Move methods out-of-line.

The internal representation of the Attributes class will be opaque. All of the
query methods will need to query the opaque class. Therefore, these methods need
to be out-of-line.
No functionality change intended.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@165305 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Bill Wendling 2012-10-05 06:44:41 +00:00
parent 1fddc9d916
commit e66f3d3ba0
2 changed files with 290 additions and 210 deletions

View File

@ -27,8 +27,8 @@ class Type;
namespace Attribute {
/// We use this proxy POD type to allow constructing Attributes constants using
/// initializer lists. Do not use this class directly.
/// AttrConst - We use this proxy POD type to allow constructing Attributes
/// constants using initializer lists. Do not use this class directly.
struct AttrConst {
uint64_t v;
AttrConst operator | (const AttrConst Attrs) const {
@ -157,95 +157,34 @@ public:
Builder() : Bits(0) {}
Builder(const Attributes &A) : Bits(A.Bits) {}
void addZExtAttr() {
Bits |= Attribute::ZExt_i;
}
void addSExtAttr() {
Bits |= Attribute::SExt_i;
}
void addNoReturnAttr() {
Bits |= Attribute::NoReturn_i;
}
void addInRegAttr() {
Bits |= Attribute::InReg_i;
}
void addStructRetAttr() {
Bits |= Attribute::StructRet_i;
}
void addNoUnwindAttr() {
Bits |= Attribute::NoUnwind_i;
}
void addNoAliasAttr() {
Bits |= Attribute::NoAlias_i;
}
void addByValAttr() {
Bits |= Attribute::ByVal_i;
}
void addNestAttr() {
Bits |= Attribute::Nest_i;
}
void addReadNoneAttr() {
Bits |= Attribute::ReadNone_i;
}
void addReadOnlyAttr() {
Bits |= Attribute::ReadOnly_i;
}
void addNoInlineAttr() {
Bits |= Attribute::NoInline_i;
}
void addAlwaysInlineAttr() {
Bits |= Attribute::AlwaysInline_i;
}
void addOptimizeForSizeAttr() {
Bits |= Attribute::OptimizeForSize_i;
}
void addStackProtectAttr() {
Bits |= Attribute::StackProtect_i;
}
void addStackProtectReqAttr() {
Bits |= Attribute::StackProtectReq_i;
}
void addNoCaptureAttr() {
Bits |= Attribute::NoCapture_i;
}
void addNoRedZoneAttr() {
Bits |= Attribute::NoRedZone_i;
}
void addNoImplicitFloatAttr() {
Bits |= Attribute::NoImplicitFloat_i;
}
void addNakedAttr() {
Bits |= Attribute::Naked_i;
}
void addInlineHintAttr() {
Bits |= Attribute::InlineHint_i;
}
void addReturnsTwiceAttr() {
Bits |= Attribute::ReturnsTwice_i;
}
void addUWTableAttr() {
Bits |= Attribute::UWTable_i;
}
void addNonLazyBindAttr() {
Bits |= Attribute::NonLazyBind_i;
}
void addAddressSafetyAttr() {
Bits |= Attribute::AddressSafety_i;
}
void addAlignmentAttr(unsigned Align) {
if (Align == 0) return;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x40000000 && "Alignment too large.");
Bits |= (Log2_32(Align) + 1) << 16;
}
void addStackAlignmentAttr(unsigned Align) {
// Default alignment, allow the target to define how to align it.
