mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2025-07-25 13:24:46 +00:00
Re-commit of the r48822, where the infinite looping problem discovered
by Dan Gohman is fixed. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@49330 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
@@ -10,7 +10,6 @@
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// This implements the SelectionDAG class.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/Constants.h"
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#include "llvm/GlobalAlias.h"
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@@ -465,14 +464,15 @@ void SelectionDAG::RemoveDeadNodes() {
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// no cycles in the graph.
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for (SDNode::op_iterator I = N->op_begin(), E = N->op_end(); I != E; ++I) {
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SDNode *Operand = I->Val;
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Operand->removeUser(N);
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Operand->removeUser(std::distance(N->op_begin(), I), N);
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// Now that we removed this operand, see if there are no uses of it left.
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if (Operand->use_empty())
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DeadNodes.push_back(Operand);
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}
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if (N->OperandsNeedDelete)
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if (N->OperandsNeedDelete) {
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delete[] N->OperandList;
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}
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N->OperandList = 0;
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N->NumOperands = 0;
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@@ -504,14 +504,15 @@ void SelectionDAG::RemoveDeadNode(SDNode *N, DAGUpdateListener *UpdateListener){
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// no cycles in the graph.
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for (SDNode::op_iterator I = N->op_begin(), E = N->op_end(); I != E; ++I) {
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SDNode *Operand = I->Val;
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Operand->removeUser(N);
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Operand->removeUser(std::distance(N->op_begin(), I), N);
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// Now that we removed this operand, see if there are no uses of it left.
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if (Operand->use_empty())
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DeadNodes.push_back(Operand);
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}
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if (N->OperandsNeedDelete)
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if (N->OperandsNeedDelete) {
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delete[] N->OperandList;
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}
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N->OperandList = 0;
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N->NumOperands = 0;
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@@ -538,9 +539,10 @@ void SelectionDAG::DeleteNodeNotInCSEMaps(SDNode *N) {
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// Drop all of the operands and decrement used nodes use counts.
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for (SDNode::op_iterator I = N->op_begin(), E = N->op_end(); I != E; ++I)
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I->Val->removeUser(N);
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if (N->OperandsNeedDelete)
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I->Val->removeUser(std::distance(N->op_begin(), I), N);
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if (N->OperandsNeedDelete) {
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delete[] N->OperandList;
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}
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N->OperandList = 0;
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N->NumOperands = 0;
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@@ -701,8 +703,9 @@ SelectionDAG::~SelectionDAG() {
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while (!AllNodes.empty()) {
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SDNode *N = AllNodes.begin();
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N->SetNextInBucket(0);
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if (N->OperandsNeedDelete)
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if (N->OperandsNeedDelete) {
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delete [] N->OperandList;
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}
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N->OperandList = 0;
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N->NumOperands = 0;
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AllNodes.pop_front();
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@@ -2894,9 +2897,10 @@ UpdateNodeOperands(SDOperand InN, SDOperand Op) {
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RemoveNodeFromCSEMaps(N);
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// Now we update the operands.
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N->OperandList[0].Val->removeUser(N);
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Op.Val->addUser(N);
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N->OperandList[0].Val->removeUser(0, N);
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N->OperandList[0] = Op;
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N->OperandList[0].setUser(N);
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Op.Val->addUser(0, N);
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// If this gets put into a CSE map, add it.
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if (InsertPos) CSEMap.InsertNode(N, InsertPos);
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@@ -2923,14 +2927,16 @@ UpdateNodeOperands(SDOperand InN, SDOperand Op1, SDOperand Op2) {
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// Now we update the operands.
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if (N->OperandList[0] != Op1) {
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N->OperandList[0].Val->removeUser(N);
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Op1.Val->addUser(N);
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N->OperandList[0].Val->removeUser(0, N);
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N->OperandList[0] = Op1;
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N->OperandList[0].setUser(N);
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Op1.Val->addUser(0, N);
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}
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if (N->OperandList[1] != Op2) {
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N->OperandList[1].Val->removeUser(N);
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Op2.Val->addUser(N);
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N->OperandList[1].Val->removeUser(1, N);
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N->OperandList[1] = Op2;
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N->OperandList[1].setUser(N);
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Op2.Val->addUser(1, N);
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}
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// If this gets put into a CSE map, add it.
