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CrashRecoveryContext: Add a simple POSIX implementation.
- This works, but won't handle crashes on stack overflow, or signals delivered to a thread other than the one that crashed. The latter is particular annoying on Darwin, because SIGABRT tends to go to the main thread. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@109717 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -9,20 +9,29 @@
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#include "llvm/Support/CrashRecoveryContext.h"
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#include "llvm/Support/CrashRecoveryContext.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/System/ThreadLocal.h"
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#include <setjmp.h>
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#include <setjmp.h>
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#include <cstdio>
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using namespace llvm;
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using namespace llvm;
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namespace {
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namespace {
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struct CrashRecoveryContextImpl;
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struct CrashRecoveryContextImpl;
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static sys::ThreadLocal<const CrashRecoveryContextImpl> CurrentContext;
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struct CrashRecoveryContextImpl {
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struct CrashRecoveryContextImpl {
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std::string Backtrace;
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std::string Backtrace;
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::jmp_buf JumpBuffer;
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::jmp_buf JumpBuffer;
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volatile unsigned Failed : 1;
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volatile unsigned Failed : 1;
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public:
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public:
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CrashRecoveryContextImpl() : Failed(false) {}
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CrashRecoveryContextImpl() : Failed(false) {
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CurrentContext.set(this);
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}
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~CrashRecoveryContextImpl() {
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CurrentContext.set(0);
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}
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void HandleCrash() {
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void HandleCrash() {
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assert(!Failed && "Crash recovery context already failed!");
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assert(!Failed && "Crash recovery context already failed!");
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@ -44,6 +53,10 @@ CrashRecoveryContext::~CrashRecoveryContext() {
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delete CRCI;
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delete CRCI;
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}
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}
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#ifdef LLVM_ON_WIN32
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// FIXME: No real Win32 implementation currently.
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void CrashRecoveryContext::Enable() {
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void CrashRecoveryContext::Enable() {
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if (gCrashRecoveryEnabled)
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if (gCrashRecoveryEnabled)
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return;
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return;
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@ -58,6 +71,94 @@ void CrashRecoveryContext::Disable() {
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gCrashRecoveryEnabled = false;
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gCrashRecoveryEnabled = false;
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}
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}
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#else
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// Generic POSIX implementation.
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//
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// This implementation relies on synchronous signals being delivered to the
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// current thread. We use a thread local object to keep track of the active
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// crash recovery context, and install signal handlers to invoke HandleCrash on
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// the active object.
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//
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// This implementation does not to attempt to chain signal handlers in any
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// reliable fashion -- if we get a signal outside of a crash recovery context we
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// simply disable crash recovery and raise the signal again.
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#include <signal.h>
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static struct {
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int Signal;
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struct sigaction PrevAction;
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} SignalInfo[] = {
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{ SIGABRT, {} },
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{ SIGBUS, {} },
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{ SIGFPE, {} },
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{ SIGILL, {} },
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{ SIGSEGV, {} },
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{ SIGTRAP, {} },
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};
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static const unsigned NumSignals = sizeof(SignalInfo) / sizeof(SignalInfo[0]);
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static void CrashRecoverySignalHandler(int Signal) {
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// Lookup the current thread local recovery object.
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const CrashRecoveryContextImpl *CRCI = CurrentContext.get();
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if (!CRCI) {
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// We didn't find a crash recovery context -- this means either we got a
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// signal on a thread we didn't expect it on, the application got a signal
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// outside of a crash recovery context, or something else went horribly
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// wrong.
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//
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// Disable crash recovery and raise the signal again. The assumption here is
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// that the enclosing application will terminate soon, and we won't want to
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// attempt crash recovery again.
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//
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// This call of Disable isn't thread safe, but it doesn't actually matter.
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CrashRecoveryContext::Disable();
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raise(Signal);
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}
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// Unblock the signal we received.
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sigset_t SigMask;
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sigemptyset(&SigMask);
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sigaddset(&SigMask, Signal);
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sigprocmask(SIG_UNBLOCK, &SigMask, 0);
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if (CRCI)
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const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash();
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}
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void CrashRecoveryContext::Enable() {
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if (gCrashRecoveryEnabled)
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return;
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gCrashRecoveryEnabled = true;
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// Setup the signal handler.
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struct sigaction Handler;
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Handler.sa_handler = CrashRecoverySignalHandler;
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Handler.sa_flags = 0;
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sigemptyset(&Handler.sa_mask);
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for (unsigned i = 0; i != NumSignals; ++i) {
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sigaction(SignalInfo[i].Signal, &Handler,
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&SignalInfo[i].PrevAction);
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}
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}
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void CrashRecoveryContext::Disable() {
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if (!gCrashRecoveryEnabled)
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return;
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gCrashRecoveryEnabled = false;
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// Restore the previous signal handlers.
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for (unsigned i = 0; i != NumSignals; ++i)
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sigaction(SignalInfo[i].Signal, &SignalInfo[i].PrevAction, 0);
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}
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#endif
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bool CrashRecoveryContext::RunSafely(void (*Fn)(void*), void *UserData) {
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bool CrashRecoveryContext::RunSafely(void (*Fn)(void*), void *UserData) {
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// If crash recovery is disabled, do nothing.
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// If crash recovery is disabled, do nothing.
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if (gCrashRecoveryEnabled) {
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if (gCrashRecoveryEnabled) {
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