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[Allocator] Make BumpPtrAllocator movable and move assignable.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206372 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -138,9 +138,6 @@ template <typename AllocatorT = MallocAllocator, size_t SlabSize = 4096,
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class BumpPtrAllocatorImpl
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: public AllocatorBase<
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BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold>> {
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BumpPtrAllocatorImpl(const BumpPtrAllocatorImpl &) LLVM_DELETED_FUNCTION;
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void operator=(const BumpPtrAllocatorImpl &) LLVM_DELETED_FUNCTION;
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public:
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static_assert(SizeThreshold <= SlabSize,
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"The SizeThreshold must be at most the SlabSize to ensure "
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@ -153,11 +150,43 @@ public:
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BumpPtrAllocatorImpl(T &&Allocator)
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: CurPtr(nullptr), End(nullptr), BytesAllocated(0),
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Allocator(std::forward<T &&>(Allocator)) {}
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// Manually implement a move constructor as we must clear the old allocators
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// slabs as a matter of correctness.
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BumpPtrAllocatorImpl(BumpPtrAllocatorImpl &&Old)
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: CurPtr(Old.CurPtr), End(Old.End), Slabs(std::move(Old.Slabs)),
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CustomSizedSlabs(std::move(Old.CustomSizedSlabs)),
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BytesAllocated(Old.BytesAllocated),
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Allocator(std::move(Old.Allocator)) {
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Old.CurPtr = Old.End = nullptr;
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Old.BytesAllocated = 0;
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Old.Slabs.clear();
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Old.CustomSizedSlabs.clear();
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}
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~BumpPtrAllocatorImpl() {
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DeallocateSlabs(Slabs.begin(), Slabs.end());
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DeallocateCustomSizedSlabs();
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}
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BumpPtrAllocatorImpl &operator=(BumpPtrAllocatorImpl &&RHS) {
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DeallocateSlabs(Slabs.begin(), Slabs.end());
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DeallocateCustomSizedSlabs();
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CurPtr = RHS.CurPtr;
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End = RHS.End;
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BytesAllocated = RHS.BytesAllocated;
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Slabs = std::move(RHS.Slabs);
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CustomSizedSlabs = std::move(RHS.CustomSizedSlabs);
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Allocator = std::move(RHS.Allocator);
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RHS.CurPtr = RHS.End = nullptr;
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RHS.BytesAllocated = 0;
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RHS.Slabs.clear();
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RHS.CustomSizedSlabs.clear();
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return *this;
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}
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/// \brief Deallocate all but the current slab and reset the current pointer
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/// to the beginning of it, freeing all memory allocated so far.
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void Reset() {
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@ -29,6 +29,21 @@ TEST(AllocatorTest, Basics) {
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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BumpPtrAllocator Alloc2 = std::move(Alloc);
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EXPECT_EQ(0U, Alloc.GetNumSlabs());
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EXPECT_EQ(1U, Alloc2.GetNumSlabs());
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// Make sure the old pointers still work. These are especially interesting
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// under ASan or Valgrind.
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EXPECT_EQ(1, *a);
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EXPECT_EQ(2, b[0]);
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EXPECT_EQ(2, b[9]);
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EXPECT_EQ(3, *c);
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Alloc = std::move(Alloc2);
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EXPECT_EQ(0U, Alloc2.GetNumSlabs());
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EXPECT_EQ(1U, Alloc.GetNumSlabs());
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}
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// Allocate enough bytes to create three slabs.
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