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https://github.com/c64scene-ar/llvm-6502.git
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Break PseudoSourceValue out of the Value hierarchy. It is now the root of its own tree containing FixedStackPseudoSourceValue (which you can use isa/dyn_cast on) and MipsCallEntry (which you can't). Anything that needs to use either a PseudoSourceValue* and Value* is strongly encouraged to use a MachinePointerInfo instead.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206255 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -509,11 +509,6 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
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// Update the MachineMemOperand to use the new alloca.
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for (MachineMemOperand *MMO : I.memoperands()) {
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const Value *V = MMO->getValue();
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if (!V)
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continue;
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// FIXME: In order to enable the use of TBAA when using AA in CodeGen,
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// we'll also need to update the TBAA nodes in MMOs with values
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// derived from the merged allocas. When doing this, we'll need to use
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@@ -523,10 +518,10 @@ void StackColoring::remapInstructions(DenseMap<int, int> &SlotRemap) {
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// We've replaced IR-level uses of the remapped allocas, so we only
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// need to replace direct uses here.
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if (!isa<AllocaInst>(V))
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const AllocaInst *AI = dyn_cast_or_null<AllocaInst>(MMO->getValue());
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if (!AI)
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continue;
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const AllocaInst *AI= cast<AllocaInst>(V);
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if (!Allocas.count(AI))
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continue;
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