Added invariant field to the DAG.getLoad method and changed all calls.

When this field is true it means that the load is from constant (runt-time or compile-time) and so can be hoisted from loops or moved around other memory accesses


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@144100 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Pete Cooper
2011-11-08 18:42:53 +00:00
parent 30b4d8b83b
commit d752e0f7e6
26 changed files with 253 additions and 202 deletions

View File

@@ -95,8 +95,10 @@ public:
MOVolatile = 4,
/// The memory access is non-temporal.
MONonTemporal = 8,
/// The memory access is invariant.
MOInvariant = 16,
// This is the number of bits we need to represent flags.
MOMaxBits = 4
MOMaxBits = 5
};
/// MachineMemOperand - Construct an MachineMemOperand object with the
@@ -141,6 +143,7 @@ public:
bool isStore() const { return Flags & MOStore; }
bool isVolatile() const { return Flags & MOVolatile; }
bool isNonTemporal() const { return Flags & MONonTemporal; }
bool isInvariant() const { return Flags & MOInvariant; }
/// refineAlignment - Update this MachineMemOperand to reflect the alignment
/// of MMO, if it has a greater alignment. This must only be used when the