Added support for machine specific constantpool values. These are useful for

representing expressions that can only be resolved at link time, etc.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@30278 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Evan Cheng
2006-09-12 21:00:35 +00:00
parent cd5731d98b
commit d6594ae54c
11 changed files with 275 additions and 61 deletions

View File

@ -351,6 +351,12 @@ void MachineJumpTableInfo::dump() const { print(std::cerr); }
// MachineConstantPool implementation
//===----------------------------------------------------------------------===//
MachineConstantPool::~MachineConstantPool() {
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
if (Constants[i].isMachineConstantPoolEntry())
delete Constants[i].Val.MachineCPVal;
}
/// getConstantPoolIndex - Create a new entry in the constant pool or return
/// an existing one. User must specify an alignment in bytes for the object.
///
@ -364,13 +370,13 @@ unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
// FIXME, this could be made much more efficient for large constant pools.
unsigned AlignMask = (1 << Alignment)-1;
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
if (Constants[i].Val == C && (Constants[i].Offset & AlignMask) == 0)
if (Constants[i].Val.ConstVal == C && (Constants[i].Offset & AlignMask)== 0)
return i;
unsigned Offset = 0;
if (!Constants.empty()) {
Offset = Constants.back().Offset;
Offset += TD->getTypeSize(Constants.back().Val->getType());
Offset += TD->getTypeSize(Constants.back().Val.ConstVal->getType());
Offset = (Offset+AlignMask)&~AlignMask;
}
@ -378,10 +384,38 @@ unsigned MachineConstantPool::getConstantPoolIndex(Constant *C,
return Constants.size()-1;
}
unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
unsigned Alignment) {
assert(Alignment && "Alignment must be specified!");
if (Alignment > PoolAlignment) PoolAlignment = Alignment;
// Check to see if we already have this constant.
//
// FIXME, this could be made much more efficient for large constant pools.
unsigned AlignMask = (1 << Alignment)-1;
int Idx = V->getExistingMachineCPValue(this, Alignment);
if (Idx != -1)
return (unsigned)Idx;
unsigned Offset = 0;
if (!Constants.empty()) {
Offset = Constants.back().Offset;
Offset += TD->getTypeSize(Constants.back().Val.MachineCPVal->getType());
Offset = (Offset+AlignMask)&~AlignMask;
}
Constants.push_back(MachineConstantPoolEntry(V, Offset));
return Constants.size()-1;
}
void MachineConstantPool::print(std::ostream &OS) const {
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
OS << " <cp #" << i << "> is" << *(Value*)Constants[i].Val;
OS << " <cp #" << i << "> is";
if (Constants[i].isMachineConstantPoolEntry())
Constants[i].Val.MachineCPVal->print(OS);
else
OS << *(Value*)Constants[i].Val.ConstVal;
OS << " , offset=" << Constants[i].Offset;
OS << "\n";
}