirtualFP, -NumBytes);
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Moves.push_back(MachineMove(FrameLabelId, SPDst, SPSrc));
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if (hasFP(MF)) {
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// Adjust SP
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MachineLocation SPDst(MachineLocation::VirtualFP);
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MachineLocation SPSrc(MachineLocation::VirtualFP, 2*stackGrowth);
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Moves.push_back(MachineMove(FrameLabelId, SPDst, SPSrc));
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} else {
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MachineLocation SPDst(MachineLocation::VirtualFP);
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MachineLocation SPSrc(MachineLocation::VirtualFP, -NumBytes+stackGrowth);
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Moves.push_back(MachineMove(FrameLabelId, SPDst, SPSrc));
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}
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} else {
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MachineLocation SP(StackPtr);
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Moves.push_back(MachineMove(FrameLabelId, SP, SP));
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//FIXME: Verify & implement for FP
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MachineLocation SPDst(StackPtr);
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MachineLocation SPSrc(StackPtr, stackGrowth);
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Moves.push_back(MachineMove(FrameLabelId, SPDst, SPSrc));
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}
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// Add callee saved registers to move list.
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const std::vector<CalleeSavedInfo> &CSI = MFI->getCalleeSavedInfo();
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for (unsigned I = 0, E = CSI.size(); I != E; ++I) {
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@ -1162,6 +1190,13 @@ void X86RegisterInfo::emitPrologue(MachineFunction &MF) const {
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// Mark effective beginning of when frame pointer is ready.
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unsigned ReadyLabelId = MMI->NextLabelID();
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BuildMI(MBB, MBBI, TII.get(X86::LABEL)).addImm(ReadyLabelId);
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if (hasFP(MF)) {
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// Save FP
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MachineLocation FPDst(MachineLocation::VirtualFP, 2*stackGrowth);
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MachineLocation FPSrc(FramePtr);
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Moves.push_back(MachineMove(ReadyLabelId, FPDst, FPSrc));
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}
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MachineLocation FPDst(hasFP(MF) ? FramePtr : StackPtr);
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MachineLocation FPSrc(MachineLocation::VirtualFP);
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