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@@ -2958,7 +2964,6 @@ UpdateNodeOperands(SDOperand N, SDOperand Op1, SDOperand Op2,
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return UpdateNodeOperands(N, Ops, 5);
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}
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SDOperand SelectionDAG::
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UpdateNodeOperands(SDOperand InN, SDOperand *Ops, unsigned NumOps) {
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SDNode *N = InN.Val;
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@@ -2989,9 +2994,10 @@ UpdateNodeOperands(SDOperand InN, SDOperand *Ops, unsigned NumOps) {
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// Now we update the operands.
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for (unsigned i = 0; i != NumOps; ++i) {
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if (N->OperandList[i] != Ops[i]) {
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N->OperandList[i].Val->removeUser(N);
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Ops[i].Val->addUser(N);
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N->OperandList[i].Val->removeUser(i, N);
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N->OperandList[i] = Ops[i];
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N->OperandList[i].setUser(N);
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Ops[i].Val->addUser(i, N);
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}
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}
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@@ -3000,7 +3006,6 @@ UpdateNodeOperands(SDOperand InN, SDOperand *Ops, unsigned NumOps) {
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return InN;
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}
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/// MorphNodeTo - This frees the operands of the current node, resets the
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/// opcode, types, and operands to the specified value. This should only be
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/// used by the SelectionDAG class.
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@@ -3013,13 +3018,14 @@ void SDNode::MorphNodeTo(unsigned Opc, SDVTList L,
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// Clear the operands list, updating used nodes to remove this from their
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// use list.
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for (op_iterator I = op_begin(), E = op_end(); I != E; ++I)
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I->Val->removeUser(this);
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I->Val->removeUser(std::distance(op_begin(), I), this);
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// If NumOps is larger than the # of operands we currently have, reallocate
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// the operand list.
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if (NumOps > NumOperands) {
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if (OperandsNeedDelete)
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if (OperandsNeedDelete) {
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delete [] OperandList;
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}
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OperandList = new SDOperand[NumOps];
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OperandsNeedDelete = true;
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}
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@@ -3029,8 +3035,10 @@ void SDNode::MorphNodeTo(unsigned Opc, SDVTList L,
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for (unsigned i = 0, e = NumOps; i != e; ++i) {
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OperandList[i] = Ops[i];
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OperandList[i].setUser(this);
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SDNode *N = OperandList[i].Val;
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N->Uses.push_back(this);
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N->addUser(i, this);
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++N->UsesSize;
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}
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}
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@@ -3298,21 +3306,22 @@ void SelectionDAG::ReplaceAllUsesWith(SDOperand FromN, SDOperand To,
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assert(From->getNumValues() == 1 && FromN.ResNo == 0 &&
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"Cannot replace with this method!");
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assert(From != To.Val && "Cannot replace uses of with self");
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while (!From->use_empty()) {
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// Process users until they are all gone.
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SDNode *U = *From->use_begin();
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SDNode::use_iterator UI = From->use_begin();
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SDNode *U = UI->getUser();
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// This node is about to morph, remove its old self from the CSE maps.
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RemoveNodeFromCSEMaps(U);
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for (SDOperand *I = U->OperandList, *E = U->OperandList+U->NumOperands;
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I != E; ++I)
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int operandNum = 0;
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for (SDNode::op_iterator I = U->op_begin(), E = U->op_end();
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I != E; ++I, ++operandNum)
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if (I->Val == From) {
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From->removeUser(U);
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From->removeUser(operandNum, U);
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*I = To;
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To.Val->addUser(U);
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}
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I->setUser(U);
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To.Val->addUser(operandNum, U);
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}
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// Now that we have modified U, add it back to the CSE maps. If it already
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// exists there, recursively merge the results together.
