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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Kaleidoscope: Tutorial Introduction and the Lexer</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Chris Lattner">
<link rel="stylesheet" href="../llvm.css" type="text/css">
</head>
<body>
<div class="doc_title">Kaleidoscope: Tutorial Introduction and the Lexer</div>
<ul>
<li><a href="index.html">Up to Tutorial Index</a></li>
<li>Chapter 1
<ol>
<li><a href="#intro">Tutorial Introduction</a></li>
<li><a href="#language">The Basic Language</a></li>
<li><a href="#lexer">The Lexer</a></li>
</ol>
</li>
<li><a href="LangImpl2.html">Chapter 2</a>: Implementing a Parser and AST</li>
</ul>
<div class="doc_author">
<p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="intro">Tutorial Introduction</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>Welcome to the "Implementing a language with LLVM" tutorial. This tutorial
runs through the implementation of a simple language, showing how fun and
easy it can be. This tutorial will get you up and started as well as help to
build a framework you can extend to other languages. The code in this tutorial
can also be used as a playground to hack on other LLVM specific things.
</p>
<p>
The goal of this tutorial is to progressively unveil our language, describing
how it is built up over time. This will let us cover a fairly broad range of
language design and LLVM-specific usage issues, showing and explaining the code
for it all along the way, without overwhelming you with tons of details up
front.</p>
<p>It is useful to point out ahead of time that this tutorial is really about
teaching compiler techniques and LLVM specifically, <em>not</em> about teaching
modern and sane software engineering principles. In practice, this means that
we'll take a number of shortcuts to simplify the exposition. For example, the
code leaks memory, uses global variables all over the place, doesn't use nice
design patterns like <a
href="http://en.wikipedia.org/wiki/Visitor_pattern">visitors</a>, etc... but it
is very simple. If you dig in and use the code as a basis for future projects,
fixing these deficiencies shouldn't be hard.</p>
<p>I've tried to put this tutorial together in a way that makes chapters easy to
skip over if you are already familiar with or are uninterested in the various
pieces. The structure of the tutorial is:
</p>
<ul>
<li><b><a href="#language">Chapter #1</a>: Introduction to the Kaleidoscope
language, and the definition of its Lexer</b> - This shows where we are going
and the basic functionality that we want it to do. In order to make this
tutorial maximally understandable and hackable, we choose to implement
everything in C++ instead of using lexer and parser generators. LLVM obviously
works just fine with such tools, feel free to use one if you prefer.</li>
<li><b><a href="LangImpl2.html">Chapter #2</a>: Implementing a Parser and
AST</b> - With the lexer in place, we can talk about parsing techniques and
basic AST construction. This tutorial describes recursive descent parsing and
operator precedence parsing. Nothing in Chapters 1 or 2 is LLVM-specific,
the code doesn't even link in LLVM at this point. :)</li>
<li><b><a href="LangImpl3.html">Chapter #3</a>: Code generation to LLVM IR</b> -
With the AST ready, we can show off how easy generation of LLVM IR really
is.</li>
<li><b><a href="LangImpl4.html">Chapter #4</a>: Adding JIT and Optimizer
Support</b> - Because a lot of people are interested in using LLVM as a JIT,
we'll dive right into it and show you the 3 lines it takes to add JIT support.
LLVM is also useful in many other ways, but this is one simple and "sexy" way
to shows off its power. :)</li>
<li><b><a href="LangImpl5.html">Chapter #5</a>: Extending the Language: Control
Flow</b> - With the language up and running, we show how to extend it with
control flow operations (if/then/else and a 'for' loop). This gives us a chance
to talk about simple SSA construction and control flow.</li>
<li><b><a href="LangImpl6.html">Chapter #6</a>: Extending the Language:
User-defined Operators</b> - This is a silly but fun chapter that talks about
extending the language to let the user program define their own arbitrary
unary and binary operators (with assignable precedence!). This lets us build a
significant piece of the "language" as library routines.</li>
<li><b><a href="LangImpl7.html">Chapter #7</a>: Extending the Language: Mutable
Variables</b> - This chapter talks about adding user-defined local variables
along with an assignment operator. The interesting part about this is how
easy and trivial it is to construct SSA form in LLVM: no, LLVM does <em>not</em>
require your front-end to construct SSA form!</li>
<li><b><a href="LangImpl8.html">Chapter #8</a>: Conclusion and other useful LLVM
tidbits</b> - This chapter wraps up the series by talking about potential
ways to extend the language, but also includes a bunch of pointers to info about
"special topics" like adding garbage collection support, exceptions, debugging,
support for "spaghetti stacks", and a bunch of other tips and tricks.</li>
</ul>
<p>By the end of the tutorial, we'll have written a bit less than 700 lines of
non-comment, non-blank, lines of code. With this small amount of code, we'll
have built up a very reasonable compiler for a non-trivial language including
a hand-written lexer, parser, AST, as well as code generation support with a JIT
compiler. While other systems may have interesting "hello world" tutorials,
I think the breadth of this tutorial is a great testament to the strengths of
LLVM and why you should consider it if you're interested in language or compiler
design.</p>
<p>A note about this tutorial: we expect you to extend the language and play
with it on your own. Take the code and go crazy hacking away at it, compilers
don't need to be scary creatures - it can be a lot of fun to play with
languages!</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="language">The Basic Language</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This tutorial will be illustrated with a toy language that we'll call
"<a href="http://en.wikipedia.org/wiki/Kaleidoscope">Kaleidoscope</a>" (derived
from "meaning beautiful, form, and view").
