mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-13 20:32:21 +00:00
Spiller now remove unused spill slots.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@47657 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
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1953ecb0a6
commit
d36531249a
@ -80,7 +80,8 @@ class MachineFrameInfo {
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// StackObject - Represent a single object allocated on the stack.
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struct StackObject {
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// The size of this object on the stack. 0 means a variable sized object
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// The size of this object on the stack. 0 means a variable sized object,
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// ~0ULL means a dead object.
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uint64_t Size;
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// Alignment - The required alignment of this stack slot.
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@ -292,6 +293,14 @@ public:
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return Objects[ObjectIdx+NumFixedObjects].isImmutable;
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}
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/// isDeadObjectIndex - Returns true if the specified index corresponds to
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/// a dead object.
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bool isDeadObjectIndex(int ObjectIdx) const {
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assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
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"Invalid Object Idx!");
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return Objects[ObjectIdx+NumFixedObjects].Size == ~0ULL;
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}
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/// CreateStackObject - Create a new statically sized stack object, returning
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/// a postive identifier to represent it.
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///
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@ -304,6 +313,17 @@ public:
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return Objects.size()-NumFixedObjects-1;
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}
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/// RemoveStackObject - Remove or mark dead a statically sized stack object.
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///
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void RemoveStackObject(int ObjectIdx) {
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if (ObjectIdx == (int)(Objects.size()-NumFixedObjects-1))
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// Last object, simply pop it off the list.
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Objects.pop_back();
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else
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// Mark it dead.
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Objects[ObjectIdx+NumFixedObjects].Size = ~0ULL;
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}
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/// CreateVariableSizedObject - Notify the MachineFrameInfo object that a
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/// variable sized object has been created. This must be created whenever a
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/// variable sized object is created, whether or not the index returned is
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@ -764,6 +764,9 @@ bool LiveIntervals::tryFoldMemoryOperand(MachineInstr* &MI,
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MachineInstr *fmi = isSS ? tii_->foldMemoryOperand(*mf_, MI, FoldOps, Slot)
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: tii_->foldMemoryOperand(*mf_, MI, FoldOps, DefMI);
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if (fmi) {
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// Remember this instruction uses the spill slot.
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if (isSS) vrm.addSpillSlotUse(Slot, fmi);
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// Attempt to fold the memory reference into the instruction. If
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// we can do this, we don't need to insert spill code.
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if (lv_)
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@ -350,6 +350,10 @@ void MachineFrameInfo::print(const MachineFunction &MF, std::ostream &OS) const{
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for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
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const StackObject &SO = Objects[i];
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OS << " <fi #" << (int)(i-NumFixedObjects) << ">: ";
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if (SO.Size == ~0ULL) {
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OS << "dead\n";
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continue;
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}
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if (SO.Size == 0)
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OS << "variable sized";
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else
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@ -406,6 +406,8 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &Fn) {
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continue;
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if (RS && (int)i == RS->getScavengingFrameIndex())
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continue;
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if (FFI->isDeadObjectIndex(i))
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continue;
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// If stack grows down, we need to add size of find the lowest
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// address of the object.
