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One real change - don't hoist something that's trivially rematerializable. It's
possible for it to produce worse code than before. The rest of this patch is code cleanup. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@50987 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -34,16 +34,16 @@ namespace {
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class VISIBILITY_HIDDEN MachineLICM : public MachineFunctionPass {
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const TargetMachine *TM;
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const TargetInstrInfo *TII;
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MachineFunction *CurMF; // Current MachineFunction
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MachineFunction *CurMF; // Current MachineFunction
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// Various analyses that we use...
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MachineLoopInfo *LI; // Current MachineLoopInfo
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MachineDominatorTree *DT; // Machine dominator tree for the current Loop
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MachineLoopInfo *LI; // Current MachineLoopInfo
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MachineDominatorTree *DT; // Machine dominator tree for the cur loop
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MachineRegisterInfo *RegInfo; // Machine register information
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// State that is updated as we process loops
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bool Changed; // True if a loop is changed.
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MachineLoop *CurLoop; // The current loop we are working on.
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bool Changed; // True if a loop is changed.
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MachineLoop *CurLoop; // The current loop we are working on.
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public:
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static char ID; // Pass identification, replacement for typeid
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MachineLICM() : MachineFunctionPass((intptr_t)&ID) {}
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@ -233,15 +233,14 @@ bool MachineLICM::IsLoopInvariantInst(MachineInstr &I) {
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return false;
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if (TID.mayLoad()) {
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// Okay, this instruction does a load. As a refinement, allow the target
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// to decide whether the loaded value is actually a constant. If so, we
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// can actually use it as a load.
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if (!TII->isInvariantLoad(&I)) {
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// Okay, this instruction does a load. As a refinement, we allow the target
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// to decide whether the loaded value is actually a constant. If so, we can
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// actually use it as a load.
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if (!TII->isInvariantLoad(&I))
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// FIXME: we should be able to sink loads with no other side effects if
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// there is nothing that can change memory from here until the end of
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// block. This is a trivial form of alias analysis.
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// block. This is a trivial form of alias analysis.
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return false;
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}
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}
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DEBUG({
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@ -263,12 +262,9 @@ bool MachineLICM::IsLoopInvariantInst(MachineInstr &I) {
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*ImpDefs; ++ImpDefs)
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DOUT << " -> " << TRI->getName(*ImpDefs) << "\n";
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}
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//if (TII->hasUnmodelledSideEffects(&I))
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//DOUT << " * Instruction has side effects.\n";
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});
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// The instruction is loop invariant if all of its operands are loop-invariant
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// The instruction is loop invariant if all of its operands are.
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for (unsigned i = 0, e = I.getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = I.getOperand(i);
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@ -282,7 +278,8 @@ bool MachineLICM::IsLoopInvariantInst(MachineInstr &I) {
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if (TargetRegisterInfo::isPhysicalRegister(Reg))
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return false;
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assert(RegInfo->getVRegDef(Reg)&&"Machine instr not mapped for this vreg?");
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assert(RegInfo->getVRegDef(Reg) &&
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"Machine instr not mapped for this vreg?!");
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// If the loop contains the definition of an operand, then the instruction
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// isn't loop invariant.
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@ -294,12 +291,16 @@ bool MachineLICM::IsLoopInvariantInst(MachineInstr &I) {
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return true;
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}
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/// Hoist - When an instruction is found to only use loop invariant operands
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/// that is safe to hoist, this instruction is called to do the dirty work.
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/// Hoist - When an instruction is found to use only loop invariant operands
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/// that are safe to hoist, this instruction is called to do the dirty work.
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///
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void MachineLICM::Hoist(MachineInstr &MI) {
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if (!IsLoopInvariantInst(MI)) return;
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// Hoisting things that are trivially rematerializable may result in worse
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// code than before.
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if (TII->isTriviallyReMaterializable(&MI)) return;
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std::vector<MachineBasicBlock*> Preds;
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// Non-back-edge predecessors.
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