Kaleidoscope is a procedural language that allows you to define functions, use
conditionals, math, etc. Over the course of the tutorial, we'll extend
Kaleidoscope to support the if/then/else construct, a for loop, user defined
operators, JIT compilation with a simple command line interface, etc.</p>
<p>Because we want to keep things simple, the only datatype in Kaleidoscope is a
64-bit floating point type (aka 'double' in C parlance). As such, all values
are implicitly double precision and the language doesn't require type
declarations. This gives the language a very nice and simple syntax. For
example, the following simple example computes <a
href="http://en.wikipedia.org/wiki/Fibonacci_number">Fibonacci numbers:</a></p>
<div class="doc_code">
<pre>
# Compute the x'th fibonacci number.
def fib(x)
if x &lt; 3 then
1
else
fib(x-1)+fib(x-2)
# This expression will compute the 40th number.
fib(40)
</pre>
</div>
<p>We also allow Kaleidoscope to call into standard library functions (the LLVM
JIT makes this completely trivial). This means that you can use the 'extern'
keyword to define a function before you use it (this is also useful for mutually
recursive functions). For example:</p>
<div class="doc_code">
<pre>
extern sin(arg);
extern cos(arg);
extern atan2(arg1 arg2);
atan2(sin(.4), cos(42))
</pre>
</div>
<p>A more interesting example is included in Chapter 6 where we write a little
Kaleidoscope application that <a href="LangImpl6.html#example">displays
a Mandelbrot Set</a> at various levels of magnification.</p>
<p>Lets dive into the implementation of this language!</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="lexer">The Lexer</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>When it comes to implementing a language, the first thing needed is
the ability to process a text file and recognize what it says. The traditional
way to do this is to use a "<a
href="http://en.wikipedia.org/wiki/Lexical_analysis">lexer</a>" (aka 'scanner')
to break the input up into "tokens". Each token returned by the lexer includes
a token code and potentially some metadata (e.g. the numeric value of a number).
First, we define the possibilities:
</p>
<div class="doc_code">
<pre>
// The lexer returns tokens [0-255] if it is an unknown character, otherwise one
// of these for known things.
enum Token {
tok_eof = -1,
// commands
tok_def = -2, tok_extern = -3,
// primary
tok_identifier = -4, tok_number = -5,
};
static std::string IdentifierStr; // Filled in if tok_identifier
static double NumVal; // Filled in if tok_number
</pre>
</div>
<p>Each token returned by our lexer will either be one of the Token enum values
or it will be an 'unknown' character like '+', which is returned as its ASCII
value. If the current token is an identifier, the <tt>IdentifierStr</tt>
global variable holds the name of the identifier. If the current token is a
numeric literal (like 1.0), <tt>NumVal</tt> holds its value. Note that we use
global variables for simplicity, this is not the best choice for a real language
implementation :).
</p>
<p>The actual implementation of the lexer is a single function named
<tt>gettok</tt>. The <tt>gettok</tt> function is called to return the next token
from standard input. Its definition starts as:</p>
<div class="doc_code">
<pre>
/// gettok - Return the next token from standard input.
static int gettok() {
static int LastChar = ' ';
// Skip any whitespace.
while (isspace(LastChar))
LastChar = getchar();
</pre>
</div>
<p>
<tt>gettok</tt> works by calling the C <tt>getchar()</tt> function to read
characters one at a time from standard input. It eats them as it recognizes
them and stores the last character read, but not processed, in LastChar. The
first thing that it has to do is ignore whitespace between tokens. This is
accomplished with the loop above.</p>
<p>The next thing <tt>gettok</tt> needs to do is recognize identifiers and
specific keywords like "def". Kaleidoscope does this with this simple loop:</p>
<div class="doc_code">
<pre>
if (isalpha(LastChar)) { // identifier: [a-zA-Z][a-zA-Z0-9]*
IdentifierStr = LastChar;
while (isalnum((LastChar = getchar())))
IdentifierStr += LastChar;
if (IdentifierStr == "def") return tok_def;
if (IdentifierStr == "extern") return tok_extern;
return tok_identifier;
}
</pre>
</div>
<p>Note that this code sets the '<tt>IdentifierStr</tt>' global whenever it
lexes an identifier. Also, since language keywords are matched by the same
loop, we handle them here inline. Numeric values are similar:</p>
<div class="doc_code">
<pre>
if (isdigit(LastChar) || LastChar == '.') { // Number: [0-9.]+
std::string NumStr;
do {
NumStr += LastChar;
LastChar = getchar();
} while (isdigit(LastChar) || LastChar == '.');
NumVal = strtod(NumStr.c_str(), 0);
return tok_number;
}
</pre>
</div>
<p>This is all pretty straight-forward code for processing input. When reading
a numeric value from input, we use the C <tt>strtod</tt> function to convert it
to a numeric value that we store in <tt>NumVal</tt>. Note that this isn't doing
sufficient error checking: it will incorrectly read "1.23.45.67" and handle it as
if you typed in "1.23". Feel free to extend it :). Next we handle comments:
</p>
<div class="doc_code">
<pre>
if (LastChar == '#') {
// Comment until end of line.