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@ -42,6 +42,7 @@ STATISTIC(NumLoads , "Number of loads added");
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STATISTIC(NumReused, "Number of values reused");
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STATISTIC(NumDSE , "Number of dead stores elided");
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STATISTIC(NumDCE , "Number of copies elided");
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STATISTIC(NumDSS , "Number of dead spill slots removed");
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namespace {
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enum SpillerName { simple, local };
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@ -64,7 +65,9 @@ VirtRegMap::VirtRegMap(MachineFunction &mf)
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: TII(*mf.getTarget().getInstrInfo()), MF(mf),
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Virt2PhysMap(NO_PHYS_REG), Virt2StackSlotMap(NO_STACK_SLOT),
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Virt2ReMatIdMap(NO_STACK_SLOT), Virt2SplitMap(0),
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Virt2SplitKillMap(0), ReMatMap(NULL), ReMatId(MAX_STACK_SLOT+1) {
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Virt2SplitKillMap(0), ReMatMap(NULL), ReMatId(MAX_STACK_SLOT+1),
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LowSpillSlot(NO_STACK_SLOT), HighSpillSlot(NO_STACK_SLOT) {
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SpillSlotToUsesMap.resize(8);
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grow();
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}
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@ -83,21 +86,28 @@ int VirtRegMap::assignVirt2StackSlot(unsigned virtReg) {
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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const TargetRegisterClass* RC = MF.getRegInfo().getRegClass(virtReg);
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int frameIndex = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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Virt2StackSlotMap[virtReg] = frameIndex;
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int SS = MF.getFrameInfo()->CreateStackObject(RC->getSize(),
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RC->getAlignment());
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if (LowSpillSlot == NO_STACK_SLOT)
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LowSpillSlot = SS;
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if (HighSpillSlot == NO_STACK_SLOT || SS > HighSpillSlot)
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HighSpillSlot = SS;
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unsigned Idx = SS-LowSpillSlot;
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while (Idx >= SpillSlotToUsesMap.size())
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SpillSlotToUsesMap.resize(SpillSlotToUsesMap.size()*2);
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Virt2StackSlotMap[virtReg] = SS;
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++NumSpills;
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return frameIndex;
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return SS;
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}
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void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int frameIndex) {
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void VirtRegMap::assignVirt2StackSlot(unsigned virtReg, int SS) {
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assert(TargetRegisterInfo::isVirtualRegister(virtReg));
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assert(Virt2StackSlotMap[virtReg] == NO_STACK_SLOT &&
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"attempt to assign stack slot to already spilled register");
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assert((frameIndex >= 0 ||
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(frameIndex >= MF.getFrameInfo()->getObjectIndexBegin())) &&
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assert((SS >= 0 ||
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(SS >= MF.getFrameInfo()->getObjectIndexBegin())) &&
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"illegal fixed frame index");
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Virt2StackSlotMap[virtReg] = frameIndex;
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Virt2StackSlotMap[virtReg] = SS;
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}
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int VirtRegMap::assignVirtReMatId(unsigned virtReg) {
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@ -115,6 +125,13 @@ void VirtRegMap::assignVirtReMatId(unsigned virtReg, int id) {
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Virt2ReMatIdMap[virtReg] = id;
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}
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void VirtRegMap::addSpillSlotUse(int FI, MachineInstr *MI) {
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if (!MF.getFrameInfo()->isFixedObjectIndex(FI)) {
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assert(FI >= 0 && "Spill slot index should not be negative!");
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SpillSlotToUsesMap[FI-LowSpillSlot].insert(MI);
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}
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}
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void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *OldMI,
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MachineInstr *NewMI, ModRef MRInfo) {
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// Move previous memory references folded to new instruction.
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@ -134,6 +151,21 @@ void VirtRegMap::virtFolded(unsigned VirtReg, MachineInstr *MI, ModRef MRInfo) {
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MI2VirtMap.insert(IP, std::make_pair(MI, std::make_pair(VirtReg, MRInfo)));
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}
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void VirtRegMap::RemoveMachineInstrFromMaps(MachineInstr *MI) {
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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MachineOperand &MO = MI->getOperand(i);
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if (!MO.isFrameIndex())
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continue;
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int FI = MO.getIndex();
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if (MF.getFrameInfo()->isFixedObjectIndex(FI))
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continue;
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SpillSlotToUsesMap[FI-LowSpillSlot].erase(MI);
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}
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MI2VirtMap.erase(MI);
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SpillPt2VirtMap.erase(MI);
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RestorePt2VirtMap.erase(MI);
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}
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void VirtRegMap::print(std::ostream &OS) const {
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const TargetRegisterInfo* TRI = MF.getTarget().getRegisterInfo();
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@ -204,14 +236,18 @@ bool SimpleSpiller::runOnMachineFunction(MachineFunction &MF, VirtRegMap &VRM) {
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std::find(LoadedRegs.begin(), LoadedRegs.end(), VirtReg)
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== LoadedRegs.end()) {
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TII.loadRegFromStackSlot(MBB, &MI, PhysReg, StackSlot, RC);
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MachineInstr *LoadMI = prior(MII);
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VRM.addSpillSlotUse(StackSlot, LoadMI);
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LoadedRegs.push_back(VirtReg);
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++NumLoads;
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DOUT << '\t' << *prior(MII);
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DOUT << '\t' << *LoadMI;
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}
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if (MO.isDef()) {
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TII.storeRegToStackSlot(MBB, next(MII), PhysReg, true,
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StackSlot, RC);
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MachineInstr *StoreMI = next(MII);
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VRM.addSpillSlotUse(StackSlot, StoreMI);
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++NumStores;
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}
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}
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@ -260,6 +296,16 @@ namespace {
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MBB != E; ++MBB)
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RewriteMBB(*MBB, VRM);
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// Mark unused spill slots.