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@@ -3347,20 +3356,20 @@ void SelectionDAG::ReplaceAllUsesWith(SDNode *From, SDNode *To,
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UpdateListener);
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while (!From->use_empty()) {
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// Process users until they are all gone.
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SDNode *U = *From->use_begin();
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SDNode::use_iterator UI = From->use_begin();
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SDNode *U = UI->getUser();
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// This node is about to morph, remove its old self from the CSE maps.
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RemoveNodeFromCSEMaps(U);
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for (SDOperand *I = U->OperandList, *E = U->OperandList+U->NumOperands;
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I != E; ++I)
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int operandNum = 0;
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for (SDNode::op_iterator I = U->op_begin(), E = U->op_end();
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I != E; ++I, ++operandNum)
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if (I->Val == From) {
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From->removeUser(U);
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From->removeUser(operandNum, U);
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I->Val = To;
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To->addUser(U);
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To->addUser(operandNum, U);
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}
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// Now that we have modified U, add it back to the CSE maps. If it already
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// exists there, recursively merge the results together.
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if (SDNode *Existing = AddNonLeafNodeToCSEMaps(U)) {
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@@ -3390,21 +3399,22 @@ void SelectionDAG::ReplaceAllUsesWith(SDNode *From,
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return ReplaceAllUsesWith(SDOperand(From, 0), To[0], UpdateListener);
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while (!From->use_empty()) {
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// Process users until they are all gone.
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SDNode *U = *From->use_begin();
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SDNode::use_iterator UI = From->use_begin();
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SDNode *U = UI->getUser();
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// This node is about to morph, remove its old self from the CSE maps.
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RemoveNodeFromCSEMaps(U);
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for (SDOperand *I = U->OperandList, *E = U->OperandList+U->NumOperands;
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I != E; ++I)
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int operandNum = 0;
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for (SDNode::op_iterator I = U->op_begin(), E = U->op_end();
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I != E; ++I, ++operandNum)
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if (I->Val == From) {
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const SDOperand &ToOp = To[I->ResNo];
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From->removeUser(U);
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From->removeUser(operandNum, U);
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*I = ToOp;
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ToOp.Val->addUser(U);
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I->setUser(U);
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ToOp.Val->addUser(operandNum, U);
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}
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// Now that we have modified U, add it back to the CSE maps. If it already
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// exists there, recursively merge the results together.
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if (SDNode *Existing = AddNonLeafNodeToCSEMaps(U)) {
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@@ -3434,7 +3444,7 @@ namespace {
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ChainedSetUpdaterListener(SmallSetVector<SDNode*, 16> &set,
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SelectionDAG::DAGUpdateListener *chain)
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: Set(set), Chain(chain) {}
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virtual void NodeDeleted(SDNode *N) {
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Set.remove(N);
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if (Chain) Chain->NodeDeleted(N);
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@@ -3462,7 +3472,13 @@ void SelectionDAG::ReplaceAllUsesOfValueWith(SDOperand From, SDOperand To,
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// Get all of the users of From.Val. We want these in a nice,
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// deterministically ordered and uniqued set, so we use a SmallSetVector.
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SmallSetVector<SDNode*, 16> Users(From.Val->use_begin(), From.Val->use_end());
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SmallSetVector<SDNode*, 16> Users;
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for (SDNode::use_iterator UI = From.Val->use_begin(),
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E = From.Val->use_end(); UI != E; ++UI) {
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SDNode *User = UI->getUser();
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if (!Users.count(User))
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Users.insert(User);
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}
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// When one of the recursive merges deletes nodes from the graph, we need to
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// make sure that UpdateListener is notified *and* that the node is removed
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@@ -3476,7 +3492,7 @@ void SelectionDAG::ReplaceAllUsesOfValueWith(SDOperand From, SDOperand To,
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Users.pop_back();
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// Scan for an operand that matches From.
