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Added invariant field to the DAG.getLoad method and changed all calls.
When this field is true it means that the load is from constant (runt-time or compile-time) and so can be hoisted from loops or moved around other memory accesses git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144100 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -95,8 +95,10 @@ public:
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MOVolatile = 4,
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/// The memory access is non-temporal.
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MONonTemporal = 8,
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/// The memory access is invariant.
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MOInvariant = 16,
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// This is the number of bits we need to represent flags.
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MOMaxBits = 4
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MOMaxBits = 5
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};
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/// MachineMemOperand - Construct an MachineMemOperand object with the
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@@ -141,6 +143,7 @@ public:
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bool isStore() const { return Flags & MOStore; }
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bool isVolatile() const { return Flags & MOVolatile; }
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bool isNonTemporal() const { return Flags & MONonTemporal; }
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bool isInvariant() const { return Flags & MOInvariant; }
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/// refineAlignment - Update this MachineMemOperand to reflect the alignment
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/// of MMO, if it has a greater alignment. This must only be used when the
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