[Allocator] Make BumpPtrAllocator movable and move assignable.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206372 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth 2014-04-16 10:48:27 +00:00
parent b78eac2d4d
commit d66a3fe106
2 changed files with 47 additions and 3 deletions

View File

@ -138,9 +138,6 @@ template <typename AllocatorT = MallocAllocator, size_t SlabSize = 4096,
class BumpPtrAllocatorImpl
: public AllocatorBase<
BumpPtrAllocatorImpl<AllocatorT, SlabSize, SizeThreshold>> {
BumpPtrAllocatorImpl(const BumpPtrAllocatorImpl &) LLVM_DELETED_FUNCTION;
void operator=(const BumpPtrAllocatorImpl &) LLVM_DELETED_FUNCTION;
public:
static_assert(SizeThreshold <= SlabSize,
"The SizeThreshold must be at most the SlabSize to ensure "
@ -153,11 +150,43 @@ public:
BumpPtrAllocatorImpl(T &&Allocator)
: CurPtr(nullptr), End(nullptr), BytesAllocated(0),
Allocator(std::forward<T &&>(Allocator)) {}
// Manually implement a move constructor as we must clear the old allocators
// slabs as a matter of correctness.
BumpPtrAllocatorImpl(BumpPtrAllocatorImpl &&Old)
: CurPtr(Old.CurPtr), End(Old.End), Slabs(std::move(Old.Slabs)),
CustomSizedSlabs(std::move(Old.CustomSizedSlabs)),
BytesAllocated(Old.BytesAllocated),
Allocator(std::move(Old.Allocator)) {
Old.CurPtr = Old.End = nullptr;
Old.BytesAllocated = 0;
Old.Slabs.clear();
Old.CustomSizedSlabs.clear();
}
~BumpPtrAllocatorImpl() {
DeallocateSlabs(Slabs.begin(), Slabs.end());
DeallocateCustomSizedSlabs();
}
BumpPtrAllocatorImpl &operator=(BumpPtrAllocatorImpl &&RHS) {
DeallocateSlabs(Slabs.begin(), Slabs.end());
DeallocateCustomSizedSlabs();
CurPtr = RHS.CurPtr;
End = RHS.End;
BytesAllocated = RHS.BytesAllocated;
Slabs = std::move(RHS.Slabs);
CustomSizedSlabs = std::move(RHS.CustomSizedSlabs);
Allocator = std::move(RHS.Allocator);
RHS.CurPtr = RHS.End = nullptr;
RHS.BytesAllocated = 0;
RHS.Slabs.clear();
RHS.CustomSizedSlabs.clear();
return *this;
}
/// \brief Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void Reset() {

View File

@ -29,6 +29,21 @@ TEST(AllocatorTest, Basics) {
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
EXPECT_EQ(1U, Alloc.GetNumSlabs());
BumpPtrAllocator Alloc2 = std::move(Alloc);
EXPECT_EQ(0U, Alloc.GetNumSlabs());
EXPECT_EQ(1U, Alloc2.GetNumSlabs());
// Make sure the old pointers still work. These are especially interesting
// under ASan or Valgrind.
EXPECT_EQ(1, *a);
EXPECT_EQ(2, b[0]);
EXPECT_EQ(2, b[9]);
EXPECT_EQ(3, *c);
Alloc = std::move(Alloc2);
EXPECT_EQ(0U, Alloc2.GetNumSlabs());
EXPECT_EQ(1U, Alloc.GetNumSlabs());
}
// Allocate enough bytes to create three slabs.