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Opaque Pointer Types: GEP API migrations to specify the gep type explicitly
The changes to InstCombine do seem a bit silly - it doesn't make anything obviously better to have the caller access the pointers element type (the thing I'm trying to remove) than the GEP itself, but it's a helpful migration step. This will allow me to more obviously lock down GEP (& Load, etc) API usage, then fix all the code that accesses pointer element types except the places that need to be removed (most of the InstCombines) anyway - at which point I'll need to just remove all that code because it won't be meaningful anymore (there will be no pointer types, so no bitcasts to combine) git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@233126 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -2365,7 +2365,8 @@ Value *BoUpSLP::vectorizeTree(TreeEntry *E) {
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OpVecs.push_back(OpVec);
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}
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Value *V = Builder.CreateGEP(Op0, OpVecs);
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Value *V = Builder.CreateGEP(
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cast<GetElementPtrInst>(VL0)->getSourceElementType(), Op0, OpVecs);
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E->VectorizedValue = V;
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++NumVectorInstructions;
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