do LastChar = getchar();
while (LastChar != EOF &amp;&amp; LastChar != '\n' &amp;&amp; LastChar != '\r');
if (LastChar != EOF)
return gettok();
}
</pre>
</div>
<p>We handle comments by skipping to the end of the line and then return the
next token. Finally, if the input doesn't match one of the above cases, it is
either an operator character like '+' or the end of the file. These are handled
with this code:</p>
<div class="doc_code">
<pre>
// Check for end of file. Don't eat the EOF.
if (LastChar == EOF)
return tok_eof;
// Otherwise, just return the character as its ascii value.
int ThisChar = LastChar;
LastChar = getchar();
return ThisChar;
}
</pre>
</div>
<p>With this, we have the complete lexer for the basic Kaleidoscope language
(the <a href="LangImpl2.html#code">full code listing</a> for the Lexer is
available in the <a href="LangImpl2.html">next chapter</a> of the tutorial).
Next we'll <a href="LangImpl2.html">build a simple parser that uses this to
build an Abstract Syntax Tree</a>. When we have that, we'll include a driver
so that you can use the lexer and parser together.
</p>
<a href="LangImpl2.html">Next: Implementing a Parser and AST</a>
</div>
<!-- *********************************************************************** -->
<hr>
<address>
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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<a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
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</body>
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Kaleidoscope: Conclusion and other useful LLVM tidbits</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Chris Lattner">
<link rel="stylesheet" href="../llvm.css" type="text/css">
</head>
<body>
<div class="doc_title">Kaleidoscope: Conclusion and other useful LLVM
tidbits</div>
<ul>
<li><a href="index.html">Up to Tutorial Index</a></li>
<li>Chapter 8
<ol>
<li><a href="#conclusion">Tutorial Conclusion</a></li>
<li><a href="#llvmirproperties">Properties of LLVM IR</a>
<ul>
<li><a href="#targetindep">Target Independence</a></li>
<li><a href="#safety">Safety Guarantees</a></li>
<li><a href="#langspecific">Language-Specific Optimizations</a></li>
</ul>
</li>
<li><a href="#tipsandtricks">Tips and Tricks</a>
<ul>
<li><a href="#offsetofsizeof">Implementing portable
offsetof/sizeof</a></li>
<li><a href="#gcstack">Garbage Collected Stack Frames</a></li>
</ul>
</li>
</ol>
</li>
</ul>
<div class="doc_author">
<p>Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a></p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="conclusion">Tutorial Conclusion</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>Welcome to the the final chapter of the "<a href="index.html">Implementing a
language with LLVM</a>" tutorial. In the course of this tutorial, we have grown
our little Kaleidoscope language from being a useless toy, to being a
semi-interesting (but probably still useless) toy. :)</p>
<p>It is interesting to see how far we've come, and how little code it has
taken. We built the entire lexer, parser, AST, code generator, and an
interactive run-loop (with a JIT!) by-hand in under 700 lines of
(non-comment/non-blank) code.</p>
<p>Our little language supports a couple of interesting features: it supports
user defined binary and unary operators, it uses JIT compilation for immediate
evaluation, and it supports a few control flow constructs with SSA construction.
</p>
<p>Part of the idea of this tutorial was to show you how easy and fun it can be
to define, build, and play with languages. Building a compiler need not be a
scary or mystical process! Now that you've seen some of the basics, I strongly
encourage you to take the code and hack on it. For example, try adding:</p>
<ul>
<li><b>global variables</b> - While global variables have questional value in
modern software engineering, they are often useful when putting together quick
little hacks like the Kaleidoscope compiler itself. Fortunately, our current
setup makes it very easy to add global variables: just have value lookup check
to see if an unresolved variable is in the global variable symbol table before
rejecting it. To create a new global variable, make an instance of the LLVM
<tt>GlobalVariable</tt> class.</li>
<li><b>typed variables</b> - Kaleidoscope currently only supports variables of
type double. This gives the language a very nice elegance, because only
supporting one type means that you never have to specify types. Different
languages have different ways of handling this. The easiest way is to require
the user to specify types for every variable definition, and record the type
of the variable in the symbol table along with its Value*.</li>
<li><b>arrays, structs, vectors, etc</b> - Once you add types, you can start
extending the type system in all sorts of interesting ways. Simple arrays are
very easy and are quite useful for many different applications. Adding them is
mostly an exercise in learning how the LLVM <a
href="../LangRef.html#i_getelementptr">getelementptr</a> instruction works: it
is so nifty/unconventional, it <a
href="../GetElementPtr.html">has its own FAQ</a>! If you add support
for recursive types (e.g. linked lists), make sure to read the <a
href="../ProgrammersManual.html#TypeResolve">section in the LLVM
Programmer's Manual</a> that describes how to construct them.</li>
<li><b>standard runtime</b> - Our current language allows the user to access
arbitrary external functions, and we use it for things like "printd" and
"putchard". As you extend the language to add higher-level constructs, often
these constructs make the most sense if they are lowered to calls into a
language-supplied runtime. For example, if you add hash tables to the language,
it would probably make sense to add the routines to a runtime, instead of
inlining them all the way.</li>
<li><b>memory management</b> - Currently we can only access the stack in
Kaleidoscope. It would also be useful to be able to allocate heap memory,
either with calls to the standard libc malloc/free interface or with a garbage
collector. If you would like to use garbage collection, note that LLVM fully
supports <a href="../GarbageCollection.html">Accurate Garbage Collection</a>
including algorithms that move objects and need to scan/update the stack.</li>
<li><b>debugger support</b> - LLVM supports generation of <a
href="../SourceLevelDebugging.html">DWARF Debug info</a> which is understood by
common debuggers like GDB. Adding support for debug info is fairly
straightforward. The best way to understand it is to compile some C/C++ code
with "<tt>llvm-gcc -g -O0</tt>" and taking a look at what it produces.</li>
<li><b>exception handling support</b> - LLVM supports generation of <a
href="../ExceptionHandling.html">zero cost exceptions</a> which interoperate
with code compiled in other languages. You could also generate code by
implicitly making every function return an error value and checking it. You
could also make explicit use of setjmp/longjmp. There are many different ways
to go here.</li>
<li><b>object orientation, generics, database access, complex numbers,
geometric programming, ...</b> - Really, there is
no end of crazy features that you can add to the language.</li>
<li><b>unusual domains</b> - We've been talking about applying LLVM to a domain
that many people are interested in: building a compiler for a specific language.
