CodeGen-Windows: Only emit _fltused if a VarArg function is called with floating point args.

This should be the minimum set of functions that could possibly need it.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116978 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Michael J. Spencer
2010-10-21 00:08:21 +00:00
parent 2d8f6fe610
commit dd0a00a6e3
4 changed files with 14 additions and 15 deletions

View File

@ -157,10 +157,9 @@ class MachineModuleInfo : public ImmutablePass {
/// in this module.
bool DbgInfoAvailable;
/// True if this module calls an external function with floating point
/// arguments. This is used to emit an undefined reference to fltused on
/// Windows targets.
bool CallsExternalFunctionWithFloatingPointArguments;
/// True if this module calls VarArg function with floating point arguments.
/// This is used to emit an undefined reference to fltused on Windows targets.
bool CallsExternalVAFunctionWithFloatingPointArguments;
public:
static char ID; // Pass identification, replacement for typeid
@ -217,12 +216,12 @@ public:
bool callsUnwindInit() const { return CallsUnwindInit; }
void setCallsUnwindInit(bool b) { CallsUnwindInit = b; }
bool callsExternalFunctionWithFloatingPointArguments() const {
return CallsExternalFunctionWithFloatingPointArguments;
bool callsExternalVAFunctionWithFloatingPointArguments() const {
return CallsExternalVAFunctionWithFloatingPointArguments;
}
void setCallsExternalFunctionWithFloatingPointArguments(bool b) {
CallsExternalFunctionWithFloatingPointArguments = b;
void setCallsExternalVAFunctionWithFloatingPointArguments(bool b) {
CallsExternalVAFunctionWithFloatingPointArguments = b;
}
/// getFrameMoves - Returns a reference to a list of moves done in the current