Use CHAR_BIT instead of hard-coding 8 in several places where it

is appropriate. This helps visually differentiate host-oriented
calculations from target-oriented calculations.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68227 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Dan Gohman
2009-04-01 18:45:54 +00:00
parent ef66abeaee
commit de551f91d8
13 changed files with 32 additions and 22 deletions
@@ -1092,10 +1092,10 @@ GenericValue Interpreter::executeBitCastInst(Value *SrcVal, const Type *DstTy,
Dest.PointerVal = Src.PointerVal;
} else if (DstTy->isInteger()) {
if (SrcTy == Type::FloatTy) {
Dest.IntVal.zext(sizeof(Src.FloatVal) * 8);
Dest.IntVal.zext(sizeof(Src.FloatVal) * CHAR_BIT);
Dest.IntVal.floatToBits(Src.FloatVal);
} else if (SrcTy == Type::DoubleTy) {
Dest.IntVal.zext(sizeof(Src.DoubleVal) * 8);
Dest.IntVal.zext(sizeof(Src.DoubleVal) * CHAR_BIT);
Dest.IntVal.doubleToBits(Src.DoubleVal);
} else if (SrcTy->isInteger()) {
Dest.IntVal = Src.IntVal;