However, there are many other domains that can use compiler technology that are
not typically considered. For example, LLVM has been used to implement OpenGL
graphics acceleration, translate C++ code to ActionScript, and many other
cute and clever things. Maybe you will be the first to JIT compile a regular
expression interpreter into native code with LLVM?</li>
</ul>
<p>
Have fun - try doing something crazy and unusual. Building a language like
everyone else always has, is much less fun than trying something a little crazy
or off the wall and seeing how it turns out. If you get stuck or want to talk
about it, feel free to email the <a
href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing
list</a>: it has lots of people who are interested in languages and are often
willing to help out.
</p>
<p>Before we end this tutorial, I want to talk about some "tips and tricks" for generating
LLVM IR. These are some of the more subtle things that may not be obvious, but
are very useful if you want to take advantage of LLVM's capabilities.</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="llvmirproperties">Properties of the LLVM
IR</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>We have a couple common questions about code in the LLVM IR form - lets just
get these out of the way right now, shall we?</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsubsection"><a name="targetindep">Target
Independence</a></div>
<!-- ======================================================================= -->
<div class="doc_text">
<p>Kaleidoscope is an example of a "portable language": any program written in
Kaleidoscope will work the same way on any target that it runs on. Many other
languages have this property, e.g. lisp, java, haskell, javascript, python, etc
(note that while these languages are portable, not all their libraries are).</p>
<p>One nice aspect of LLVM is that it is often capable of preserving target
independence in the IR: you can take the LLVM IR for a Kaleidoscope-compiled
program and run it on any target that LLVM supports, even emitting C code and
compiling that on targets that LLVM doesn't support natively. You can trivially
tell that the Kaleidoscope compiler generates target-independent code because it
never queries for any target-specific information when generating code.</p>
<p>The fact that LLVM provides a compact, target-independent, representation for
code gets a lot of people excited. Unfortunately, these people are usually
thinking about C or a language from the C family when they are asking questions
about language portability. I say "unfortunately", because there is really no
way to make (fully general) C code portable, other than shipping the source code
around (and of course, C source code is not actually portable in general
either - ever port a really old application from 32- to 64-bits?).</p>
<p>The problem with C (again, in its full generality) is that it is heavily
laden with target specific assumptions. As one simple example, the preprocessor
often destructively removes target-independence from the code when it processes
the input text:</p>
<div class="doc_code">
<pre>
#ifdef __i386__
int X = 1;
#else
int X = 42;
#endif
</pre>
</div>
<p>While it is possible to engineer more and more complex solutions to problems
like this, it cannot be solved in full generality in a way that is better than shipping
the actual source code.</p>
<p>That said, there are interesting subsets of C that can be made portable. If
you are willing to fix primitive types to a fixed size (say int = 32-bits,
and long = 64-bits), don't care about ABI compatibility with existing binaries,
and are willing to give up some other minor features, you can have portable
code. This can make sense for specialized domains such as an
in-kernel language.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsubsection"><a name="safety">Safety Guarantees</a></div>
<!-- ======================================================================= -->
<div class="doc_text">
<p>Many of the languages above are also "safe" languages: it is impossible for
a program written in Java to corrupt its address space and crash the process
(assuming the JVM has no bugs).
