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https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-13 20:32:21 +00:00
According to my auto-simplifier the most common missed simplifications in
optimized code are: (non-negative number)+(power-of-two) != 0 -> true and (x | 1) != 0 -> true Instcombine knows about the second one of course, but only does it if X|1 has only one use. These fire thousands of times in the testsuite. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@124183 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -39,6 +39,23 @@ namespace llvm {
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APInt &KnownOne, const TargetData *TD = 0,
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unsigned Depth = 0);
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/// ComputeSignBit - Determine whether the sign bit is known to be zero or
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/// one. Convenience wrapper around ComputeMaskedBits.
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void ComputeSignBit(Value *V, bool &KnownZero, bool &KnownOne,
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const TargetData *TD = 0, unsigned Depth = 0);
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/// isPowerOfTwo - Return true if the given value is known to have exactly one
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/// bit set when defined. For vectors return true if every element is known to
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/// be a power of two when defined. Supports values with integer or pointer
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/// type and vectors of integers.
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bool isPowerOfTwo(Value *V, const TargetData *TD = 0, unsigned Depth = 0);
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/// isKnownNonZero - Return true if the given value is known to be non-zero
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/// when defined. For vectors return true if every element is known to be
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/// non-zero when defined. Supports values with integer or pointer type and
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/// vectors of integers.
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bool isKnownNonZero(Value *V, const TargetData *TD = 0, unsigned Depth = 0);
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/// MaskedValueIsZero - Return true if 'V & Mask' is known to be zero. We use
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/// this predicate to simplify operations downstream. Mask is known to be
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/// zero for bits that V cannot have.
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@ -22,6 +22,7 @@
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Analysis/ConstantFolding.h"
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#include "llvm/Analysis/Dominators.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/Support/PatternMatch.h"
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#include "llvm/Support/ValueHandle.h"
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#include "llvm/Target/TargetData.h"
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@ -1153,7 +1154,69 @@ static Value *SimplifyICmpInst(unsigned Predicate, Value *LHS, Value *RHS,
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}
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}
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// See if we are doing a comparison with a constant.
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// icmp <alloca*>, <global/alloca*/null> - Different stack variables have
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// different addresses, and what's more the address of a stack variable is
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// never null or equal to the address of a global. Note that generalizing
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// to the case where LHS is a global variable address or null is pointless,
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// since if both LHS and RHS are constants then we already constant folded
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// the compare, and if only one of them is then we moved it to RHS already.
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if (isa<AllocaInst>(LHS) && (isa<GlobalValue>(RHS) || isa<AllocaInst>(RHS) ||
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isa<ConstantPointerNull>(RHS)))
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// We already know that LHS != LHS.
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return ConstantInt::get(ITy, CmpInst::isFalseWhenEqual(Pred));
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// If we are comparing with zero then try hard since this is a common case.
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if (match(RHS, m_Zero())) {
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bool LHSKnownNonNegative, LHSKnownNegative;
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switch (Pred) {
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default:
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assert(false && "Unknown ICmp predicate!");
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case ICmpInst::ICMP_ULT:
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return ConstantInt::getFalse(LHS->getContext());
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case ICmpInst::ICMP_UGE:
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return ConstantInt::getTrue(LHS->getContext());
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case ICmpInst::ICMP_EQ:
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case ICmpInst::ICMP_ULE:
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if (isKnownNonZero(LHS, TD))
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return ConstantInt::getFalse(LHS->getContext());
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break;
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case ICmpInst::ICMP_NE:
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case ICmpInst::ICMP_UGT:
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if (isKnownNonZero(LHS, TD))
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return ConstantInt::getTrue(LHS->getContext());
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break;
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case ICmpInst::ICMP_SLT:
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ComputeSignBit(LHS, LHSKnownNonNegative, LHSKnownNegative, TD);
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if (LHSKnownNegative)
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return ConstantInt::getTrue(LHS->getContext());
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if (LHSKnownNonNegative)
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return ConstantInt::getFalse(LHS->getContext());
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break;
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case ICmpInst::ICMP_SLE:
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ComputeSignBit(LHS, LHSKnownNonNegative, LHSKnownNegative, TD);
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if (LHSKnownNegative)
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return ConstantInt::getTrue(LHS->getContext());
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if (LHSKnownNonNegative && isKnownNonZero(LHS, TD))
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return ConstantInt::getFalse(LHS->getContext());
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break;
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case ICmpInst::ICMP_SGE:
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ComputeSignBit(LHS, LHSKnownNonNegative, LHSKnownNegative, TD);
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if (LHSKnownNegative)
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return ConstantInt::getFalse(LHS->getContext());
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if (LHSKnownNonNegative)
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return ConstantInt::getTrue(LHS->getContext());
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break;
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case ICmpInst::ICMP_SGT:
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ComputeSignBit(LHS, LHSKnownNonNegative, LHSKnownNegative, TD);
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if (LHSKnownNegative)
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return ConstantInt::getFalse(LHS->getContext());
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if (LHSKnownNonNegative && isKnownNonZero(LHS, TD))
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return ConstantInt::getTrue(LHS->getContext());
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break;
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}
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}
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// See if we are doing a comparison with a constant integer.
