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[X86] Improve buildFromShuffleMostly for AVX
For a 256-bit BUILD_VECTOR consisting mostly of shuffles of 256-bit vectors,
both the BUILD_VECTOR and its operands may need to be legalized in multiple
steps. Consider:
(v8f32 (BUILD_VECTOR (extract_vector_elt (v8f32 %vreg0,) Constant<1>),
(extract_vector_elt %vreg0, Constant<2>),
(extract_vector_elt %vreg0, Constant<3>),
(extract_vector_elt %vreg0, Constant<4>),
(extract_vector_elt %vreg0, Constant<5>),
(extract_vector_elt %vreg0, Constant<6>),
(extract_vector_elt %vreg0, Constant<7>),
%vreg1))
a. We can't build a 256-bit vector efficiently so, we need to split it into
two 128-bit vecs and combine them with VINSERTX128.
b. Operands like (extract_vector_elt (v8f32 %vreg0), Constant<7>) needs to be
split into a VEXTRACTX128 and a further extract_vector_elt from the
resulting 128-bit vector.
c. The extract_vector_elt from b. is lowered into a shuffle to the first
element and a movss.
Depending on the order in which we legalize the BUILD_VECTOR and its
operands[1], buildFromShuffleMostly may be faced with:
(v4f32 (BUILD_VECTOR (extract_vector_elt
(vector_shuffle<1,u,u,u> (extract_subvector %vreg0, Constant<4>), undef),
Constant<0>),
(extract_vector_elt
(vector_shuffle<2,u,u,u> (extract_subvector %vreg0, Constant<4>), undef),
Constant<0>),
(extract_vector_elt
(vector_shuffle<3,u,u,u> (extract_subvector %vreg0, Constant<4>), undef),
Constant<0>),
%vreg1))
In order to figure out the underlying vector and their identity we need to see
through the shuffles.
[1] Note that the order in which operations and their operands are legalized is
only guaranteed in the first iteration of LegalizeDAG.
Fixes <rdar://problem/16296956>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206634 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -5703,6 +5703,41 @@ static SDValue LowerVectorBroadcast(SDValue Op, const X86Subtarget* Subtarget,
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return SDValue();
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}
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/// \brief For an EXTRACT_VECTOR_ELT with a constant index return the real
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/// underlying vector and index.
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///
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/// Modifies \p ExtractedFromVec to the real vector and returns the real
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/// index.
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static int getUnderlyingExtractedFromVec(SDValue &ExtractedFromVec,
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SDValue ExtIdx) {
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int Idx = cast<ConstantSDNode>(ExtIdx)->getZExtValue();
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if (!isa<ShuffleVectorSDNode>(ExtractedFromVec))
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return Idx;
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// For 256-bit vectors, LowerEXTRACT_VECTOR_ELT_SSE4 may have already
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// lowered this:
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// (extract_vector_elt (v8f32 %vreg1), Constant<6>)
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// to:
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// (extract_vector_elt (vector_shuffle<2,u,u,u>
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// (extract_subvector (v8f32 %vreg0), Constant<4>),
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// undef)
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// Constant<0>)
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// In this case the vector is the extract_subvector expression and the index
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// is 2, as specified by the shuffle.
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ShuffleVectorSDNode *SVOp = cast<ShuffleVectorSDNode>(ExtractedFromVec);
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SDValue ShuffleVec = SVOp->getOperand(0);
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MVT ShuffleVecVT = ShuffleVec.getSimpleValueType();
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assert(ShuffleVecVT.getVectorElementType() ==
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ExtractedFromVec.getSimpleValueType().getVectorElementType());
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int ShuffleIdx = SVOp->getMaskElt(Idx);
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if (isUndefOrInRange(ShuffleIdx, 0, ShuffleVecVT.getVectorNumElements())) {
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ExtractedFromVec = ShuffleVec;
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return ShuffleIdx;
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}
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return Idx;
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}
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static SDValue buildFromShuffleMostly(SDValue Op, SelectionDAG &DAG) {
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MVT VT = Op.getSimpleValueType();
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@@ -5736,15 +5771,15 @@ static SDValue buildFromShuffleMostly(SDValue Op, SelectionDAG &DAG) {
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SDValue ExtractedFromVec = Op.getOperand(i).getOperand(0);
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SDValue ExtIdx = Op.getOperand(i).getOperand(1);
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// Quit if non-constant index.
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if (!isa<ConstantSDNode>(ExtIdx))
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return SDValue();
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int Idx = getUnderlyingExtractedFromVec(ExtractedFromVec, ExtIdx);
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// Quit if extracted from vector of different type.
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if (ExtractedFromVec.getValueType() != VT)
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return SDValue();
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// Quit if non-constant index.
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if (!isa<ConstantSDNode>(ExtIdx))
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return SDValue();
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if (VecIn1.getNode() == 0)
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VecIn1 = ExtractedFromVec;
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else if (VecIn1 != ExtractedFromVec) {
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@@ -5755,8 +5790,6 @@ static SDValue buildFromShuffleMostly(SDValue Op, SelectionDAG &DAG) {
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return SDValue();
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}
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unsigned Idx = cast<ConstantSDNode>(ExtIdx)->getZExtValue();
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if (ExtractedFromVec == VecIn1)
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Mask[i] = Idx;
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else if (ExtractedFromVec == VecIn2)
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@@ -0,0 +1,21 @@
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; RUN: llc < %s -mtriple=x86_64-apple-darwin -mcpu=corei7-avx | FileCheck %s
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; Use buildFromShuffleMostly which allows this to be generated as two 128-bit
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; shuffles and an insert.
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; This is the (somewhat questionable) LLVM IR that is generated for:
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; x8.s0123456 = x8.s1234567; // x8 is a <8 x float> type
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; x8.s7 = f; // f is float
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define <8 x float> @test1(<8 x float> %a, float %b) {
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; CHECK-LABEL: test1:
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; CHECK: vinsertps
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; CHECK-NOT: vinsertps
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entry:
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%shift = shufflevector <8 x float> %a, <8 x float> undef, <7 x i32> <i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
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%extend = shufflevector <7 x float> %shift, <7 x float> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 undef>
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%insert = insertelement <8 x float> %extend, float %b, i32 7
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ret <8 x float> %insert
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}
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