Safety is an interesting property that requires a combination of language
design, runtime support, and often operating system support.</p>
<p>It is certainly possible to implement a safe language in LLVM, but LLVM IR
does not itself guarantee safety. The LLVM IR allows unsafe pointer casts,
use after free bugs, buffer over-runs, and a variety of other problems. Safety
needs to be implemented as a layer on top of LLVM and, conveniently, several
groups have investigated this. Ask on the <a
href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">llvmdev mailing
list</a> if you are interested in more details.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsubsection"><a name="langspecific">Language-Specific
Optimizations</a></div>
<!-- ======================================================================= -->
<div class="doc_text">
<p>One thing about LLVM that turns off many people is that it does not solve all
the world's problems in one system (sorry 'world hunger', someone else will have
to solve you some other day). One specific complaint is that people perceive
LLVM as being incapable of performing high-level language-specific optimization:
LLVM "loses too much information".</p>
<p>Unfortunately, this is really not the place to give you a full and unified
version of "Chris Lattner's theory of compiler design". Instead, I'll make a
few observations:</p>
<p>First, you're right that LLVM does lose information. For example, as of this
writing, there is no way to distinguish in the LLVM IR whether an SSA-value came
from a C "int" or a C "long" on an ILP32 machine (other than debug info). Both
get compiled down to an 'i32' value and the information about what it came from
is lost. The more general issue here, is that the LLVM type system uses
"structural equivalence" instead of "name equivalence". Another place this
surprises people is if you have two types in a high-level language that have the
same structure (e.g. two different structs that have a single int field): these
types will compile down into a single LLVM type and it will be impossible to
tell what it came from.</p>
<p>Second, while LLVM does lose information, LLVM is not a fixed target: we
continue to enhance and improve it in many different ways. In addition to
adding new features (LLVM did not always support exceptions or debug info), we
also extend the IR to capture important information for optimization (e.g.
whether an argument is sign or zero extended, information about pointers
aliasing, etc). Many of the enhancements are user-driven: people want LLVM to
include some specific feature, so they go ahead and extend it.</p>
<p>Third, it is <em>possible and easy</em> to add language-specific
optimizations, and you have a number of choices in how to do it. As one trivial
example, it is easy to add language-specific optimization passes that
"know" things about code compiled for a language. In the case of the C family,
there is an optimization pass that "knows" about the standard C library
functions. If you call "exit(0)" in main(), it knows that it is safe to
optimize that into "return 0;" because C specifies what the 'exit'
function does.</p>
<p>In addition to simple library knowledge, it is possible to embed a variety of
other language-specific information into the LLVM IR. If you have a specific
need and run into a wall, please bring the topic up on the llvmdev list. At the
very worst, you can always treat LLVM as if it were a "dumb code generator" and
implement the high-level optimizations you desire in your front-end, on the
language-specific AST.
</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="tipsandtricks">Tips and Tricks</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>There is a variety of useful tips and tricks that you come to know after
working on/with LLVM that aren't obvious at first glance. Instead of letting
everyone rediscover them, this section talks about some of these issues.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsubsection"><a name="offsetofsizeof">Implementing portable
offsetof/sizeof</a></div>
<!-- ======================================================================= -->
<div class="doc_text">
<p>One interesting thing that comes up, if you are trying to keep the code
generated by your compiler "target independent", is that you often need to know
the size of some LLVM type or the offset of some field in an llvm structure.
For example, you might need to pass the size of a type into a function that
allocates memory.</p>
<p>Unfortunately, this can vary widely across targets: for example the width of
a pointer is trivially target-specific. However, there is a <a
href="http://nondot.org/sabre/LLVMNotes/SizeOf-OffsetOf-VariableSizedStructs.txt">clever
way to use the getelementptr instruction</a> that allows you to compute this
in a portable way.</p>
</div>
<!-- ======================================================================= -->
<div class="doc_subsubsection"><a name="gcstack">Garbage Collected
Stack Frames</a></div>
<!-- ======================================================================= -->
<div class="doc_text">
<p>Some languages want to explicitly manage their stack frames, often so that
they are garbage collected or to allow easy implementation of closures. There
are often better ways to implement these features than explicit stack frames,
but <a
href="http://nondot.org/sabre/LLVMNotes/ExplicitlyManagedStackFrames.txt">LLVM
does support them,</a> if you want. It requires your front-end to convert the
code into <a
href="http://en.wikipedia.org/wiki/Continuation-passing_style">Continuation
Passing Style</a> and the use of tail calls (which LLVM also supports).</p>
</div>
<!-- *********************************************************************** -->
<hr>
<address>
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
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<a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
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</address>
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28
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##===- docs/tutorial/Makefile ------------------------------*- Makefile -*-===##
#
# The LLVM Compiler Infrastructure
#
# This file is distributed under the University of Illinois Open Source
# License. See LICENSE.TXT for details.
#
##===----------------------------------------------------------------------===##
LEVEL := ../..
include $(LEVEL)/Makefile.common
HTML := $(wildcard $(PROJ_SRC_DIR)/*.html)
EXTRA_DIST := $(HTML) index.html
HTML_DIR := $(DESTDIR)$(PROJ_docsdir)/html/tutorial
install-local:: $(HTML)
$(Echo) Installing HTML Tutorial Documentation
$(Verb) $(MKDIR) $(HTML_DIR)
$(Verb) $(DataInstall) $(HTML) $(HTML_DIR)
$(Verb) $(DataInstall) $(PROJ_SRC_DIR)/index.html $(HTML_DIR)
uninstall-local::
$(Echo) Uninstalling Tutorial Documentation
$(Verb) $(RM) -rf $(HTML_DIR)
printvars::
$(Echo) "HTML : " '$(HTML)'

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Kaleidoscope: Tutorial Introduction and the Lexer</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Chris Lattner">
<meta name="author" content="Erick Tryzelaar">
<link rel="stylesheet" href="../llvm.css" type="text/css">
</head>
<body>
<div class="doc_title">Kaleidoscope: Tutorial Introduction and the Lexer</div>
<ul>
<li><a href="index.html">Up to Tutorial Index</a></li>
<li>Chapter 1
<ol>
<li><a href="#intro">Tutorial Introduction</a></li>
<li><a href="#language">The Basic Language</a></li>
<li><a href="#lexer">The Lexer</a></li>
</ol>
</li>
<li><a href="OCamlLangImpl2.html">Chapter 2</a>: Implementing a Parser and
AST</li>
</ul>
<div class="doc_author">
<p>
Written by <a href="mailto:sabre@nondot.org">Chris Lattner</a>
and <a href="mailto:idadesub@users.sourceforge.net">Erick Tryzelaar</a>
</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="intro">Tutorial Introduction</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>Welcome to the "Implementing a language with LLVM" tutorial. This tutorial
runs through the implementation of a simple language, showing how fun and
easy it can be. This tutorial will get you up and started as well as help to
build a framework you can extend to other languages. The code in this tutorial
can also be used as a playground to hack on other LLVM specific things.
