ARM: fix bug in -Oz stack adjustment folding

Previously, we clobbered callee-saved registers when folding an "add
sp, #N" into a "pop {rD, ...}" instruction. This change checks whether
a register we're going to add to the "pop" could actually be live
outside the function before doing so and should fix the issue.

This should fix PR18081.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@196046 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Tim Northover 2013-12-01 14:16:24 +00:00
parent e1139818e8
commit e54f6dca50
5 changed files with 28 additions and 23 deletions

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@ -1909,29 +1909,40 @@ bool llvm::tryFoldSPUpdateIntoPushPop(MachineFunction &MF,
MachineBasicBlock *MBB = MI->getParent();
const TargetRegisterInfo *TRI = MF.getRegInfo().getTargetRegisterInfo();
const MCPhysReg *CSRegs = TRI->getCalleeSavedRegs(&MF);
// Now try to find enough space in the reglist to allocate NumBytes.
for (unsigned CurReg = FirstReg - 1; CurReg >= RD0Reg && RegsNeeded;
--CurReg, --RegsNeeded) {
--CurReg) {
if (!IsPop) {
// Pushing any register is completely harmless, mark the
// register involved as undef since we don't care about it in
// the slightest.
RegList.push_back(MachineOperand::CreateReg(CurReg, false, false,
false, false, true));
--RegsNeeded;
continue;
}
// However, we can only pop an extra register if it's not live. Otherwise we
// might clobber a return value register. We assume that once we find a live
// return register all lower ones will be too so there's no use proceeding.
if (MBB->computeRegisterLiveness(TRI, CurReg, MI) !=
MachineBasicBlock::LQR_Dead)
return false;
// However, we can only pop an extra register if it's not live. For
// registers live within the function we might clobber a return value
// register; the other way a register can be live here is if it's
// callee-saved.
if (isCalleeSavedRegister(CurReg, CSRegs) ||
MBB->computeRegisterLiveness(TRI, CurReg, MI) !=
MachineBasicBlock::LQR_Dead) {
// VFP pops don't allow holes in the register list, so any skip is fatal
// for our transformation. GPR pops do, so we should just keep looking.
if (IsVFPPushPop)
return false;
else
continue;
}
// Mark the unimportant registers as <def,dead> in the POP.
RegList.push_back(MachineOperand::CreateReg(CurReg, true, false, false,
true));
--RegsNeeded;
}
if (RegsNeeded > 0)

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@ -72,6 +72,14 @@ static inline bool isARMArea3Register(unsigned Reg, bool isIOS) {
}
}
static inline bool isCalleeSavedRegister(unsigned Reg,
const MCPhysReg *CSRegs) {
for (unsigned i = 0; CSRegs[i]; ++i)
if (Reg == CSRegs[i])
return true;
return false;
}
class ARMBaseRegisterInfo : public ARMGenRegisterInfo {
protected:
const ARMSubtarget &STI;

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@ -82,13 +82,6 @@ ARMFrameLowering::canSimplifyCallFramePseudos(const MachineFunction &MF) const {
return hasReservedCallFrame(MF) || MF.getFrameInfo()->hasVarSizedObjects();
}
static bool isCalleeSavedRegister(unsigned Reg, const uint16_t *CSRegs) {
for (unsigned i = 0; CSRegs[i]; ++i)
if (Reg == CSRegs[i])
return true;
return false;
}
static bool isCSRestore(MachineInstr *MI,
const ARMBaseInstrInfo &TII,
const uint16_t *CSRegs) {

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@ -215,13 +215,6 @@ void Thumb1FrameLowering::emitPrologue(MachineFunction &MF) const {
AFI->setShouldRestoreSPFromFP(true);
}
static bool isCalleeSavedRegister(unsigned Reg, const uint16_t *CSRegs) {
for (unsigned i = 0; CSRegs[i]; ++i)
if (Reg == CSRegs[i])
return true;
return false;
}
static bool isCSRestore(MachineInstr *MI, const uint16_t *CSRegs) {
if (MI->getOpcode() == ARM::tLDRspi &&
MI->getOperand(1).isFI() &&

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@ -15,7 +15,7 @@ define void @check_simple() minsize {
; CHECK-NOT: sub sp, sp,
; ...
; CHECK-NOT: add sp, sp,
; CHECK: pop.w {r7, r8, r9, r10, r11, pc}
; CHECK: pop.w {r0, r1, r2, r3, r11, pc}
; CHECK-T1-LABEL: check_simple:
; CHECK-T1: push {r3, r4, r5, r6, r7, lr}
@ -23,7 +23,7 @@ define void @check_simple() minsize {
; CHECK-T1-NOT: sub sp, sp,
; ...
; CHECK-T1-NOT: add sp, sp,
; CHECK-T1: pop {r3, r4, r5, r6, r7, pc}
; CHECK-T1: pop {r0, r1, r2, r3, r7, pc}
; iOS always has a frame pointer and messing with the push affects
; how it's set in the prologue. Make sure we get that right.