if (Align == 0) return;
void addAddressSafetyAttr();
void addAlwaysInlineAttr();
void addByValAttr();
void addInlineHintAttr();
void addInRegAttr();
void addNakedAttr();
void addNestAttr();
void addNoAliasAttr();
void addNoCaptureAttr();
void addNoImplicitFloatAttr();
void addNoInlineAttr();
void addNonLazyBindAttr();
void addNoRedZoneAttr();
void addNoReturnAttr();
void addNoUnwindAttr();
void addOptimizeForSizeAttr();
void addReadNoneAttr();
void addReadOnlyAttr();
void addReturnsTwiceAttr();
void addSExtAttr();
void addStackProtectAttr();
void addStackProtectReqAttr();
void addStructRetAttr();
void addUWTableAttr();
void addZExtAttr();
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x100 && "Alignment too large.");
Bits |= (Log2_32(Align) + 1) << 26;
}
void addAlignmentAttr(unsigned Align);
void addStackAlignmentAttr(unsigned Align);
};
/// get - Return a uniquified Attributes object. This takes the uniquified
@ -261,103 +200,41 @@ public:
return Bits & A.Bits;
}
bool hasZExtAttr() const {
return Bits & Attribute::ZExt_i;
}
bool hasSExtAttr() const {
return Bits & Attribute::SExt_i;
}
bool hasNoReturnAttr() const {
return Bits & Attribute::NoReturn_i;
}
bool hasInRegAttr() const {
return Bits & Attribute::InReg_i;
}
bool hasStructRetAttr() const {
return Bits & Attribute::StructRet_i;
}
bool hasNoUnwindAttr() const {
return Bits & Attribute::NoUnwind_i;
}
bool hasNoAliasAttr() const {
return Bits & Attribute::NoAlias_i;
}
bool hasByValAttr() const {
return Bits & Attribute::ByVal_i;
}
bool hasNestAttr() const {
return Bits & Attribute::Nest_i;
}
bool hasReadNoneAttr() const {
return Bits & Attribute::ReadNone_i;
}
bool hasReadOnlyAttr() const {
return Bits & Attribute::ReadOnly_i;
}
bool hasNoInlineAttr() const {
return Bits & Attribute::NoInline_i;
}
bool hasAlwaysInlineAttr() const {
return Bits & Attribute::AlwaysInline_i;
}
bool hasOptimizeForSizeAttr() const {
return Bits & Attribute::OptimizeForSize_i;
}
bool hasStackProtectAttr() const {
return Bits & Attribute::StackProtect_i;
}
bool hasStackProtectReqAttr() const {
return Bits & Attribute::StackProtectReq_i;
}
bool hasAlignmentAttr() const {
return Bits & Attribute::Alignment_i;
}
bool hasNoCaptureAttr() const {
return Bits & Attribute::NoCapture_i;
}
bool hasNoRedZoneAttr() const {
return Bits & Attribute::NoRedZone_i;
}
bool hasNoImplicitFloatAttr() const {
return Bits & Attribute::NoImplicitFloat_i;
}
bool hasNakedAttr() const {
return Bits & Attribute::Naked_i;
}
bool hasInlineHintAttr() const {
return Bits & Attribute::InlineHint_i;
}
bool hasReturnsTwiceAttr() const {
return Bits & Attribute::ReturnsTwice_i;
}
bool hasStackAlignmentAttr() const {
return Bits & Attribute::StackAlignment_i;
}
bool hasUWTableAttr() const {
return Bits & Attribute::UWTable_i;
}
bool hasNonLazyBindAttr() const {
return Bits & Attribute::NonLazyBind_i;
}
bool hasAddressSafetyAttr() const {
return Bits & Attribute::AddressSafety_i;
}
bool hasAddressSafetyAttr() const;
bool hasAlignmentAttr() const;
bool hasAlwaysInlineAttr() const;
bool hasByValAttr() const;
bool hasInRegAttr() const;
bool hasInlineHintAttr() const;
bool hasNakedAttr() const;
bool hasNestAttr() const;
bool hasNoAliasAttr() const;
bool hasNoCaptureAttr() const;
bool hasNoImplicitFloatAttr() const;
bool hasNoInlineAttr() const;
bool hasNonLazyBindAttr() const;
bool hasNoRedZoneAttr() const;
bool hasNoReturnAttr() const;
bool hasNoUnwindAttr() const;
bool hasOptimizeForSizeAttr() const;
bool hasReadNoneAttr() const;
bool hasReadOnlyAttr() const;
bool hasReturnsTwiceAttr() const;
bool hasSExtAttr() const;
bool hasStackAlignmentAttr() const;
bool hasStackProtectAttr() const;
bool hasStackProtectReqAttr() const;
bool hasStructRetAttr() const;
bool hasUWTableAttr() const;
bool hasZExtAttr() const;
/// This returns the alignment field of an attribute as a byte alignment
/// value.