</p>
<p>
The goal of this tutorial is to progressively unveil our language, describing
how it is built up over time. This will let us cover a fairly broad range of
language design and LLVM-specific usage issues, showing and explaining the code
for it all along the way, without overwhelming you with tons of details up
front.</p>
<p>It is useful to point out ahead of time that this tutorial is really about
teaching compiler techniques and LLVM specifically, <em>not</em> about teaching
modern and sane software engineering principles. In practice, this means that
we'll take a number of shortcuts to simplify the exposition. For example, the
code leaks memory, uses global variables all over the place, doesn't use nice
design patterns like <a
href="http://en.wikipedia.org/wiki/Visitor_pattern">visitors</a>, etc... but it
is very simple. If you dig in and use the code as a basis for future projects,
fixing these deficiencies shouldn't be hard.</p>
<p>I've tried to put this tutorial together in a way that makes chapters easy to
skip over if you are already familiar with or are uninterested in the various
pieces. The structure of the tutorial is:
</p>
<ul>
<li><b><a href="#language">Chapter #1</a>: Introduction to the Kaleidoscope
language, and the definition of its Lexer</b> - This shows where we are going
and the basic functionality that we want it to do. In order to make this
tutorial maximally understandable and hackable, we choose to implement
everything in Objective Caml instead of using lexer and parser generators.
LLVM obviously works just fine with such tools, feel free to use one if you
prefer.</li>
<li><b><a href="OCamlLangImpl2.html">Chapter #2</a>: Implementing a Parser and
AST</b> - With the lexer in place, we can talk about parsing techniques and
basic AST construction. This tutorial describes recursive descent parsing and
operator precedence parsing. Nothing in Chapters 1 or 2 is LLVM-specific,
the code doesn't even link in LLVM at this point. :)</li>
<li><b><a href="OCamlLangImpl3.html">Chapter #3</a>: Code generation to LLVM
IR</b> - With the AST ready, we can show off how easy generation of LLVM IR
really is.</li>
<li><b><a href="OCamlLangImpl4.html">Chapter #4</a>: Adding JIT and Optimizer
Support</b> - Because a lot of people are interested in using LLVM as a JIT,
we'll dive right into it and show you the 3 lines it takes to add JIT support.
LLVM is also useful in many other ways, but this is one simple and "sexy" way
to shows off its power. :)</li>
<li><b><a href="OCamlLangImpl5.html">Chapter #5</a>: Extending the Language:
Control Flow</b> - With the language up and running, we show how to extend it
with control flow operations (if/then/else and a 'for' loop). This gives us a
chance to talk about simple SSA construction and control flow.</li>
<li><b><a href="OCamlLangImpl6.html">Chapter #6</a>: Extending the Language:
User-defined Operators</b> - This is a silly but fun chapter that talks about
extending the language to let the user program define their own arbitrary
unary and binary operators (with assignable precedence!). This lets us build a
significant piece of the "language" as library routines.</li>
<li><b><a href="OCamlLangImpl7.html">Chapter #7</a>: Extending the Language:
Mutable Variables</b> - This chapter talks about adding user-defined local
variables along with an assignment operator. The interesting part about this
is how easy and trivial it is to construct SSA form in LLVM: no, LLVM does
<em>not</em> require your front-end to construct SSA form!</li>
<li><b><a href="OCamlLangImpl8.html">Chapter #8</a>: Conclusion and other
useful LLVM tidbits</b> - This chapter wraps up the series by talking about
potential ways to extend the language, but also includes a bunch of pointers to
info about "special topics" like adding garbage collection support, exceptions,
debugging, support for "spaghetti stacks", and a bunch of other tips and
tricks.</li>
</ul>
<p>By the end of the tutorial, we'll have written a bit less than 700 lines of
non-comment, non-blank, lines of code. With this small amount of code, we'll
have built up a very reasonable compiler for a non-trivial language including
a hand-written lexer, parser, AST, as well as code generation support with a JIT
compiler. While other systems may have interesting "hello world" tutorials,
I think the breadth of this tutorial is a great testament to the strengths of
LLVM and why you should consider it if you're interested in language or compiler
design.</p>
<p>A note about this tutorial: we expect you to extend the language and play
with it on your own. Take the code and go crazy hacking away at it, compilers
don't need to be scary creatures - it can be a lot of fun to play with
languages!</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="language">The Basic Language</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>This tutorial will be illustrated with a toy language that we'll call
"<a href="http://en.wikipedia.org/wiki/Kaleidoscope">Kaleidoscope</a>" (derived
from "meaning beautiful, form, and view").
