diff --git a/include/llvm/Annotation.h b/include/llvm/Annotation.h deleted file mode 100644 index 90259536b87..00000000000 --- a/include/llvm/Annotation.h +++ /dev/null @@ -1,213 +0,0 @@ -//===-- llvm/Annotation.h - Annotation classes -------------------*- C++ -*--=// -// -// This file contains the declarations for two classes: Annotation & Annotable. -// Using these two simple classes, anything that derives from Annotable can have -// Annotation subclasses attached to them, ready for easy retrieval. -// -// Annotations are designed to be easily attachable to LLVM code (as all Value's -// are Annotable), and can even be serialized to bytecode and to assembly. -// -// The AnnotationManager class (defined in AnnotationManager.h) is essential for -// using these classes. It is responsible for turning Annotation name strings -// into tokens [unique id #'s] that may be used to search for and create -// annotations. -// -//===----------------------------------------------------------------------===// - -#ifndef LLVM_ANNOTATION_H -#define LLVM_ANNOTATION_H - -#include -class AnnotationID; -class Annotation; -class Annotable; -class AnnotationManager; - -//===----------------------------------------------------------------------===// -// -// AnnotationID - This class is a thin wrapper around an unsigned integer that -// is used to hopefully prevent errors using AnnotationID's. They may be copied -// freely around and passed byvalue with little or no overhead. -// -class AnnotationID { - friend class AnnotationManager; - unsigned ID; - - AnnotationID(); // Default ctor is disabled - inline AnnotationID(unsigned i) : ID(i) {} // Only creatable from AnnMgr -public: - inline AnnotationID(const AnnotationID &A) : ID(A.ID) {} - - inline bool operator==(const AnnotationID &A) const { - return A.ID == ID; - } - inline bool operator<(const AnnotationID &A) const { - return ID < A.ID; - } -}; - - -//===----------------------------------------------------------------------===// -// -// Annotation Class - This class serves as a base class for any specific -// annotations that you might need. Simply subclass this to add extra -// information to the annotations. -// -class Annotation { - friend class Annotable; // Annotable manipulates Next list - AnnotationID ID; // ID number, as obtained from AnnotationManager - Annotation *Next; // The next annotation in the linked list -public: - inline Annotation(AnnotationID id) : ID(id), Next(0) {} - virtual ~Annotation() {} // Designed to be subclassed - - // getID - Return the unique ID# of this annotation - inline AnnotationID getID() const { return ID; } - - // getNext - Return the next annotation in the list... - inline Annotation *getNext() const { return Next; } -}; - - -//===----------------------------------------------------------------------===// -// -// Annotable - This class is used as a base class for all objects that would -// like to have annotation capability. One notable subclass is Value, which -// means annotations can be attached to almost everything in LLVM. -// -// Annotable objects keep their annotation list sorted as annotations are -// inserted and deleted. This is used to ensure that annotations with identical -// ID#'s are stored sequentially. -// -class Annotable { - mutable Annotation *AnnotationList; - - Annotable(const Annotable &); // Do not implement - void operator=(const Annotable &); // Do not implement -public: - Annotable() : AnnotationList(0) {} - virtual ~Annotable() { // Virtual because it's designed to be subclassed... - Annotation *A = AnnotationList; - while (A) { - Annotation *Next = A->getNext(); - delete A; - A = Next; - } - } - - // getAnnotation - Search the list for annotations of the specified ID. The - // pointer returned is either null (if no annotations of the specified ID - // exist), or it points to the first element of a potentially list of elements - // with identical ID #'s. - // - Annotation *getAnnotation(AnnotationID ID) const { - for (Annotation *A = AnnotationList; A; A = A->getNext()) - if (A->getID() == ID) return A; - return 0; - } - - // getOrCreateAnnotation - Search through the annotation list, if there is - // no annotation with the specified ID, then use the AnnotationManager to - // create one. - // - inline Annotation *getOrCreateAnnotation(AnnotationID ID) const; - - // addAnnotation - Insert the annotation into the list in a sorted location. - // - void addAnnotation(Annotation *A) const { - assert(A->Next == 0 && "Annotation already in list?!?"); - - Annotation **AL = &AnnotationList; - while (*AL && (*AL)->ID < A->getID()) // Find where to insert annotation - AL = &((*AL)->Next); - A->Next = *AL; // Link the annotation in - *AL = A; - } - - // unlinkAnnotation - Remove the first annotation of the specified ID... and - // then return the unlinked annotation. The annotation object is not deleted. - // - inline Annotation *unlinkAnnotation(AnnotationID ID) const { - for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next)) - if ((*A)->getID() == ID) { - Annotation *Ret = *A; - *A = Ret->Next; - Ret->Next = 0; - return Ret; - } - return 0; - } - - // deleteAnnotation - Delete the first annotation of the specified ID in the - // list. Unlink unlinkAnnotation, this actually deletes the annotation object - // - bool deleteAnnotation(AnnotationID ID) const { - Annotation *A = unlinkAnnotation(ID); - delete A; - return A != 0; - } -}; - - -//===----------------------------------------------------------------------===// -// -// AnnotationManager - This class is primarily responsible for maintaining a -// one-to-one mapping between string Annotation names and Annotation ID numbers. -// -// Compared to the rest of the Annotation system, these mapping methods are -// relatively slow, so they should be avoided by locally caching Annotation -// ID #'s. These methods are safe to call at any time, even by static ctors, so -// they should be used by static ctors most of the time. -// -// This class also provides support for annotations that are created on demand -// by the Annotable::getOrCreateAnnotation method. To get this to work, simply -// register an annotation handler -// -struct AnnotationManager { - typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*); - - //===--------------------------------------------------------------------===// - // Basic ID <-> Name map functionality - - static AnnotationID getID(const std::string &Name); // Name -> ID - static const std::string &getName(AnnotationID ID); // ID -> Name - - // getID - Name -> ID + registration of a factory function for demand driven - // annotation support. - static AnnotationID getID(const std::string &Name, Factory Fact, - void *Data = 0); - - //===--------------------------------------------------------------------===// - // Annotation creation on demand support... - - // registerAnnotationFactory - This method is used to register a callback - // function used to create an annotation on demand if it is needed by the - // Annotable::getOrCreateAnnotation method. - // - static void registerAnnotationFactory(AnnotationID ID, Factory Func, - void *ExtraData = 0); - - // createAnnotation - Create an annotation of the specified ID for the - // specified object, using a register annotation creation function. - // - static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj); -}; - - - -// getOrCreateAnnotation - Search through the annotation list, if there is -// no annotation with the specified ID, then use the AnnotationManager to -// create one. -// -inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const { - Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann - if (A) return A; - - // No annotation found, ask the annotation manager to create an annotation... - A = AnnotationManager::createAnnotation(ID, this); - assert(A && "AnnotationManager could not create annotation!"); - addAnnotation(A); - return A; -} - -#endif