unsigned getAlignment() const {
if (!hasAlignmentAttr())
return 0;
return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
}
unsigned getAlignment() const;
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned getStackAlignment() const {
if (!hasStackAlignmentAttr())
return 0;
return 1U << (((Bits & Attribute::StackAlignment_i) >> 26) - 1);
}
unsigned getStackAlignment() const;
// This is a "safe bool() operator".
operator const void *() const { return Bits ? this : 0; }
@ -368,6 +245,7 @@ public:
bool operator != (const Attributes &Attrs) const {
return Bits != Attrs.Bits;
}
Attributes operator | (const Attributes &Attrs) const {
return Attributes(Bits | Attrs.Bits);
}
@ -388,8 +266,8 @@ public:
Attributes operator ~ () const { return Attributes(~Bits); }
uint64_t Raw() const { return Bits; }
/// This turns an int alignment (a power of 2, normally) into the form used
/// internally in Attributes.
/// constructAlignmentFromInt - This turns an int alignment (a power of 2,
/// normally) into the form used internally in Attributes.
static Attributes constructAlignmentFromInt(unsigned i) {
// Default alignment, allow the target to define how to align it.
if (i == 0)
@ -400,8 +278,8 @@ public:
return Attributes((Log2_32(i)+1) << 16);
}
/// This turns an int stack alignment (which must be a power of 2) into the
/// form used internally in Attributes.
/// constructStackAlignmentFromInt - This turns an int stack alignment (which
/// must be a power of 2) into the form used internally in Attributes.
static Attributes constructStackAlignmentFromInt(unsigned i) {
// Default alignment, allow the target to define how to align it.
if (i == 0)
@ -415,9 +293,9 @@ public:
/// @brief Which attributes cannot be applied to a type.
static Attributes typeIncompatible(Type *Ty);
/// This returns an integer containing an encoding of all the LLVM attributes
/// found in the given attribute bitset. Any change to this encoding is a
/// breaking change to bitcode compatibility.
/// encodeLLVMAttributesForBitcode - This returns an integer containing an
/// encoding of all the LLVM attributes found in the given attribute bitset.
/// Any change to this encoding is a breaking change to bitcode compatibility.
static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs) {
// FIXME: It doesn't make sense to store the alignment information as an
// expanded out value, we should store it as a log2 value. However, we
@ -429,16 +307,17 @@ public:
// Store the alignment in the bitcode as a 16-bit raw value instead of a
// 5-bit log2 encoded value. Shift the bits above the alignment up by 11
// bits.
uint64_t EncodedAttrs = Attrs.Raw() & 0xffff;
uint64_t EncodedAttrs = Attrs.Bits & 0xffff;
if (Attrs.hasAlignmentAttr())
EncodedAttrs |= (1ULL << 16) <<
(((Attrs.Bits & Attribute::Alignment_i) - 1) >> 16);
EncodedAttrs |= (Attrs.Raw() & (0xfffULL << 21)) << 11;
EncodedAttrs |= (Attrs.Bits & (0xfffULL << 21)) << 11;
return EncodedAttrs;
}
/// This returns an attribute bitset containing the LLVM attributes that have
/// been decoded from the given integer. This function must stay in sync with
/// decodeLLVMAttributesForBitcode - This returns an attribute bitset
/// containing the LLVM attributes that have been decoded from the given
/// integer. This function must stay in sync with
/// 'encodeLLVMAttributesForBitcode'.
static Attributes decodeLLVMAttributesForBitcode(uint64_t EncodedAttrs) {
// The alignment is stored as a 16-bit raw value from bits 31--16. We shift
@ -454,15 +333,19 @@ public:
return Attrs;
}
/// The set of Attributes set in Attributes is converted to a string of
/// equivalent mnemonics. This is, presumably, for writing out the mnemonics
/// for the assembly writer.
/// getAsString - The set of Attributes set in Attributes is converted to a
/// string of equivalent mnemonics. This is, presumably, for writing out the
/// mnemonics for the assembly writer.
/// @brief Convert attribute bits to text
std::string getAsString() const;
};
/// This is just a pair of values to associate a set of attributes
/// with an index.
//===----------------------------------------------------------------------===//
// AttributeWithIndex
//===----------------------------------------------------------------------===//
/// AttributeWithIndex - This is just a pair of values to associate a set of
/// attributes with an index.
struct AttributeWithIndex {
Attributes Attrs; ///< The attributes that are set, or'd together.
unsigned Index; ///< Index of the parameter for which the attributes apply.