Kaleidoscope is a procedural language that allows you to define functions, use
conditionals, math, etc. Over the course of the tutorial, we'll extend
Kaleidoscope to support the if/then/else construct, a for loop, user defined
operators, JIT compilation with a simple command line interface, etc.</p>
<p>Because we want to keep things simple, the only datatype in Kaleidoscope is a
64-bit floating point type (aka 'float' in O'Caml parlance). As such, all
values are implicitly double precision and the language doesn't require type
declarations. This gives the language a very nice and simple syntax. For
example, the following simple example computes <a
href="http://en.wikipedia.org/wiki/Fibonacci_number">Fibonacci numbers:</a></p>
<div class="doc_code">
<pre>
# Compute the x'th fibonacci number.
def fib(x)
if x &lt; 3 then
1
else
fib(x-1)+fib(x-2)
# This expression will compute the 40th number.
fib(40)
</pre>
</div>
<p>We also allow Kaleidoscope to call into standard library functions (the LLVM
JIT makes this completely trivial). This means that you can use the 'extern'
keyword to define a function before you use it (this is also useful for mutually
recursive functions). For example:</p>
<div class="doc_code">
<pre>
extern sin(arg);
extern cos(arg);
extern atan2(arg1 arg2);
atan2(sin(.4), cos(42))
</pre>
</div>
<p>A more interesting example is included in Chapter 6 where we write a little
Kaleidoscope application that <a href="OCamlLangImpl6.html#example">displays
a Mandelbrot Set</a> at various levels of magnification.</p>
<p>Lets dive into the implementation of this language!</p>
</div>
<!-- *********************************************************************** -->
<div class="doc_section"><a name="lexer">The Lexer</a></div>
<!-- *********************************************************************** -->
<div class="doc_text">
<p>When it comes to implementing a language, the first thing needed is
the ability to process a text file and recognize what it says. The traditional
way to do this is to use a "<a
href="http://en.wikipedia.org/wiki/Lexical_analysis">lexer</a>" (aka 'scanner')
to break the input up into "tokens". Each token returned by the lexer includes
a token code and potentially some metadata (e.g. the numeric value of a number).
First, we define the possibilities:
</p>
<div class="doc_code">
<pre>
(* The lexer returns these 'Kwd' if it is an unknown character, otherwise one of
* these others for known things. *)
type token =
(* commands *)
| Def | Extern
(* primary *)
| Ident of string | Number of float
(* unknown *)
| Kwd of char
</pre>
</div>
<p>Each token returned by our lexer will be one of the token variant values.
An unknown character like '+' will be returned as <tt>Token.Kwd '+'</tt>. If
the curr token is an identifier, the value will be <tt>Token.Ident s</tt>. If
the current token is a numeric literal (like 1.0), the value will be
<tt>Token.Number 1.0</tt>.
</p>
<p>The actual implementation of the lexer is a collection of functions driven
by a function named <tt>Lexer.lex</tt>. The <tt>Lexer.lex</tt> function is
called to return the next token from standard input. We will use
<a href="http://caml.inria.fr/pub/docs/manual-camlp4/index.html">Camlp4</a>
to simplify the tokenization of the standard input. Its definition starts
as:</p>
<div class="doc_code">
<pre>
(*===----------------------------------------------------------------------===
* Lexer
*===----------------------------------------------------------------------===*)
let rec lex = parser
(* Skip any whitespace. *)
| [&lt; ' (' ' | '\n' | '\r' | '\t'); stream &gt;] -&gt; lex stream
</pre>
</div>
<p>
<tt>Lexer.lex</tt> works by recursing over a <tt>char Stream.t</tt> to read
characters one at a time from the standard input. It eats them as it recognizes
them and stores them in in a <tt>Token.token</tt> variant. The first thing that
it has to do is ignore whitespace between tokens. This is accomplished with the
recursive call above.</p>
<p>The next thing <tt>Lexer.lex</tt> needs to do is recognize identifiers and
specific keywords like "def". Kaleidoscope does this with a pattern match
and a helper function.<p>
<div class="doc_code">
<pre>
(* identifier: [a-zA-Z][a-zA-Z0-9] *)
| [&lt; ' ('A' .. 'Z' | 'a' .. 'z' as c); stream &gt;] -&gt;
let buffer = Buffer.create 1 in
Buffer.add_char buffer c;
lex_ident buffer stream
...
and lex_ident buffer = parser
| [&lt; ' ('A' .. 'Z' | 'a' .. 'z' | '0' .. '9' as c); stream &gt;] -&gt;
Buffer.add_char buffer c;
lex_ident buffer stream
| [&lt; stream=lex &gt;] -&gt;
match Buffer.contents buffer with
| "def" -&gt; [&lt; 'Token.Def; stream &gt;]
| "extern" -&gt; [&lt; 'Token.Extern; stream &gt;]
| id -&gt; [&lt; 'Token.Ident id; stream &gt;]
</pre>
</div>
<p>Numeric values are similar:</p>
<div class="doc_code">
<pre>
(* number: [0-9.]+ *)
| [&lt; ' ('0' .. '9' as c); stream &gt;] -&gt;
let buffer = Buffer.create 1 in
Buffer.add_char buffer c;
lex_number buffer stream
...