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if (ConstantInt *CI = dyn_cast<ConstantInt>(RHS)) {
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switch (Pred) {
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default: break;
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@ -1192,17 +1255,6 @@ static Value *SimplifyICmpInst(unsigned Predicate, Value *LHS, Value *RHS,
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}
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}
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// icmp <alloca*>, <global/alloca*/null> - Different stack variables have
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// different addresses, and what's more the address of a stack variable is
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// never null or equal to the address of a global. Note that generalizing
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// to the case where LHS is a global variable address or null is pointless,
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// since if both LHS and RHS are constants then we already constant folded
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// the compare, and if only one of them is then we moved it to RHS already.
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if (isa<AllocaInst>(LHS) && (isa<GlobalValue>(RHS) || isa<AllocaInst>(RHS) ||
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isa<ConstantPointerNull>(RHS)))
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// We already know that LHS != LHS.
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return ConstantInt::get(ITy, CmpInst::isFalseWhenEqual(Pred));
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// Compare of cast, for example (zext X) != 0 -> X != 0
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if (isa<CastInst>(LHS) && (isa<Constant>(RHS) || isa<CastInst>(RHS))) {
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Instruction *LI = cast<CastInst>(LHS);
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@ -24,9 +24,22 @@
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#include "llvm/Target/TargetData.h"
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#include "llvm/Support/GetElementPtrTypeIterator.h"
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#include "llvm/Support/MathExtras.h"
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#include "llvm/Support/PatternMatch.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include <cstring>
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using namespace llvm;
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using namespace llvm::PatternMatch;
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const unsigned MaxDepth = 6;
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/// getBitWidth - Returns the bitwidth of the given scalar or pointer type (if
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/// unknown returns 0). For vector types, returns the element type's bitwidth.
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static unsigned getBitWidth(const Type *Ty, const TargetData *TD) {
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if (unsigned BitWidth = Ty->getScalarSizeInBits())
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return BitWidth;
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assert(isa<PointerType>(Ty) && "Expected a pointer type!");
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return TD ? TD->getPointerSizeInBits() : 0;
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}
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/// ComputeMaskedBits - Determine which of the bits specified in Mask are
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/// known to be either zero or one and return them in the KnownZero/KnownOne
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@ -47,7 +60,6 @@ using namespace llvm;
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void llvm::ComputeMaskedBits(Value *V, const APInt &Mask,
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APInt &KnownZero, APInt &KnownOne,
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const TargetData *TD, unsigned Depth) {
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const unsigned MaxDepth = 6;
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assert(V && "No Value?");
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assert(Depth <= MaxDepth && "Limit Search Depth");
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unsigned BitWidth = Mask.getBitWidth();
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@ -620,6 +632,157 @@ void llvm::ComputeMaskedBits(Value *V, const APInt &Mask,
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}
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}
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/// ComputeSignBit - Determine whether the sign bit is known to be zero or
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/// one. Convenience wrapper around ComputeMaskedBits.