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SDOperand *Op = User->OperandList, *E = User->OperandList+User->NumOperands;
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SDNode::op_iterator Op = User->op_begin(), E = User->op_end();
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for (; Op != E; ++Op)
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if (*Op == From) break;
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@@ -3490,9 +3506,10 @@ void SelectionDAG::ReplaceAllUsesOfValueWith(SDOperand From, SDOperand To,
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// Update all operands that match "From" in case there are multiple uses.
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for (; Op != E; ++Op) {
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if (*Op == From) {
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From.Val->removeUser(User);
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*Op = To;
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To.Val->addUser(User);
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From.Val->removeUser(Op-User->op_begin(), User);
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*Op = To;
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Op->setUser(User);
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To.Val->addUser(Op-User->op_begin(), User);
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}
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}
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@@ -3672,16 +3689,13 @@ bool SDNode::hasNUsesOfValue(unsigned NUses, unsigned Value) const {
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SmallPtrSet<SDNode*, 32> UsersHandled;
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for (SDNode::use_iterator UI = Uses.begin(), E = Uses.end(); UI != E; ++UI) {
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SDNode *User = *UI;
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if (User->getNumOperands() == 1 ||
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UsersHandled.insert(User)) // First time we've seen this?
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for (unsigned i = 0, e = User->getNumOperands(); i != e; ++i)
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if (User->getOperand(i) == TheValue) {
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if (NUses == 0)
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return false; // too many uses
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--NUses;
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}
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// TODO: Only iterate over uses of a given value of the node
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for (SDNode::use_iterator UI = use_begin(), E = use_end(); UI != E; ++UI) {
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if (*UI == TheValue) {
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if (NUses == 0)
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return false;
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--NUses;
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}
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}
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// Found exactly the right number of uses?
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@@ -3700,8 +3714,8 @@ bool SDNode::hasAnyUseOfValue(unsigned Value) const {
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SmallPtrSet<SDNode*, 32> UsersHandled;
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for (SDNode::use_iterator UI = Uses.begin(), E = Uses.end(); UI != E; ++UI) {
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SDNode *User = *UI;
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for (SDNode::use_iterator UI = use_begin(), E = use_end(); UI != E; ++UI) {
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SDNode *User = UI->getUser();
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if (User->getNumOperands() == 1 ||
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UsersHandled.insert(User)) // First time we've seen this?
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for (unsigned i = 0, e = User->getNumOperands(); i != e; ++i)
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@@ -3719,7 +3733,7 @@ bool SDNode::hasAnyUseOfValue(unsigned Value) const {
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bool SDNode::isOnlyUseOf(SDNode *N) const {
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bool Seen = false;
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for (SDNode::use_iterator I = N->use_begin(), E = N->use_end(); I != E; ++I) {
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SDNode *User = *I;
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SDNode *User = I->getUser();
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if (User == this)
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Seen = true;
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else
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@@ -3731,7 +3745,7 @@ bool SDNode::isOnlyUseOf(SDNode *N) const {
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/// isOperand - Return true if this node is an operand of N.
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///
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bool SDOperand::isOperandOf(SDNode *N) const {
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bool SDOperandImpl::isOperandOf(SDNode *N) const {
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for (unsigned i = 0, e = N->getNumOperands(); i != e; ++i)
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if (*this == N->getOperand(i))
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return true;
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@@ -3750,7 +3764,7 @@ bool SDNode::isOperandOf(SDNode *N) const {
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/// side-effecting instructions. In practice, this looks through token
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/// factors and non-volatile loads. In order to remain efficient, this only
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/// looks a couple of nodes in, it does not do an exhaustive search.
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bool SDOperand::reachesChainWithoutSideEffects(SDOperand Dest,
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bool SDOperandImpl::reachesChainWithoutSideEffects(SDOperandImpl Dest,
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unsigned Depth) const {
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if (*this == Dest) return true;
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