and lex_number buffer = parser
| [&lt; ' ('0' .. '9' | '.' as c); stream &gt;] -&gt;
Buffer.add_char buffer c;
lex_number buffer stream
| [&lt; stream=lex &gt;] -&gt;
[&lt; 'Token.Number (float_of_string (Buffer.contents buffer)); stream &gt;]
</pre>
</div>
<p>This is all pretty straight-forward code for processing input. When reading
a numeric value from input, we use the ocaml <tt>float_of_string</tt> function
to convert it to a numeric value that we store in <tt>Token.Number</tt>. Note
that this isn't doing sufficient error checking: it will raise <tt>Failure</tt>
if the string "1.23.45.67". Feel free to extend it :). Next we handle
comments:
</p>
<div class="doc_code">
<pre>
(* Comment until end of line. *)
| [&lt; ' ('#'); stream &gt;] -&gt;
lex_comment stream
...
and lex_comment = parser
| [&lt; ' ('\n'); stream=lex &gt;] -&gt; stream
| [&lt; 'c; e=lex_comment &gt;] -&gt; e
| [&lt; &gt;] -&gt; [&lt; &gt;]
</pre>
</div>
<p>We handle comments by skipping to the end of the line and then return the
next token. Finally, if the input doesn't match one of the above cases, it is
either an operator character like '+' or the end of the file. These are handled
with this code:</p>
<div class="doc_code">
<pre>
(* Otherwise, just return the character as its ascii value. *)
| [&lt; 'c; stream &gt;] -&gt;
[&lt; 'Token.Kwd c; lex stream &gt;]
(* end of stream. *)
| [&lt; &gt;] -&gt; [&lt; &gt;]
</pre>
</div>
<p>With this, we have the complete lexer for the basic Kaleidoscope language
(the <a href="OCamlLangImpl2.html#code">full code listing</a> for the Lexer is
available in the <a href="OCamlLangImpl2.html">next chapter</a> of the
tutorial). Next we'll <a href="OCamlLangImpl2.html">build a simple parser that
uses this to build an Abstract Syntax Tree</a>. When we have that, we'll
include a driver so that you can use the lexer and parser together.
</p>
<a href="OCamlLangImpl2.html">Next: Implementing a Parser and AST</a>
</div>
<!-- *********************************************************************** -->
<hr>
<address>
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
src="http://jigsaw.w3.org/css-validator/images/vcss" alt="Valid CSS!"></a>
<a href="http://validator.w3.org/check/referer"><img
src="http://www.w3.org/Icons/valid-html401" alt="Valid HTML 4.01!"></a>
<a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
<a href="mailto:idadesub@users.sourceforge.net">Erick Tryzelaar</a><br>
<a href="http://llvm.org">The LLVM Compiler Infrastructure</a><br>
Last modified: $Date$
</address>
</body>
</html>

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>LLVM Tutorial: Table of Contents</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="author" content="Owen Anderson">
<meta name="description"
content="LLVM Tutorial: Table of Contents.">
<link rel="stylesheet" href="../llvm.css" type="text/css">
</head>
<body>
<div class="doc_title"> LLVM Tutorial: Table of Contents </div>
<ol>
<li>Kaleidoscope: Implementing a Language with LLVM
<ol>
<li><a href="LangImpl1.html">Tutorial Introduction and the Lexer</a></li>
<li><a href="LangImpl2.html">Implementing a Parser and AST</a></li>
<li><a href="LangImpl3.html">Implementing Code Generation to LLVM IR</a></li>
<li><a href="LangImpl4.html">Adding JIT and Optimizer Support</a></li>
<li><a href="LangImpl5.html">Extending the language: control flow</a></li>
<li><a href="LangImpl6.html">Extending the language: user-defined operators</a></li>
<li><a href="LangImpl7.html">Extending the language: mutable variables / SSA construction</a></li>
<li><a href="LangImpl8.html">Conclusion and other useful LLVM tidbits</a></li>
</ol></li>
<li>Kaleidoscope: Implementing a Language with LLVM in Objective Caml
<ol>
<li><a href="OCamlLangImpl1.html">Tutorial Introduction and the Lexer</a></li>
<li><a href="OCamlLangImpl2.html">Implementing a Parser and AST</a></li>
<li><a href="OCamlLangImpl3.html">Implementing Code Generation to LLVM IR</a></li>
<li><a href="OCamlLangImpl4.html">Adding JIT and Optimizer Support</a></li>
<li><a href="OCamlLangImpl5.html">Extending the language: control flow</a></li>
<li><a href="OCamlLangImpl6.html">Extending the language: user-defined operators</a></li>
<li><a href="OCamlLangImpl7.html">Extending the language: mutable variables / SSA construction</a></li>
<li><a href="LangImpl8.html">Conclusion and other useful LLVM tidbits</a></li>
</ol></li>
<li>Advanced Topics
<ol>
<li><a href="http://llvm.org/pubs/2004-09-22-LCPCLLVMTutorial.html">Writing
an Optimization for LLVM</a></li>
</ol></li>
</ol>
</body>
</html>