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MC: Simplify LayoutSection to just take the index of the section to layout.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@103627 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -50,11 +50,12 @@ public:
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/// @name Section Access (in layout order)
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/// @{
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iterator begin() { return SectionOrder.begin(); }
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const_iterator begin() const { return SectionOrder.begin(); }
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iterator end() {return SectionOrder.end();}
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const_iterator end() const {return SectionOrder.end();}
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llvm::SmallVectorImpl<MCSectionData*> &getSectionOrder() {
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return SectionOrder;
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}
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const llvm::SmallVectorImpl<MCSectionData*> &getSectionOrder() const {
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return SectionOrder;
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}
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/// @}
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/// @name Fragment Layout Data
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@ -668,14 +668,10 @@ private:
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bool FragmentNeedsRelaxation(const MCInstFragment *IF,
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const MCAsmLayout &Layout) const;
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/// LayoutSection - Assign the section the given \arg StartAddress, and then
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/// assign offsets and sizes to the fragments in the section \arg SD, and
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/// update the section size.
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///
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/// \return The address at the end of the section, for use in laying out the
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/// succeeding section.
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uint64_t LayoutSection(MCSectionData &SD, MCAsmLayout &Layout,
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uint64_t StartAddress);
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/// LayoutSection - Performs layout of the section referenced by the given
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/// \arg SectionOrderIndex. The layout assumes that the previous section has
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/// already been layed out correctly.
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void LayoutSection(MCAsmLayout &Layout, unsigned SectionOrderIndex);
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/// LayoutOnce - Perform one layout iteration and return true if any offsets
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/// were adjusted.
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@ -68,12 +68,9 @@ void MCAsmLayout::UpdateForSlide(MCFragment *F, int SlideAmount) {
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//
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// FIXME-PERF: This is O(N^2), but will be eliminated once we get smarter.
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// Layout the concrete sections and fragments.
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uint64_t Address = 0;
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for (iterator it = begin(), ie = end(); it != ie; ++it) {
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// Layout the section fragments and its size.
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Address = getAssembler().LayoutSection(**it, *this, Address);
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}
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// Layout the sections in order.
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for (unsigned i = 0, e = getSectionOrder().size(); i != e; ++i)
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getAssembler().LayoutSection(*this, i);
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}
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uint64_t MCAsmLayout::getFragmentAddress(const MCFragment *F) const {
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@ -365,13 +362,20 @@ bool MCAssembler::EvaluateFixup(const MCAsmLayout &Layout,
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return IsResolved;
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}
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uint64_t MCAssembler::LayoutSection(MCSectionData &SD,
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MCAsmLayout &Layout,
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uint64_t StartAddress) {
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void MCAssembler::LayoutSection(MCAsmLayout &Layout,
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unsigned SectionOrderIndex) {
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MCSectionData &SD = *Layout.getSectionOrder()[SectionOrderIndex];
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bool IsVirtual = getBackend().isVirtualSection(SD.getSection());
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++stats::SectionLayouts;
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// Get the section start address.
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uint64_t StartAddress = 0;
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if (SectionOrderIndex) {
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MCSectionData *Prev = Layout.getSectionOrder()[SectionOrderIndex - 1];
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StartAddress = Layout.getSectionAddress(Prev) + Layout.getSectionSize(Prev);
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}
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// Align this section if necessary by adding padding bytes to the previous
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// section. It is safe to adjust this out-of-band, because no symbol or
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// fragment is allowed to point past the end of the section at any time.
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@ -469,8 +473,6 @@ uint64_t MCAssembler::LayoutSection(MCSectionData &SD,
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Layout.setSectionFileSize(&SD, 0);
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else
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Layout.setSectionFileSize(&SD, Address - StartAddress);
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return Address;
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}
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/// WriteFragmentData - Write the \arg F data to the output file.
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@ -705,13 +707,9 @@ bool MCAssembler::FragmentNeedsRelaxation(const MCInstFragment *IF,
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bool MCAssembler::LayoutOnce(MCAsmLayout &Layout) {
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++stats::RelaxationSteps;
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// Layout the concrete sections and fragments.
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uint64_t Address = 0;
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for (MCAsmLayout::iterator it = Layout.begin(),
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ie = Layout.end(); it != ie; ++it) {
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// Layout the section fragments and its size.
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Address = LayoutSection(**it, Layout, Address);
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}
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// Layout the sections in order.
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for (unsigned i = 0, e = Layout.getSectionOrder().size(); i != e; ++i)
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LayoutSection(Layout, i);
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// Scan for fragments that need relaxation.
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bool WasRelaxed = false;
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