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131
include/llvm/CodeGen/LiveVariables.h
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131
include/llvm/CodeGen/LiveVariables.h
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//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===//
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//
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// This class computes live variables using are sparse implementation based on
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// the machine code SSA form. This class computes live variable information for
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// each virtual and physical register in a function. It uses the dominance
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// properties of SSA form to efficiently compute live variables for virtual
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// registers, and assumes that physical registers are only live within a single
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// basic block (allowing it to do a single local analysis to resolve physical
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// register lifetimes in each basic block).
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_LIVEVARIABLES_H
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#define LLVM_CODEGEN_LIVEVARIABLES_H
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include <map>
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class MRegisterInfo;
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class LiveVariables : public MachineFunctionPass {
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struct VarInfo {
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/// DefBlock - The basic block which defines this value...
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MachineBasicBlock *DefBlock;
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MachineInstr *DefInst;
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/// AliveBlocks - Set of blocks of which this value is alive completely
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/// through. This is a bit set which uses the basic block number as an
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/// index.
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///
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std::vector<bool> AliveBlocks;
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/// Kills - List of MachineBasicblock's which contain the last use of this
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/// virtual register (kill it). This also includes the specific instruction
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/// which kills the value.
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///
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std::vector<std::pair<MachineBasicBlock*, MachineInstr*> > Kills;
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VarInfo() : DefBlock(0), DefInst(0) {}
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};
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/// VirtRegInfo - This list is a mapping from virtual register number to
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/// variable information. FirstVirtualRegister is subtracted from the virtual
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/// register number before indexing into this list.
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///
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std::vector<VarInfo> VirtRegInfo;
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/// RegistersKilled - This multimap keeps track of all of the registers that
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/// are dead immediately after an instruction reads its operands. If an
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/// instruction does not have an entry in this map, it kills no registers.
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///
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std::multimap<MachineInstr*, unsigned> RegistersKilled;
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/// RegistersDead - This multimap keeps track of all of the registers that are
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/// dead immediately after an instruction executes, which are not dead after
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/// the operands are evaluated. In practice, this only contains registers
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/// which are defined by an instruction, but never used.
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///
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std::multimap<MachineInstr*, unsigned> RegistersDead;
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private: // Intermediate data structures
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/// BBMap - Maps LLVM basic blocks to their corresponding machine basic block.
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/// This also provides a numbering of the basic blocks in the function.
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std::map<const BasicBlock*, std::pair<MachineBasicBlock*, unsigned> > BBMap;
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const MRegisterInfo *RegInfo;
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MachineInstr **PhysRegInfo;
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bool *PhysRegUsed;
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public:
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virtual bool runOnMachineFunction(MachineFunction &MF);
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/// killed_iterator - Iterate over registers killed by a machine instruction
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///
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typedef std::multimap<MachineInstr*,
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unsigned>::const_iterator killed_iterator;
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/// killed_begin/end - Get access to the range of registers killed by a
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/// machine instruction.
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killed_iterator killed_begin(MachineInstr *MI) const {
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return RegistersKilled.lower_bound(MI);
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}
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killed_iterator killed_end(MachineInstr *MI) const {
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return RegistersKilled.upper_bound(MI);
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}
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killed_iterator dead_begin(MachineInstr *MI) const {
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return RegistersDead.lower_bound(MI);
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}
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killed_iterator dead_end(MachineInstr *MI) const {
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return RegistersDead.upper_bound(MI);
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}
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/// addVirtualRegisterKill - Add information about the fact that the specified
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/// register is dead after being used by the specified instruction.
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///
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void addVirtualRegisterKill(unsigned IncomingReg, MachineInstr *MI) {
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RegistersDead.insert(std::make_pair(MI, IncomingReg));
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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}
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virtual void releaseMemory() {
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VirtRegInfo.clear();
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RegistersKilled.clear();
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RegistersDead.clear();
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}
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private:
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VarInfo &getVarInfo(unsigned RegIdx) {
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if (RegIdx >= VirtRegInfo.size()) {
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if (RegIdx >= 2*VirtRegInfo.size())
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VirtRegInfo.resize(RegIdx*2);
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else
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VirtRegInfo.resize(2*VirtRegInfo.size());
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}
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return VirtRegInfo[RegIdx];
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}
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void MarkVirtRegAliveInBlock(VarInfo &VRInfo, const BasicBlock *BB);
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void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB,
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MachineInstr *MI);
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void HandlePhysRegUse(unsigned Reg, MachineInstr *MI);
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void HandlePhysRegDef(unsigned Reg, MachineInstr *MI);
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};
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#endif
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45
include/llvm/CodeGen/MachineConstantPool.h
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include/llvm/CodeGen/MachineConstantPool.h
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//===-- CodeGen/MachineConstantPool.h - Abstract Constant Pool --*- C++ -*-===//
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//
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// The MachineConstantPool class keeps track of constants referenced by a
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// function which must be spilled to memory. This is used for constants which
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// are unable to be used directly as operands to instructions, which typically
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// include floating point and large integer constants.
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//
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// Instructions reference the address of these constant pool constants through
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// the use of MO_ConstantPoolIndex values. When emitting assembly or machine
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// code, these virtual address references are converted to refer to the
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// address of the function constant pool values.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#define LLVM_CODEGEN_MACHINECONSTANTPOOL_H
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#include <vector>
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class Constant;
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class MachineConstantPool {
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std::vector<Constant*> Constants;
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public:
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/// getConstantPoolIndex - Create a new entry in the constant pool or return
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/// an existing one. This should eventually allow sharing of duplicate
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/// objects in the constant pool, but this is adequate for now.
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///
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unsigned getConstantPoolIndex(Constant *C) {
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Constants.push_back(C);
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return Constants.size()-1;
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}
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const std::vector<Constant*> &getConstants() const { return Constants; }
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/// print - Used by the MachineFunction printer to print information about
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/// stack objects. Implemented in MachineFunction.cpp
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///
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void print(std::ostream &OS) const;
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/// dump - Call print(std::cerr) to be called from the debugger.
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void dump() const;
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};
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#endif
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38
include/llvm/CodeGen/Passes.h
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include/llvm/CodeGen/Passes.h
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//===-- Passes.h - Target independant code generation passes ----*- C++ -*-===//
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//
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// This file defines interfaces to access the target independant code generation
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// passes provided by the LLVM backend.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_PASSES_H
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#define LLVM_CODEGEN_PASSES_H
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class Pass;
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class PassInfo;
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// PHIElimination pass - This pass eliminates machine instruction PHI nodes by
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// inserting copy instructions. This destroys SSA information, but is the
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// desired input for some register allocators. This pass is "required" by these
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// register allocator like this: AU.addRequiredID(PHIEliminationID);
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//
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extern const PassInfo *PHIEliminationID;
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/// SimpleRegisterAllocation Pass - This pass converts the input machine code
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/// from SSA form to use explicit registers by spilling every register. Wow,
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/// great policy huh?
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///
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Pass *createSimpleRegisterAllocator();
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/// LocalRegisterAllocation Pass - This pass register allocates the input code a
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/// basic block at a time, yielding code better than the simple register
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/// allocator, but not as good as a global allocator.
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///
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Pass *createLocalRegisterAllocator();
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/// PrologEpilogCodeInserter Pass - This pass inserts prolog and epilog code,
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/// and eliminates abstract frame references.
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///
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Pass *createPrologEpilogCodeInserter();
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#endif
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