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Remove the second argument to Value::setName, it is never needed.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@20457 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -39,8 +39,8 @@ public:
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///
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///
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Argument(const Type *Ty, const std::string &Name = "", Function *F = 0);
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Argument(const Type *Ty, const std::string &Name = "", Function *F = 0);
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/// setName - Specialize setName to handle symbol table majik...
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/// setName - Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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virtual void setName(const std::string &name);
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inline const Function *getParent() const { return Parent; }
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inline const Function *getParent() const { return Parent; }
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inline Function *getParent() { return Parent; }
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inline Function *getParent() { return Parent; }
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@ -77,7 +77,7 @@ public:
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~BasicBlock();
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~BasicBlock();
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// Specialize setName to take care of symbol table majik
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// Specialize setName to take care of symbol table majik
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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virtual void setName(const std::string &name);
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/// getParent - Return the enclosing method, or null if none
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/// getParent - Return the enclosing method, or null if none
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///
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///
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@ -26,8 +26,8 @@ protected:
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void destroyConstantImpl();
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void destroyConstantImpl();
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public:
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public:
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// setName - Specialize setName to handle symbol table majik...
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// setName - Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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virtual void setName(const std::string &name);
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/// Static constructor to get a '0' constant of arbitrary type...
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/// Static constructor to get a '0' constant of arbitrary type...
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///
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///
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@ -85,8 +85,8 @@ public:
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const std::string &N = "", Module *M = 0);
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const std::string &N = "", Module *M = 0);
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~Function();
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~Function();
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// Specialize setName to handle symbol table majik...
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// Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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virtual void setName(const std::string &name);
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const Type *getReturnType() const; // Return the type of the ret val
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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@ -51,8 +51,8 @@ public:
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Constant *Initializer = 0, const std::string &Name = "",
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Constant *Initializer = 0, const std::string &Name = "",
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Module *Parent = 0);
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Module *Parent = 0);
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// Specialize setName to handle symbol table majik...
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// Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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virtual void setName(const std::string &name);
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/// isExternal - Is this global variable lacking an initializer? If so, the
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/// isExternal - Is this global variable lacking an initializer? If so, the
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/// global variable is defined in some other translation unit, and is thus
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/// global variable is defined in some other translation unit, and is thus
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@ -54,8 +54,8 @@ public:
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assert(Parent == 0 && "Instruction still linked in the program!");
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assert(Parent == 0 && "Instruction still linked in the program!");
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}
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}
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// Specialize setName to handle symbol table majik...
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// Specialize setName to handle symbol table majik.
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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virtual void setName(const std::string &name);
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/// mayWriteToMemory - Return true if this instruction may modify memory.
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/// mayWriteToMemory - Return true if this instruction may modify memory.
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///
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///
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@ -75,7 +75,7 @@ public:
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inline bool hasName() const { return !Name.empty(); }
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inline bool hasName() const { return !Name.empty(); }
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inline const std::string &getName() const { return Name; }
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inline const std::string &getName() const { return Name; }
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virtual void setName(const std::string &name, SymbolTable * = 0) {
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virtual void setName(const std::string &name) {
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Name = name;
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Name = name;
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}
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}
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