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void llvm::ComputeSignBit(Value *V, bool &KnownZero, bool &KnownOne,
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const TargetData *TD, unsigned Depth) {
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unsigned BitWidth = getBitWidth(V->getType(), TD);
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if (!BitWidth) {
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KnownZero = false;
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KnownOne = false;
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return;
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}
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APInt ZeroBits(BitWidth, 0);
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APInt OneBits(BitWidth, 0);
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ComputeMaskedBits(V, APInt::getSignBit(BitWidth), ZeroBits, OneBits, TD,
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Depth);
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KnownOne = OneBits[BitWidth - 1];
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KnownZero = ZeroBits[BitWidth - 1];
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}
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/// isPowerOfTwo - Return true if the given value is known to have exactly one
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/// bit set when defined. For vectors return true if every element is known to
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/// be a power of two when defined. Supports values with integer or pointer
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/// types and vectors of integers.
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bool llvm::isPowerOfTwo(Value *V, const TargetData *TD, unsigned Depth) {
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if (ConstantInt *CI = dyn_cast<ConstantInt>(V))
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return CI->getValue().countPopulation() == 1;
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// TODO: Handle vector constants.
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// 1 << X is clearly a power of two if the one is not shifted off the end. If
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// it is shifted off the end then the result is undefined.
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if (match(V, m_Shl(m_One(), m_Value())))
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return true;
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// (signbit) >>l X is clearly a power of two if the one is not shifted off the
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// bottom. If it is shifted off the bottom then the result is undefined.
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ConstantInt *CI;
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if (match(V, m_LShr(m_ConstantInt(CI), m_Value())) &&
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CI->getValue().isSignBit())
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return true;
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// The remaining tests are all recursive, so bail out if we hit the limit.
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if (Depth++ == MaxDepth)
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return false;
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if (ZExtInst *ZI = dyn_cast<ZExtInst>(V))
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return isPowerOfTwo(ZI->getOperand(0), TD, Depth);
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if (SelectInst *SI = dyn_cast<SelectInst>(V))
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return isPowerOfTwo(SI->getTrueValue(), TD, Depth) &&
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isPowerOfTwo(SI->getFalseValue(), TD, Depth);
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return false;
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}
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/// isKnownNonZero - Return true if the given value is known to be non-zero
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/// when defined. For vectors return true if every element is known to be
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/// non-zero when defined. Supports values with integer or pointer type and
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/// vectors of integers.
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bool llvm::isKnownNonZero(Value *V, const TargetData *TD, unsigned Depth) {
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if (Constant *C = dyn_cast<Constant>(V)) {
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if (C->isNullValue())
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return false;
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if (isa<ConstantInt>(C))
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// Must be non-zero due to null test above.
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return true;
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// TODO: Handle vectors
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return false;
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}
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// The remaining tests are all recursive, so bail out if we hit the limit.
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if (Depth++ == MaxDepth)
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return false;
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unsigned BitWidth = getBitWidth(V->getType(), TD);
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// X | Y != 0 if X != 0 or Y != 0.
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Value *X = 0, *Y = 0;
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if (match(V, m_Or(m_Value(X), m_Value(Y))))
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return isKnownNonZero(X, TD, Depth) || isKnownNonZero(Y, TD, Depth);
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// ext X != 0 if X != 0.
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if (isa<SExtInst>(V) || isa<ZExtInst>(V))
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return isKnownNonZero(cast<Instruction>(V)->getOperand(0), TD, Depth);
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// shl X, A != 0 if X is odd. Note that the value of the shift is undefined
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// if the lowest bit is shifted off the end.
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if (BitWidth && match(V, m_Shl(m_Value(X), m_Value(Y)))) {
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APInt KnownZero(BitWidth, 0);
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APInt KnownOne(BitWidth, 0);
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ComputeMaskedBits(V, APInt(BitWidth, 1), KnownZero, KnownOne, TD, Depth);
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if (KnownOne[0])
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return true;
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}
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// shr X, A != 0 if X is negative. Note that the value of the shift is not
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// defined if the sign bit is shifted off the end.
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else if (match(V, m_Shr(m_Value(X), m_Value(Y)))) {
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bool XKnownNonNegative, XKnownNegative;
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ComputeSignBit(X, XKnownNonNegative, XKnownNegative, TD, Depth);
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if (XKnownNegative)
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return true;
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}
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// X + Y.