View File

@ -28,6 +28,124 @@ using namespace llvm;
// Attribute Function Definitions
//===----------------------------------------------------------------------===//
bool Attributes::hasAddressSafetyAttr() const {
return Bits & Attribute::AddressSafety_i;
}
bool Attributes::hasAlignmentAttr() const {
return Bits & Attribute::Alignment_i;
}
bool Attributes::hasAlwaysInlineAttr() const {
return Bits & Attribute::AlwaysInline_i;
}
bool Attributes::hasByValAttr() const {
return Bits & Attribute::ByVal_i;
}
bool Attributes::hasInlineHintAttr() const {
return Bits & Attribute::InlineHint_i;
}
bool Attributes::hasInRegAttr() const {
return Bits & Attribute::InReg_i;
}
bool Attributes::hasNakedAttr() const {
return Bits & Attribute::Naked_i;
}
bool Attributes::hasNestAttr() const {
return Bits & Attribute::Nest_i;
}
bool Attributes::hasNoAliasAttr() const {
return Bits & Attribute::NoAlias_i;
}
bool Attributes::hasNoCaptureAttr() const {
return Bits & Attribute::NoCapture_i;
}
bool Attributes::hasNoImplicitFloatAttr() const {
return Bits & Attribute::NoImplicitFloat_i;
}
bool Attributes::hasNoInlineAttr() const {
return Bits & Attribute::NoInline_i;
}
bool Attributes::hasNonLazyBindAttr() const {
return Bits & Attribute::NonLazyBind_i;
}
bool Attributes::hasNoRedZoneAttr() const {
return Bits & Attribute::NoRedZone_i;
}
bool Attributes::hasNoReturnAttr() const {
return Bits & Attribute::NoReturn_i;
}
bool Attributes::hasNoUnwindAttr() const {
return Bits & Attribute::NoUnwind_i;
}
bool Attributes::hasOptimizeForSizeAttr() const {
return Bits & Attribute::OptimizeForSize_i;
}
bool Attributes::hasReadNoneAttr() const {
return Bits & Attribute::ReadNone_i;
}
bool Attributes::hasReadOnlyAttr() const {
return Bits & Attribute::ReadOnly_i;
}
bool Attributes::hasReturnsTwiceAttr() const {
return Bits & Attribute::ReturnsTwice_i;
}
bool Attributes::hasSExtAttr() const {
return Bits & Attribute::SExt_i;
}
bool Attributes::hasStackAlignmentAttr() const {
return Bits & Attribute::StackAlignment_i;
}
bool Attributes::hasStackProtectAttr() const {
return Bits & Attribute::StackProtect_i;
}
bool Attributes::hasStackProtectReqAttr() const {
return Bits & Attribute::StackProtectReq_i;
}
bool Attributes::hasStructRetAttr() const {
return Bits & Attribute::StructRet_i;
}
bool Attributes::hasUWTableAttr() const {
return Bits & Attribute::UWTable_i;
}
bool Attributes::hasZExtAttr() const {
return Bits & Attribute::ZExt_i;
}
/// This returns the alignment field of an attribute as a byte alignment value.
unsigned Attributes::getAlignment() const {
if (!hasAlignmentAttr())
return 0;
return 1U << (((Bits & Attribute::Alignment_i) >> 16) - 1);
}
/// This returns the stack alignment field of an attribute as a byte alignment
/// value.
unsigned Attributes::getStackAlignment() const {
if (!hasStackAlignmentAttr())
return 0;
return 1U << (((Bits & Attribute::StackAlignment_i) >> 26) - 1);
}
Attributes Attributes::typeIncompatible(Type *Ty) {
Attributes::Builder Incompatible;
if (!Ty->isIntegerTy()) {
// Attributes that only apply to integers.
Incompatible.addSExtAttr();
Incompatible.addZExtAttr();
}
if (!Ty->isPointerTy()) {
// Attributes that only apply to pointers.
Incompatible.addByValAttr();
Incompatible.addNestAttr();
Incompatible.addNoAliasAttr();
Incompatible.addNoCaptureAttr();
Incompatible.addStructRetAttr();
}
return Attributes(Incompatible.Bits); // FIXME: Use Attributes::get().