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MachineFrameInfo *MFI = MF.getFrameInfo();
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int SS = VRM.getLowSpillSlot();
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if (SS != VirtRegMap::NO_STACK_SLOT)
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for (int e = VRM.getHighSpillSlot(); SS <= e; ++SS)
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if (!VRM.isSpillSlotUsed(SS)) {
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MFI->RemoveStackObject(SS);
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++NumDSS;
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}
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DOUT << "**** Post Machine Instrs ****\n";
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DEBUG(MF.dump());
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@ -725,6 +771,8 @@ namespace {
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} else {
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TII->loadRegFromStackSlot(*MBB, MII, NewPhysReg,
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NewOp.StackSlotOrReMat, AliasRC);
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MachineInstr *LoadMI = prior(MII);
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VRM.addSpillSlotUse(NewOp.StackSlotOrReMat, LoadMI);
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// Any stores to this stack slot are not dead anymore.
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MaybeDeadStores[NewOp.StackSlotOrReMat] = NULL;
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++NumLoads;
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@ -906,7 +954,9 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
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std::vector<MachineOperand*> &KillOps,
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VirtRegMap &VRM) {
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TII->storeRegToStackSlot(MBB, next(MII), PhysReg, true, StackSlot, RC);
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DOUT << "Store:\t" << *next(MII);
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MachineInstr *StoreMI = next(MII);
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VRM.addSpillSlotUse(StackSlot, StoreMI);
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DOUT << "Store:\t" << *StoreMI;
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// If there is a dead store to this stack slot, nuke it now.
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if (LastStore) {
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@ -918,8 +968,8 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
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bool CheckDef = PrevMII != MBB.begin();
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if (CheckDef)
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--PrevMII;
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MBB.erase(LastStore);
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VRM.RemoveMachineInstrFromMaps(LastStore);
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MBB.erase(LastStore);
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if (CheckDef) {
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// Look at defs of killed registers on the store. Mark the defs
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// as dead since the store has been deleted and they aren't
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@ -931,8 +981,8 @@ void LocalSpiller::SpillRegToStackSlot(MachineBasicBlock &MBB,
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if (ReMatDefs.count(DeadDef) && !HasOtherDef) {
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// FIXME: This assumes a remat def does not have side
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// effects.
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MBB.erase(DeadDef);
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VRM.RemoveMachineInstrFromMaps(DeadDef);
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MBB.erase(DeadDef);
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++NumDRM;
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}
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}
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@ -1006,8 +1056,10 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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ReMaterialize(MBB, MII, Phys, VirtReg, TRI, VRM);
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} else {
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const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
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TII->loadRegFromStackSlot(MBB, &MI, Phys, VRM.getStackSlot(VirtReg),
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RC);
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int SS = VRM.getStackSlot(VirtReg);
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TII->loadRegFromStackSlot(MBB, &MI, Phys, SS, RC);
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MachineInstr *LoadMI = prior(MII);
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VRM.addSpillSlotUse(SS, LoadMI);
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++NumLoads;
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}
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// This invalidates Phys.
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@ -1031,6 +1083,7 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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int StackSlot = VRM.getStackSlot(VirtReg);
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TII->storeRegToStackSlot(MBB, next(MII), Phys, isKill, StackSlot, RC);
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MachineInstr *StoreMI = next(MII);
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VRM.addSpillSlotUse(StackSlot, StoreMI);
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DOUT << "Store:\t" << StoreMI;
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VRM.virtFolded(VirtReg, StoreMI, VirtRegMap::isMod);
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}
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@ -1257,6 +1310,8 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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} else {
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const TargetRegisterClass* RC = RegInfo->getRegClass(VirtReg);
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TII->loadRegFromStackSlot(MBB, &MI, PhysReg, SSorRMId, RC);
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MachineInstr *LoadMI = prior(MII);
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VRM.addSpillSlotUse(SSorRMId, LoadMI);
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++NumLoads;
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}
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// This invalidates PhysReg.
