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Look at the end of the entry block for an invoke.
The invoke could be at the end of the entry block. If it's the only one, then we won't process all of the landingpad instructions correctly. This code is currently ugly, but should be made much nicer once the new EH switch is thrown. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@138397 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -389,10 +389,23 @@ bool SjLjEHPass::insertSjLjEHSupport(Function &F) {
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SmallVector<CallInst*,16> EH_Exceptions;
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SmallVector<Instruction*,16> JmpbufUpdatePoints;
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// Note: Skip the entry block since there's nothing there that interests
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// us. eh.selector and eh.exception shouldn't ever be there, and we
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// want to disregard any allocas that are there.
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for (Function::iterator BB = F.begin(), E = F.end(); ++BB != E;) {
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for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
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// Note: Skip the entry block since there's nothing there that interests
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// us. eh.selector and eh.exception shouldn't ever be there, and we
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// want to disregard any allocas that are there.
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//
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// FIXME: This is awkward. The new EH scheme won't need to skip the entry
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// block.
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if (BB == F.begin()) {
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if (InvokeInst *II = dyn_cast<InvokeInst>(F.begin()->getTerminator())) {
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// FIXME: This will be always non-NULL in the new EH.
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if (LandingPadInst *LPI = II->getUnwindDest()->getLandingPadInst())
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if (!PersonalityFn) PersonalityFn = LPI->getPersonalityFn();
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}
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continue;
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}
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I) {
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if (CallInst *CI = dyn_cast<CallInst>(I)) {
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if (CI->getCalledFunction() == SelectorFn) {
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