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https://github.com/c64scene-ar/llvm-6502.git
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Fixed some tests to avoid LiveIntervals::getInstructionFromIndex(..) overhead where possible. Thanks to Jakob for the suggestions.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@114798 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -807,8 +807,7 @@ bool PreAllocSplitting::Rematerialize(unsigned VReg, VNInfo* ValNo,
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MachineBasicBlock& MBB = *RestorePt->getParent();
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MachineBasicBlock::iterator KillPt = BarrierMBB->end();
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if (LIs->getInstructionFromIndex(ValNo->def) == 0 ||
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DefMI->getParent() == BarrierMBB)
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if (!DefMI || DefMI->getParent() == BarrierMBB)
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KillPt = findSpillPoint(BarrierMBB, Barrier, NULL, RefsInMBB);
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else
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KillPt = llvm::next(MachineBasicBlock::iterator(DefMI));
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@ -1005,7 +1004,7 @@ bool PreAllocSplitting::SplitRegLiveInterval(LiveInterval *LI) {
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SlotIndex SpillIndex;
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MachineInstr *SpillMI = NULL;
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int SS = -1;
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if (LIs->getInstructionFromIndex(ValNo->def) == 0) {
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if (!DefMI) {
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// If we don't know where the def is we must split just before the barrier.
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if ((SpillMI = FoldSpill(LI->reg, RC, 0, Barrier,
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BarrierMBB, SS, RefsInMBB))) {
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