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@ -1431,9 +1486,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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VRM.RemoveMachineInstrFromMaps(&MI);
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Spills.disallowClobberPhysReg(VirtReg);
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goto ProcessNextInst;
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}
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@ -1507,9 +1562,9 @@ void LocalSpiller::RewriteMBB(MachineBasicBlock &MBB, VirtRegMap &VRM) {
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if (TII->isMoveInstr(MI, Src, Dst) && Src == Dst) {
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++NumDCE;
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DOUT << "Removing now-noop copy: " << MI;
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VRM.RemoveMachineInstrFromMaps(&MI);
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MBB.erase(&MI);
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Erased = true;
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VRM.RemoveMachineInstrFromMaps(&MI);
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UpdateKills(*LastStore, RegKills, KillOps);
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goto ProcessNextInst;
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}
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@ -20,6 +20,7 @@
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#include "llvm/Target/TargetRegisterInfo.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/IndexedMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/Support/Streams.h"
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#include <map>
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@ -98,6 +99,12 @@ namespace llvm {
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/// conflicts with stack slot numbers.
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int ReMatId;
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/// LowSpillSlot, HighSpillSlot - Lowest and highest spill slot indexes.
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int LowSpillSlot, HighSpillSlot;
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/// SpillSlotToUsesMap - Records uses for each register spill slot.
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SmallVector<SmallPtrSet<MachineInstr*, 4>, 8> SpillSlotToUsesMap;
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VirtRegMap(const VirtRegMap&); // DO NOT IMPLEMENT
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void operator=(const VirtRegMap&); // DO NOT IMPLEMENT
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@ -299,6 +306,25 @@ namespace llvm {
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RestorePt2VirtMap.erase(I);
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}
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/// @brief Return lowest spill slot index.
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int getLowSpillSlot() const {
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return LowSpillSlot;
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}
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/// @brief Return highest spill slot index.
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int getHighSpillSlot() const {
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return HighSpillSlot;
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}
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/// @brief Records a spill slot use.
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void addSpillSlotUse(int FrameIndex, MachineInstr *MI);
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/// @brief Returns true if spill slot has been used.
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bool isSpillSlotUsed(int FrameIndex) const {
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assert(FrameIndex >= 0 && "Spill slot index should not be negative!");
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return !SpillSlotToUsesMap[FrameIndex-LowSpillSlot].empty();
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}
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/// @brief Updates information about the specified virtual register's value
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/// folded into newMI machine instruction.
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void virtFolded(unsigned VirtReg, MachineInstr *OldMI, MachineInstr *NewMI,
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@ -317,11 +343,7 @@ namespace llvm {
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/// RemoveMachineInstrFromMaps - MI is being erased, remove it from the
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/// the folded instruction map and spill point map.
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void RemoveMachineInstrFromMaps(MachineInstr *MI) {
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MI2VirtMap.erase(MI);
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SpillPt2VirtMap.erase(MI);
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RestorePt2VirtMap.erase(MI);
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}
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void RemoveMachineInstrFromMaps(MachineInstr *MI);
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void print(std::ostream &OS) const;
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void print(std::ostream *OS) const { if (OS) print(*OS); }
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@ -870,6 +870,8 @@ static unsigned estimateStackSize(MachineFunction &MF, MachineFrameInfo *MFI) {
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if (FixedOff > Offset) Offset = FixedOff;
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}
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for (unsigned i = 0, e = FFI->getObjectIndexEnd(); i != e; ++i) {
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if (FFI->isDeadObjectIndex(i))
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continue;
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Offset += FFI->getObjectSize(i);
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unsigned Align = FFI->getObjectAlignment(i);
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// Adjust to alignment boundary
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@ -1,4 +1,5 @@
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; RUN: llvm-as < %s | llc -march=x86 -stats |& grep {Number of re-materialization} | grep 3
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; RUN: llvm-as < %s | llc -march=x86 -stats |& grep {Number of dead spill slots removed}
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; rdar://5761454
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%struct.quad_struct = type { i32, i32, %struct.quad_struct*, %struct.quad_struct*, %struct.quad_struct*, %struct.quad_struct*, %struct.quad_struct* }
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