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https://github.com/c64scene-ar/llvm-6502.git
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Deal with error handling better.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@34887 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -18,6 +18,7 @@
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#include "llvm/DerivedTypes.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include <iostream>
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using namespace llvm;
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static struct RegisterInterp {
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@@ -31,13 +32,20 @@ namespace llvm {
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/// create - Create a new interpreter object. This can never fail.
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///
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ExecutionEngine *Interpreter::create(ModuleProvider *MP) {
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Module *M;
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try {
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M = MP->materializeModule();
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} catch (...) {
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return 0; // error materializing the module.
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}
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ExecutionEngine *Interpreter::create(ModuleProvider *MP, std::string* ErrStr) {
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// Tell this ModuleProvide to materialize and release the module
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Module *M = MP->releaseModule(ErrStr);
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if (!M)
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// We got an error, just return 0
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return 0;
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// This is a bit nasty, but the ExecutionEngine won't be able to delete the
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// module due to use/def issues if we don't delete this MP here. Below we
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// construct a new Interpreter with the Module we just got. This creates a
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// new ExistingModuleProvider in the EE instance. Consequently, MP is left
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// dangling and it contains references into the module which cause problems
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// when the module is deleted via the ExistingModuleProvide via EE.
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delete MP;
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// FIXME: This should probably compute the entire data layout
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std::string DataLayout;
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