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else if (match(V, m_Add(m_Value(X), m_Value(Y)))) {
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bool XKnownNonNegative, XKnownNegative;
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bool YKnownNonNegative, YKnownNegative;
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ComputeSignBit(X, XKnownNonNegative, XKnownNegative, TD, Depth);
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ComputeSignBit(Y, YKnownNonNegative, YKnownNegative, TD, Depth);
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// If X and Y are both non-negative (as signed values) then their sum is not
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// zero.
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if (XKnownNonNegative && YKnownNonNegative)
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return true;
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// If X and Y are both negative (as signed values) then their sum is not
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// zero unless both X and Y equal INT_MIN.
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if (BitWidth && XKnownNegative && YKnownNegative) {
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APInt KnownZero(BitWidth, 0);
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APInt KnownOne(BitWidth, 0);
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APInt Mask = APInt::getSignedMaxValue(BitWidth);
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// The sign bit of X is set. If some other bit is set then X is not equal
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// to INT_MIN.
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ComputeMaskedBits(X, Mask, KnownZero, KnownOne, TD, Depth);
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if ((KnownOne & Mask) != 0)
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return true;
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// The sign bit of Y is set. If some other bit is set then Y is not equal
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// to INT_MIN.
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ComputeMaskedBits(Y, Mask, KnownZero, KnownOne, TD, Depth);
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if ((KnownOne & Mask) != 0)
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return true;
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}
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// The sum of a non-negative number and a power of two is not zero.
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if (XKnownNonNegative && isPowerOfTwo(Y, TD, Depth))
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return true;
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if (YKnownNonNegative && isPowerOfTwo(X, TD, Depth))
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return true;
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}
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// (C ? X : Y) != 0 if X != 0 and Y != 0.
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else if (SelectInst *SI = dyn_cast<SelectInst>(V)) {
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if (isKnownNonZero(SI->getTrueValue(), TD, Depth) &&
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isKnownNonZero(SI->getFalseValue(), TD, Depth))
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return true;
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}
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if (!BitWidth) return false;
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APInt KnownZero(BitWidth, 0);
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APInt KnownOne(BitWidth, 0);
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ComputeMaskedBits(V, APInt::getAllOnesValue(BitWidth), KnownZero, KnownOne,
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TD, Depth);
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return KnownOne != 0;
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}
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/// MaskedValueIsZero - Return true if 'V & Mask' is known to be zero. We use
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/// this predicate to simplify operations downstream. Mask is known to be zero
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/// for bits that V cannot have.
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@ -27,6 +27,14 @@ define i1 @zext2(i1 %x) {
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; CHECK: ret i1 %x
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}
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define i1 @zext3() {
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; CHECK: @zext3
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%e = zext i1 1 to i32
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%c = icmp ne i32 %e, 0
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ret i1 %c
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; CHECK: ret i1 true
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}
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define i1 @sext(i32 %x) {
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; CHECK: @sext
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%e1 = sext i32 %x to i64
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@ -43,3 +51,49 @@ define i1 @sext2(i1 %x) {
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ret i1 %c
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; CHECK: ret i1 %x
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}
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define i1 @sext3() {
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; CHECK: @sext3
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%e = sext i1 1 to i32
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%c = icmp ne i32 %e, 0
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ret i1 %c
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; CHECK: ret i1 true
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}
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define i1 @add(i32 %x, i32 %y) {
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; CHECK: @add
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%l = lshr i32 %x, 1
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%r = lshr i32 %y, 1
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%s = add i32 %l, %r
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%c = icmp eq i32 %s, 0
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ret i1 %c
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; CHECK: ret i1 false
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}
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define i1 @add2(i8 %x, i8 %y) {
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; CHECK: @add2
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%l = or i8 %x, 128
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%r = or i8 %y, 129
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%s = add i8 %l, %r
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%c = icmp eq i8 %s, 0
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ret i1 %c
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; CHECK: ret i1 false
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}
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define i1 @addpowtwo(i32 %x, i32 %y) {
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; CHECK: @addpowtwo
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%l = lshr i32 %x, 1
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%r = shl i32 1, %y
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%s = add i32 %l, %r
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%c = icmp eq i32 %s, 0
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ret i1 %c
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; CHECK: ret i1 false
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}
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define i1 @or(i32 %x) {
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; CHECK: @or
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%o = or i32 %x, 1
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%c = icmp eq i32 %o, 0
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ret i1 %c
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; CHECK: ret i1 false
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}
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