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Use CHAR_BIT instead of hard-coding 8 in several places where it
is appropriate. This helps visually differentiate host-oriented calculations from target-oriented calculations. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68227 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -1092,10 +1092,10 @@ GenericValue Interpreter::executeBitCastInst(Value *SrcVal, const Type *DstTy,
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Dest.PointerVal = Src.PointerVal;
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} else if (DstTy->isInteger()) {
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if (SrcTy == Type::FloatTy) {
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Dest.IntVal.zext(sizeof(Src.FloatVal) * 8);
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Dest.IntVal.zext(sizeof(Src.FloatVal) * CHAR_BIT);
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Dest.IntVal.floatToBits(Src.FloatVal);
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} else if (SrcTy == Type::DoubleTy) {
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Dest.IntVal.zext(sizeof(Src.DoubleVal) * 8);
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Dest.IntVal.zext(sizeof(Src.DoubleVal) * CHAR_BIT);
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Dest.IntVal.doubleToBits(Src.DoubleVal);
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} else if (SrcTy->isInteger()) {
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Dest.IntVal = Src.IntVal;
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