}
std::string Attributes::getAsString() const {
std::string Result;
if (hasZExtAttr())
@ -96,19 +214,98 @@ std::string Attributes::getAsString() const {
return Result;
}
Attributes Attributes::typeIncompatible(Type *Ty) {
Attributes Incompatible = Attribute::None;
if (!Ty->isIntegerTy())
// Attributes that only apply to integers.
Incompatible |= Attribute::SExt | Attribute::ZExt;
if (!Ty->isPointerTy())
// Attributes that only apply to pointers.
Incompatible |= Attribute::ByVal | Attribute::Nest | Attribute::NoAlias |
Attribute::StructRet | Attribute::NoCapture;
return Incompatible;
//===----------------------------------------------------------------------===//
// Attributes::Builder Implementation
//===----------------------------------------------------------------------===//
void Attributes::Builder::addAddressSafetyAttr() {
Bits |= Attribute::AddressSafety_i;
}
void Attributes::Builder::addAlwaysInlineAttr() {
Bits |= Attribute::AlwaysInline_i;
}
void Attributes::Builder::addByValAttr() {
Bits |= Attribute::ByVal_i;
}
void Attributes::Builder::addInlineHintAttr() {
Bits |= Attribute::InlineHint_i;
}
void Attributes::Builder::addInRegAttr() {
Bits |= Attribute::InReg_i;
}
void Attributes::Builder::addNakedAttr() {
Bits |= Attribute::Naked_i;
}
void Attributes::Builder::addNestAttr() {
Bits |= Attribute::Nest_i;
}
void Attributes::Builder::addNoAliasAttr() {
Bits |= Attribute::NoAlias_i;
}
void Attributes::Builder::addNoCaptureAttr() {
Bits |= Attribute::NoCapture_i;
}
void Attributes::Builder::addNoImplicitFloatAttr() {
Bits |= Attribute::NoImplicitFloat_i;
}
void Attributes::Builder::addNoInlineAttr() {
Bits |= Attribute::NoInline_i;
}
void Attributes::Builder::addNonLazyBindAttr() {
Bits |= Attribute::NonLazyBind_i;
}
void Attributes::Builder::addNoRedZoneAttr() {
Bits |= Attribute::NoRedZone_i;
}
void Attributes::Builder::addNoReturnAttr() {
Bits |= Attribute::NoReturn_i;
}
void Attributes::Builder::addNoUnwindAttr() {
Bits |= Attribute::NoUnwind_i;
}
void Attributes::Builder::addOptimizeForSizeAttr() {
Bits |= Attribute::OptimizeForSize_i;
}
void Attributes::Builder::addReadNoneAttr() {
Bits |= Attribute::ReadNone_i;
}
void Attributes::Builder::addReadOnlyAttr() {
Bits |= Attribute::ReadOnly_i;
}
void Attributes::Builder::addReturnsTwiceAttr() {
Bits |= Attribute::ReturnsTwice_i;
}
void Attributes::Builder::addSExtAttr() {
Bits |= Attribute::SExt_i;
}
void Attributes::Builder::addStackProtectAttr() {
Bits |= Attribute::StackProtect_i;
}
void Attributes::Builder::addStackProtectReqAttr() {
Bits |= Attribute::StackProtectReq_i;
}
void Attributes::Builder::addStructRetAttr() {
Bits |= Attribute::StructRet_i;
}
void Attributes::Builder::addUWTableAttr() {
Bits |= Attribute::UWTable_i;
}
void Attributes::Builder::addZExtAttr() {
Bits |= Attribute::ZExt_i;
}
void Attributes::Builder::addAlignmentAttr(unsigned Align) {
if (Align == 0) return;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x40000000 && "Alignment too large.");
Bits |= (Log2_32(Align) + 1) << 16;
}
void Attributes::Builder::addStackAlignmentAttr(unsigned Align) {
// Default alignment, allow the target to define how to align it.
if (Align == 0) return;
assert(isPowerOf2_32(Align) && "Alignment must be a power of two.");
assert(Align <= 0x100 && "Alignment too large.");
Bits |= (Log2_32(Align) + 1) << 26;
}
//===----------------------------------------------------------------------===//